Player Matchup

Hercules
Hercules
Masters
Mαgic
Hercules
Masters
Level 85
God Stats
11W - 6L
1,632 SR
Queue Stats
276W - 139L
3,022 MMR
Party 2
Fafnir
Fafnir
Masters
TTVDiscordous7
Fafnir
Masters
Level 189
God Stats
57W - 14L
2,002 SR
Queue Stats
570W - 439L
2,404 MMR
Party 2
Ah Puch
Ah Puch
Masters
TheGildedChaos
Ah Puch
Masters
Level 119
God Stats
72W - 66L
1,754 SR
Queue Stats
404W - 465L
2,106 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 131
1,796 SR
2,511 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 105
1,660 SR
1,602 MMR
Arachne
Arachne
Gold II
 
Arachne
Gold II
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Athena
Athena
Gold II
TURNUPSEEDS
Athena
Gold II
Level 123
God Stats
46W - 36L
1,574 SR
Queue Stats
198W - 165L
1,655 MMR
Party 1
Ix Chel
Ix Chel
Gold III
TyLKLUTCH
Ix Chel
Gold III
Level 126
God Stats
1W - 2L
1,907 SR
Queue Stats
198W - 165L
1,653 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Mαgic
Hercules
15
3 / 0 / 9
9,227
923
10,037
12,320
10,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

16
4 / 0 / 9
9,721
972
5,686
7,474
8,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
6 / 0 / 7
9,880
988
12,231
4,556
1,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
SerqetAchillesXing TianCthulhuKuzenbo

VS

Bans
JormungandrMedusaCharybdisChironHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
0 / 3 / 0
7,112
711
6,804
9,507
5,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Athena
12
0 / 5 / 0
6,849
685
2,299
12,977
9,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ix Chel
TyLKLUTCH
Ix Chel
11
0 / 5 / 0
6,818
682
3,675
9,947
3,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
0
13
Kills
0
0
Deaths
13
25
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
3
0
0
W
Hercules
Mαgic
Hercules
3
0
9
7.5
W
4
0
9
8.5
L
Athena
0
5
0
0
W
6
0
7
9.5
L
Ix Chel
TyLKLUTCH
Ix Chel
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,954
Damage
12,778
24,350
Taken
32,431
20,843
Mitigated
17,690
8,965
Healing
4,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
6,804
4,874
0
1,903
9,507
5,073
0
3,395
5,502
0
17,806
W
Hercules
Mαgic
Hercules
10,037
2,200
0
5,021
12,320
10,070
749
3,167
8,690
0
26,945
W
5,686
1,085
0
2,401
7,474
8,988
932
1,790
5,539
18,795
2,120
L
Athena
2,299
573
0
674
12,977
9,319
0
6,563
5,642
7,662
0
W
12,231
34
0
1,543
4,556
1,785
728
870
3,619
56,080
0
L
Ix Chel
TyLKLUTCH
Ix Chel
3,675
203
1,163
1,109
9,947
3,298
0
6,369
3,016
21,319
549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,828
Gold Earned
20,779
194
Minions Killed
76
0
Camps Cleared
0
651,257
Distance Traveled
587,259
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,112
711
33
3
0
212,159
0
W
Hercules
9,227
923
55
6
0
229,267
0
W
Fafnir
9,721
972
38
4
0
214,267
0
L
Athena
6,849
685
8
1
0
201,853
0
W
Ah Puch
9,880
988
101
10
0
207,723
1
L
Ix Chel
6,818
682
35
4
0
173,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role