Player Matchup

Raijin
Raijin
Platinum IV
Fenaticc-_-
Raijin
Platinum IV
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 56L
1,856 MMR
Solo
Xbalanque
Xbalanque
Diamond IV
QforBussy
Xbalanque
Diamond IV
Level 81
God Stats
3W - 4L
1,630 SR
Queue Stats
104W - 85L
2,295 MMR
Party 2
Bacchus
Bacchus
Platinum IV
SequitoDePollo
Bacchus
Platinum IV
Level 116
God Stats
1W - 2L
1,514 SR
Queue Stats
186W - 173L
1,752 MMR
Solo
Atlas
Atlas
Diamond IV
defendedmehow8
Atlas
Diamond IV
Level 251
God Stats
26W - 15L
1,752 SR
Queue Stats
123W - 109L
2,279 MMR
Party 2
Hercules
Hercules
Platinum V
knotz99
Hercules
Platinum V
Level 158
God Stats
0W - 1L
1,353 SR
Queue Stats
21W - 15L
1,856 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 147
1,550 SR
2,008 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 164
1,648 SR
2,020 MMR
Geb
Geb
Platinum III
GodSent-_-SiicK
Geb
Platinum III
Level 116
God Stats
23W - 25L
1,517 SR
Queue Stats
230W - 232L
1,859 MMR
Party 1
Mercury
Mercury
Diamond II
LanzerStratos
Mercury
Diamond II
Level 246
God Stats
3W - 0L
1,810 SR
Queue Stats
117W - 105L
2,405 MMR
Solo
Hera
Hera
Masters
SeraphimΦ
Hera
Masters
Level 192
God Stats
41W - 19L
1,740 SR
Queue Stats
465W - 438L
2,626 MMR
Solo
Hou Yi
Hou Yi
Gold II
Sikked-
Hou Yi
Gold II
Level 151
God Stats
12W - 8L
1,673 SR
Queue Stats
610W - 621L
1,582 MMR
Party 1
Bellona
Bellona
Gold II
ZealousMal
Bellona
Gold II
Level 113
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 86L
1,630 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
10
0 / 4 / 2
5,484
548
2,405
6,727
1,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Xbalanque
QforBussy
Xbalanque
11
1 / 0 / 3
5,827
583
4,409
3,740
1,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 1 / 0
5,347
535
3,047
7,863
3,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate

Breastplate

+20
Physical Protection

10
0 / 0 / 5
5,992
599
3,987
7,212
4,316
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
knotz99
Hercules
12
6 / 0 / 0
6,687
669
4,778
7,689
3,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
SusanoHun BatzHe Bo

VS

Bans
KumbhakarnaZeusThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 2
5,397
540
2,548
8,265
4,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
10
1 / 3 / 2
5,456
546
2,666
7,191
2,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 1 / 0
6,851
685
6,788
3,753
1,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
Sikked-
Hou Yi
10
0 / 1 / 0
5,146
515
2,918
5,572
1,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bellona
ZealousMal
Bellona
12
0 / 0 / 0
6,634
663
4,851
8,450
6,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
7
Kills
5
5
Deaths
7
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Raijin
0
4
2
0.25
W
0
2
2
0.5
W
Mercury
1
3
2
0.67
L
Xbalanque
QforBussy
Xbalanque
1
0
3
2.5
L
0
1
0
0
W
4
1
0
4
W
Hou Yi
Sikked-
Hou Yi
0
1
0
0
W
Bellona
ZealousMal
Bellona
0
0
0
0
L
0
0
5
2.5
L
Hercules
knotz99
Hercules
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,626
Damage
19,771
33,231
Taken
33,231
14,741
Mitigated
16,313
13,038
Healing
13,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
2,405
0
0
605
6,727
1,770
0
4,657
1,684
29,766
0
W
2,548
453
0
3,585
8,265
4,973
0
2,345
5,858
13,157
0
W
Mercury
2,666
1,467
0
1,020
7,191
2,416
0
1,012
6,035
0
40,881
L
Xbalanque
QforBussy
Xbalanque
4,409
2,153
0
2,914
3,740
1,184
618
566
3,174
0
48,366
L
3,047
183
0
3,460
7,863
3,868
0
0
7,863
32,101
0
W
6,788
953
0
1,088
3,753
1,159
660
1,021
2,562
45,619
1,631
W
Hou Yi
Sikked-
Hou Yi
2,918
1,890
0
2,730
5,572
1,606
0
1,638
3,934
0
37,916
W
Bellona
ZealousMal
Bellona
4,851
1,734
0
5,159
8,450
6,159
0
3,047
5,403
0
47,436
L
3,987
1,721
0
3,305
7,212
4,316
1
2,143
4,987
22,554
0
L
Hercules
knotz99
Hercules
4,778
852
0
2,754
7,689
3,603
0
1,299
6,205
0
53,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,337
Gold Earned
29,484
344
Minions Killed
347
0
Camps Cleared
0
1,091,770
Distance Traveled
1,080,564
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,484
548
78
8
0
162,228
0
W
Geb
5,397
540
15
2
0
211,813
3
W
Mercury
5,456
546
69
7
0
252,790
0
L
Xbalanque
5,827
583
97
10
0
200,154
0
L
Bacchus
5,347
535
59
6
0
228,354
3
W
Hera
6,851
685
100
10
0
212,852
7
W
Hou Yi
5,146
515
66
7
0
192,624
0
W
Bellona
6,634
663
97
10
0
210,485
2
L
Atlas
5,992
599
25
3
0
227,198
2
L
Hercules
6,687
669
85
9
0
273,836
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role