Player Matchup

Freya
Freya
Bwolf4556
Freya
Level 148
God Stats
13W - 18L
1,487 SR
Queue Stats
509W - 515L
1,435 Elo+
Solo
Serqet
Serqet
Fenixevilangel
Serqet
Level 146
God Stats
2W - 7L
1,592 SR
Queue Stats
148W - 151L
1,450 Elo+
Solo
Skadi
Skadi
ItsChangoBTW
Skadi
Level 100
God Stats
12W - 14L
1,528 SR
Queue Stats
228W - 213L
1,532 Elo+
Solo
Loki
Loki
JOJIE__
Loki
Level 141
God Stats
102W - 84L
1,571 SR
Queue Stats
149W - 135L
1,523 Elo+
Solo
Bacchus
Bacchus
NOVAAH
Bacchus
Level 108
God Stats
7W - 11L
1,342 SR
Queue Stats
190W - 192L
1,553 Elo+
Solo
Team Averages
Level 129
1,504 SR
1,499 Elo+

VS

Team Averages
Level 115
1,624 SR
1,496 Elo+
Chaac
Chaac
 
Chaac
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
C N Snow
Izanami
Level 158
God Stats
3W - 0L
1,829 SR
Queue Stats
113W - 136L
1,422 Elo+
Solo
Cerberus
Cerberus
Raad000
Cerberus
Level 60
God Stats
21W - 13L
1,611 SR
Queue Stats
155W - 148L
1,476 Elo+
Solo
Janus
Janus
jTrancends
Janus
Level 154
God Stats
3W - 1L
1,539 SR
Queue Stats
21W - 21L
1,569 Elo+
Solo
Hun Batz
Hun Batz
youngdilly77
Hun Batz
Level 46
God Stats
3W - 1L
1,639 SR
Queue Stats
173W - 154L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Bwolf4556
Freya
11
0 / 5 / 2
6,400
457
3,016
9,005
2,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

10
1 / 6 / 3
6,223
445
4,455
12,211
4,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 2 / 0
6,978
498
4,467
6,547
1,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Loki
JOJIE__
Loki
13
8 / 2 / 1
8,856
633
9,395
10,365
2,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
NOVAAH
Bacchus
11
1 / 2 / 3
6,996
500
5,473
10,466
8,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
5 / 3 / 2
9,073
648
7,666
13,366
9,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
C N Snow
Izanami
15
4 / 1 / 4
8,904
636
9,178
9,435
3,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cerberus
Raad000
Cerberus
11
0 / 3 / 4
6,598
471
3,771
9,466
5,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
16
4 / 1 / 1
9,273
662
8,463
6,602
1,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hun Batz
youngdilly77
Hun Batz
12
4 / 3 / 5
7,810
558
5,717
8,163
2,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
33
11
Kills
17
17
Deaths
11
9
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
3
2
2
L
Freya
Bwolf4556
Freya
0
5
2
0.2
W
Izanami
C N Snow
Izanami
4
1
4
6
L
1
6
3
0.42
L
1
2
0
0.5
L
Loki
JOJIE__
Loki
8
2
1
4.25
L
Bacchus
NOVAAH
Bacchus
1
2
3
1.25
W
Cerberus
Raad000
Cerberus
0
3
4
0.67
W
Janus
4
1
1
4.5
W
Hun Batz
youngdilly77
Hun Batz
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,806
Damage
34,795
48,594
Taken
47,032
20,072
Mitigated
22,441
6,165
Healing
13,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,666
791
0
3,710
13,366
9,960
396
1,458
11,501
0
60,845
L
Freya
Bwolf4556
Freya
3,016
1,063
78
987
9,005
2,335
0
4,317
4,688
32,118
0
W
Izanami
C N Snow
Izanami
9,178
5,703
0
4,532
9,435
3,027
554
3,014
6,381
0
68,721
L
4,455
1,210
0
902
12,211
4,300
0
2,380
9,794
0
39,093
L
4,467
1,392
0
554
6,547
1,855
0
2,271
4,248
0
61,875
L
Loki
JOJIE__
Loki
9,395
2,161
0
1,584
10,365
2,785
0
637
9,651
0
50,384
L
Bacchus
NOVAAH
Bacchus
5,473
853
0
2,060
10,466
8,797
0
2,145
7,996
18,090
2,859
W
Cerberus
Raad000
Cerberus
3,771
304
0
2,407
9,466
5,206
0
1,513
7,953
27,639
0
W
Janus
8,463
485
0
1,134
6,602
1,881
0
1,599
4,439
81,536
774
W
Hun Batz
youngdilly77
Hun Batz
5,717
890
0
1,826
8,163
2,367
93
1,138
6,626
0
36,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,453
Gold Earned
41,658
310
Minions Killed
485
0
Camps Cleared
0
1,419,552
Distance Traveled
1,426,262
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,073
648
99
7
0
257,206
3
L
Freya
6,400
457
50
4
0
271,459
4
W
Izanami
8,904
636
126
9
0
262,097
0
L
Serqet
6,223
445
51
4
0
294,948
0
L
Skadi
6,978
498
102
7
0
255,567
0
L
Loki
8,856
633
80
6
0
298,833
7
L
Bacchus
6,996
500
27
2
0
298,745
0
W
Cerberus
6,598
471
63
5
0
248,895
1
W
Janus
9,273
662
137
10
0
322,039
3
W
Hun Batz
7,810
558
60
4
0
336,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role