Player Matchup

Geb
Geb
CBuck11
Geb
Level 124
God Stats
3W - 2L
1,593 SR
Queue Stats
204W - 174L
1,589 Elo+
Solo
Achilles
Achilles
MayStrider12
Achilles
Level 101
God Stats
8W - 3L
1,781 SR
Queue Stats
363W - 348L
1,476 Elo+
Party 3
Ravana
Ravana
commanderbros
Ravana
Level 90
God Stats
5W - 0L
1,933 SR
Queue Stats
153W - 114L
1,546 Elo+
Party 3
Ra
Ra
iAmMitchit
Ra
Level 78
God Stats
8W - 3L
1,635 SR
Queue Stats
236W - 224L
1,488 Elo+
Party 3
Danzaburou
Danzaburou
jawbs
Danzaburou
Level 127
God Stats
30W - 15L
1,880 SR
Queue Stats
86W - 78L
1,562 Elo+
Solo
Team Averages
Level 104
1,764 SR
1,532 Elo+

VS

Team Averages
Level 86
1,554 SR
1,472 Elo+
Horus
Horus
 
Horus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Slitrr
Sylvanus
Level 153
God Stats
0W - 1L
1,509 SR
Queue Stats
31W - 44L
1,510 Elo+
Party 2
Chiron
Chiron
Succxbi
Chiron
Level 89
God Stats
0W - 1L
1,770 SR
Queue Stats
9W - 7L
1,655 Elo+
Party 2
Tiamat
Tiamat
gamersaresoft
Tiamat
Level 29
God Stats
1W - 3L
1,494 SR
Queue Stats
64W - 66L
1,514 Elo+
Party 1
Nu Wa
Nu Wa
phrtsbxv
Nu Wa
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,182 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
12
2 / 0 / 7
7,635
587
4,841
11,241
8,501
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
MayStrider12
Achilles
14
4 / 2 / 4
8,145
627
7,568
14,552
10,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
6 / 1 / 8
8,797
677
9,805
6,910
3,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 1 / 5
9,174
706
3,607
6,469
2,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
jawbs
Danzaburou
13
4 / 2 / 5
7,880
606
6,250
6,164
2,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
1 / 4 / 1
6,314
486
6,130
9,659
5,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sylvanus
Slitrr
Sylvanus
10
1 / 5 / 2
6,422
494
4,149
11,348
7,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chiron
Succxbi
Chiron
10
2 / 3 / 1
6,250
481
3,599
8,114
2,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 4 / 1
5,789
445
2,797
8,576
5,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
phrtsbxv
Nu Wa
12
1 / 3 / 2
6,459
497
6,162
6,260
1,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
13
19
Kills
6
6
Deaths
19
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
4
1
0.38
W
Geb
2
0
7
5.5
W
Achilles
MayStrider12
Achilles
4
2
4
3
L
Sylvanus
Slitrr
Sylvanus
1
5
2
0.4
L
Chiron
Succxbi
Chiron
2
3
1
0.83
W
6
1
8
10
L
1
4
1
0.38
W
3
1
5
5.5
W
Danzaburou
jawbs
Danzaburou
4
2
5
3.25
L
Nu Wa
phrtsbxv
Nu Wa
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,071
Damage
22,837
45,336
Taken
43,957
26,600
Mitigated
21,371
16,867
Healing
12,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
6,130
3,041
120
3,300
9,659
5,180
0
0
9,127
0
28,221
W
Geb
4,841
437
0
2,071
11,241
8,501
281
2,324
8,759
21,040
1,296
W
Achilles
MayStrider12
Achilles
7,568
1,403
0
5,464
14,552
10,020
0
2,761
11,221
54
47,849
L
Sylvanus
Slitrr
Sylvanus
4,149
940
885
2,856
11,348
7,094
30
2,488
8,774
19,073
5,954
L
Chiron
Succxbi
Chiron
3,599
659
287
2,032
8,114
2,410
164
2,865
5,145
0
29,579
W
9,805
3,214
0
3,388
6,910
3,252
0
1,994
4,705
0
72,775
L
2,797
165
0
2,589
8,576
5,112
260
823
7,627
26,711
0
W
3,607
375
608
2,995
6,469
2,527
1,590
2,209
3,988
73,396
2,175
W
Danzaburou
jawbs
Danzaburou
6,250
2,087
0
2,341
6,164
2,300
2,767
2,930
3,088
0
49,241
L
Nu Wa
phrtsbxv
Nu Wa
6,162
1,136
0
558
6,260
1,575
341
1,805
4,192
42,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,631
Gold Earned
31,234
474
Minions Killed
302
0
Camps Cleared
0
1,361,110
Distance Traveled
1,106,034
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,314
486
59
5
0
194,018
0
W
Geb
7,635
587
39
3
0
280,688
0
W
Achilles
8,145
627
77
6
0
263,365
0
L
Sylvanus
6,422
494
50
4
0
232,131
6
L
Chiron
6,250
481
65
5
0
259,993
2
W
Ravana
8,797
677
115
9
0
304,915
0
L
Tiamat
5,789
445
49
4
0
189,879
0
W
Ra
9,174
706
154
12
0
282,609
0
W
Danzaburou
7,880
606
89
7
0
229,533
0
L
Nu Wa
6,459
497
79
6
0
230,013
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role