Player Matchup

Ra
Ra
 
Ra
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nut
Nut
 
Nut
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
MagicKarp22
Mulan
Level 114
God Stats
34W - 23L
1,647 SR
Queue Stats
320W - 277L
1,515 Elo+
Party 3
Maui
Maui
RapidRAF
Maui
Level 68
God Stats
19W - 10L
1,728 SR
Queue Stats
54W - 52L
1,499 Elo+
Party 2
Kali
Kali
Topkoality
Kali
Level 67
God Stats
4W - 2L
1,589 SR
Queue Stats
56W - 60L
1,459 Elo+
Party 2
Team Averages
Level 80
1,593 SR
1,495 Elo+

VS

Team Averages
Level 139
1,595 SR
1,498 Elo+
Kuzenbo
Kuzenbo
Bushysquirrel21
Kuzenbo
Level 124
God Stats
2W - 3L
1,514 SR
Queue Stats
9W - 14L
1,408 Elo+
Party 1
Eset
Eset
HeadDance--
Eset
Level 182
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 32L
1,493 Elo+
Party 1
Cupid
Cupid
OvErLoRd32
Cupid
Level 149
God Stats
2W - 7L
1,454 SR
Queue Stats
282W - 276L
1,558 Elo+
Solo
Ah Puch
Ah Puch
Pu Pu PLATA
Ah Puch
Level 149
God Stats
4W - 2L
1,604 SR
Queue Stats
59W - 64L
1,515 Elo+
Solo
Nemesis
Nemesis
YouRDogWater69-
Nemesis
Level 89
God Stats
4W - 1L
1,904 SR
Queue Stats
29W - 33L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
7
1 / 0 / 0
3,997
666
1,941
2,212
509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nut
 
Nut
6
0 / 2 / 1
3,390
565
2,683
3,526
1,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
3 / 1 / 2
4,913
819
3,819
4,827
1,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Maui
7
1 / 0 / 0
4,065
678
1,766
4,231
1,815
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
1 / 1 / 1
3,996
666
647
3,165
780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 2
3,739
623
1,631
4,430
2,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 2 / 1
3,457
576
1,323
2,137
407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cupid
7
1 / 1 / 1
3,685
614
2,578
3,100
711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ah Puch
Pu Pu PLATA
Ah Puch
4
0 / 3 / 0
3,048
508
778
3,354
690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

6
3 / 1 / 0
4,065
678
2,699
4,591
1,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
8
6
Kills
4
4
Deaths
7
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
0
0
1
W
Nut
 
Nut
0
2
1
0.25
L
0
0
2
1
L
0
2
1
0.25
W
3
1
2
4
L
Cupid
1
1
1
1.5
L
Ah Puch
Pu Pu PLATA
Ah Puch
0
3
0
0
W
Maui
1
0
0
1
W
1
1
1
1.5
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,856
Damage
9,009
17,961
Taken
17,612
5,869
Mitigated
5,700
6,998
Healing
4,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
1,941
0
120
826
2,212
509
0
859
1,223
17,717
0
W
Nut
 
Nut
2,683
1,485
0
1,148
3,526
1,130
0
1,059
2,421
0
17,032
L
1,631
710
64
971
4,430
2,452
0
1,353
3,025
10,286
106
L
1,323
80
86
250
2,137
407
0
870
1,161
11,304
0
W
3,819
1,104
0
2,136
4,827
1,635
0
751
4,076
0
25,639
L
Cupid
2,578
1,200
56
1,606
3,100
711
0
721
2,379
0
21,811
L
Ah Puch
Pu Pu PLATA
Ah Puch
778
164
0
996
3,354
690
0
0
3,354
8,688
1,214
W
Maui
1,766
676
0
1,658
4,231
1,815
0
854
3,371
13,582
0
W
647
280
0
1,110
3,165
780
0
0
3,165
0
19,896
L
2,699
1,554
0
909
4,591
1,440
0
525
3,986
0
16,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,361
Gold Earned
17,994
185
Minions Killed
137
0
Camps Cleared
0
636,371
Distance Traveled
574,091
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
3,997
666
40
7
0
141,812
3
W
Nut
3,390
565
27
5
0
110,957
3
L
Kuzenbo
3,739
623
18
3
0
125,243
2
L
Eset
3,457
576
26
4
0
127,885
0
W
Mulan
4,913
819
53
9
0
130,270
0
L
Cupid
3,685
614
48
8
0
115,486
0
L
Ah Puch
3,048
508
15
3
0
72,538
1
W
Maui
4,065
678
24
4
0
113,691
1
W
Kali
3,996
666
41
7
0
139,641
1
L
Nemesis
4,065
678
30
5
0
132,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role