Player Matchup

Danzaburou
Danzaburou
Raix95
Danzaburou
Level 159
God Stats
13W - 10L
1,565 SR
Queue Stats
519W - 514L
1,528 Elo+
Solo
King Arthur
King Arthur
Take_Money_Milla
King Arthur
Level 165
God Stats
66W - 46L
1,652 SR
Queue Stats
399W - 366L
1,585 Elo+
Solo
Terra
Terra
WinterihsSumo9
Terra
Level 124
God Stats
1W - 1L
1,307 SR
Queue Stats
19W - 20L
1,473 Elo+
Solo
Janus
Janus
obamasdrone
Janus
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,461 Elo+
Solo
Chronos
Chronos
wh3r3ismyteam
Chronos
Level 68
God Stats
7W - 4L
1,710 SR
Queue Stats
72W - 54L
1,615 Elo+
Solo
Team Averages
Level 125
1,547 SR
1,532 Elo+

VS

Team Averages
Level 133
1,560 SR
1,513 Elo+
Ares
Ares
AvengeTheBorb
Ares
Level 102
God Stats
1W - 5L
1,286 SR
Queue Stats
129W - 115L
1,534 Elo+
Solo
Agni
Agni
Bjartskullar
Agni
Level 127
God Stats
8W - 6L
1,621 SR
Queue Stats
408W - 380L
1,497 Elo+
Solo
Artemis
Artemis
Sumacho
Artemis
Level 123
God Stats
4W - 3L
1,741 SR
Queue Stats
215W - 200L
1,565 Elo+
Solo
Surtr
Surtr
TheSimpleChaos
Surtr
Level 158
God Stats
1W - 1L
1,793 SR
Queue Stats
331W - 327L
1,526 Elo+
Solo
Mulan
Mulan
XfBlu3
Mulan
Level 154
God Stats
5W - 9L
1,359 SR
Queue Stats
268W - 258L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Raix95
Danzaburou
11
2 / 0 / 4
6,399
640
4,387
4,335
1,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Take_Money_Milla
King Arthur
12
4 / 0 / 0
7,062
706
8,340
9,224
5,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

10
1 / 0 / 6
5,983
598
3,812
8,257
4,516
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

10
1 / 1 / 0
5,631
563
2,283
3,896
951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
12
4 / 1 / 1
6,481
648
3,962
8,373
2,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
5,018
502
2,264
5,585
3,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 1 / 0
5,963
596
2,621
3,926
1,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
Sumacho
Artemis
9
1 / 4 / 0
4,937
494
4,231
6,651
2,050
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 0
4,868
487
5,269
11,099
6,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mulan
XfBlu3
Mulan
7
0 / 3 / 0
4,241
424
2,224
6,317
2,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
12
Kills
2
2
Deaths
12
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
1
1
0
1
W
Danzaburou
Raix95
Danzaburou
2
0
4
4
L
Artemis
Sumacho
Artemis
1
4
0
0.25
W
King Arthur
Take_Money_Milla
King Arthur
4
0
0
4
L
0
3
0
0
W
1
0
6
4
L
Mulan
XfBlu3
Mulan
0
3
0
0
W
1
1
0
1
W
Chronos
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,784
Damage
16,609
34,085
Taken
33,578
15,136
Mitigated
15,295
14,194
Healing
10,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,264
62
0
2,232
5,585
3,626
0
1,479
4,094
12,753
1,438
L
2,621
377
0
714
3,926
1,052
0
1,785
1,973
48,790
0
W
Danzaburou
Raix95
Danzaburou
4,387
2,140
0
2,466
4,335
1,486
853
936
3,399
0
44,568
L
Artemis
Sumacho
Artemis
4,231
2,133
0
1,836
6,651
2,050
0
3,892
2,759
0
28,828
W
King Arthur
Take_Money_Milla
King Arthur
8,340
1,025
0
3,671
9,224
5,601
0
527
8,123
682
54,601
L
5,269
1,905
0
4,325
11,099
6,294
0
259
10,840
1,225
26,852
W
3,812
922
1,833
2,794
8,257
4,516
14
1,543
6,702
17,042
1,508
L
Mulan
XfBlu3
Mulan
2,224
703
0
1,312
6,317
2,273
0
2,387
3,890
0
18,202
W
2,283
99
0
593
3,896
951
0
2,021
1,725
30,802
0
W
Chronos
3,962
1,524
0
2,837
8,373
2,582
29
457
7,848
38,404
1,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,556
Gold Earned
25,027
358
Minions Killed
272
0
Camps Cleared
0
1,015,126
Distance Traveled
962,789
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,018
502
19
2
0
204,148
4
L
Agni
5,963
596
119
12
0
205,605
1
W
Danzaburou
6,399
640
88
9
0
174,581
0
L
Artemis
4,937
494
42
4
0
167,768
0
W
King Arthur
7,062
706
104
10
0
204,007
1
L
Surtr
4,868
487
51
5
0
187,847
0
W
Terra
5,983
598
18
2
0
228,728
2
L
Mulan
4,241
424
41
4
0
197,421
1
W
Janus
5,631
563
65
7
0
195,823
2
W
Chronos
6,481
648
83
8
0
211,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role