Player Matchup

Baron Samedi
Baron Samedi
Diamond V
LEGÅCY
Baron Samedi
Diamond V
Level 234
God Stats
9W - 9L
1,646 SR
Queue Stats
91W - 90L
2,043 MMR
Party 2
Danzaburou
Danzaburou
Diamond V
SaltierThanNaCl
Danzaburou
Diamond V
Level 182
God Stats
10W - 11L
1,991 SR
Queue Stats
407W - 408L
2,139 MMR
Party 2
Khepri
Khepri
Silver IV
iSweety K
Khepri
Silver IV
Level 128
God Stats
1W - 0L
1,533 SR
Queue Stats
18W - 38L
1,509 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 181
1,723 SR
1,897 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 82
1,508 SR
1,232 MMR
Agni
Agni
Gold IV
KinspatLocote
Agni
Gold IV
Level 125
God Stats
1W - 3L
1,501 SR
Queue Stats
15W - 13L
1,613 MMR
Solo
Cupid
Cupid
Silver III
Willf75
Cupid
Silver III
Level 58
God Stats
68W - 80L
1,457 SR
Queue Stats
122W - 146L
1,041 MMR
Party 1
Ymir
Ymir
Silver III
cmpunkmdm
Ymir
Silver III
Level 63
God Stats
12W - 19L
1,567 SR
Queue Stats
122W - 146L
1,041 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
LEGÅCY
Baron Samedi
18
10 / 3 / 9
12,365
951
18,581
11,888
6,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
SaltierThanNaCl
Danzaburou
19
9 / 0 / 11
13,229
1,018
18,066
11,573
9,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Mace

Mace

+10
Physical Power

Khepri
iSweety K
Khepri
16
1 / 3 / 12
10,198
784
4,645
12,381
12,703
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
MulanKumbhakarnaAchillesChaacCthulhu

VS

Bans
SerqetNe ZhaBake KujiraMedusaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 6 / 4
9,282
714
9,163
9,758
3,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cupid
Willf75
Cupid
16
5 / 6 / 1
10,436
803
7,502
15,784
5,581
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
14
1 / 8 / 4
8,992
692
5,020
20,121
19,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
15
20
Kills
6
6
Deaths
20
32
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
6
4
0.33
W
Baron Samedi
LEGÅCY
Baron Samedi
10
3
9
4.83
W
Danzaburou
SaltierThanNaCl
Danzaburou
9
0
11
14.5
L
Cupid
Willf75
Cupid
5
6
1
0.92
L
Ymir
1
8
4
0.38
W
Khepri
iSweety K
Khepri
1
3
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,292
Damage
21,685
35,842
Taken
45,663
28,359
Mitigated
28,694
13,263
Healing
8,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,163
47
0
1,300
9,758
3,255
32
5,022
3,779
29,819
0
W
Baron Samedi
LEGÅCY
Baron Samedi
18,581
1,401
1,626
3,935
11,888
6,342
807
4,920
6,157
43,157
151
W
Danzaburou
SaltierThanNaCl
Danzaburou
18,066
5,677
0
6,200
11,573
9,314
2,410
4,712
6,166
0
60,487
L
Cupid
Willf75
Cupid
7,502
4,676
754
5,505
15,784
5,581
0
6,669
7,991
0
37,975
L
Ymir
5,020
326
0
780
20,121
19,858
0
8,714
9,503
8,233
0
W
Khepri
iSweety K
Khepri
4,645
185
62
1,440
12,381
12,703
68
2,476
9,333
17,263
1,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,792
Gold Earned
28,710
151
Minions Killed
134
0
Camps Cleared
0
686,645
Distance Traveled
654,423
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,282
714
48
4
0
222,840
4
W
Baron Samedi
12,365
951
45
3
0
218,347
0
W
Danzaburou
13,229
1,018
80
6
0
231,185
0
L
Cupid
10,436
803
82
6
0
234,052
0
L
Ymir
8,992
692
4
0
0
197,531
4
W
Khepri
10,198
784
26
2
0
237,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role