Player Matchup

Thoth
Thoth
Gold III
 
Thoth
Gold III
Level 280
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold IV
 
Nemesis
Gold IV
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Platinum V
Doleful
Xing Tian
Platinum V
Level 104
God Stats
6W - 1L
1,392 SR
Queue Stats
62W - 45L
1,629 MMR
Solo
Merlin
Merlin
Platinum V
IVIASK-OFF
Merlin
Platinum V
Level 208
God Stats
27W - 15L
1,637 SR
Queue Stats
70W - 56L
1,776 MMR
Party 1
Anhur
Anhur
Gold I
LQMAN
Anhur
Gold I
Level 123
God Stats
4W - 7L
1,531 SR
Queue Stats
115W - 111L
1,617 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 167
1,512 SR
1,604 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 132
1,477 SR
1,611 MMR
Izanami
Izanami
Gold III
 
Izanami
Gold III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Gold V
 
Surtr
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Platinum III
CallMeXxxxxxX
He Bo
Platinum III
Level 98
God Stats
0W - 2L
1,288 SR
Queue Stats
49W - 49L
1,851 MMR
Solo
Sobek
Sobek
Platinum IV
Smarty-117
Sobek
Platinum IV
Level 159
God Stats
9W - 4L
1,755 SR
Queue Stats
127W - 113L
1,832 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
uaDimaS
Ao Kuang
Gold V
Level 128
God Stats
0W - 2L
1,340 SR
Queue Stats
39W - 46L
1,371 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
10
2 / 2 / 0
5,633
563
4,253
4,597
1,284
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
 
Nemesis
8
3 / 0 / 1
4,901
490
4,000
6,715
2,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
Doleful
Xing Tian
8
2 / 1 / 5
5,763
576
2,622
7,984
5,676
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Merlin
IVIASK-OFF
Merlin
12
1 / 0 / 2
6,090
609
3,135
4,647
1,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
LQMAN
Anhur
12
8 / 0 / 2
6,814
681
8,201
9,118
2,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
AwilixArachneMaman BrigitteNe Zha

VS

Bans
ChronosKumbhakarnaAresChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
0 / 6 / 0
4,693
469
2,669
6,355
1,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Surtr
 
Surtr
7
0 / 2 / 0
4,474
447
4,719
6,676
1,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 3 / 1
5,518
552
3,656
6,457
1,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sobek
10
2 / 1 / 1
5,962
596
4,072
9,426
7,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
uaDimaS
Ao Kuang
9
1 / 4 / 0
4,960
496
2,648
7,938
1,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
16
Kills
3
3
Deaths
16
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
2
2
0
1
W
Nemesis
 
Nemesis
3
0
1
3.5
L
Izanami
 
Izanami
0
6
0
0
L
Surtr
 
Surtr
0
2
0
0
L
0
3
1
0.17
W
Xing Tian
Doleful
Xing Tian
2
1
5
4.5
W
Merlin
IVIASK-OFF
Merlin
1
0
2
2
W
Anhur
LQMAN
Anhur
8
0
2
9
L
Sobek
2
1
1
2.5
L
Ao Kuang
uaDimaS
Ao Kuang
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,211
Damage
17,764
33,061
Taken
36,852
13,226
Mitigated
13,577
15,013
Healing
10,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
4,253
483
0
1,547
4,597
1,284
0
2,686
1,517
34,252
1,138
W
Nemesis
 
Nemesis
4,000
1,921
0
2,148
6,715
2,053
0
3,107
3,455
0
26,984
L
Izanami
 
Izanami
2,669
1,220
0
551
6,355
1,102
84
857
5,498
0
28,659
L
Surtr
 
Surtr
4,719
1,884
0
1,644
6,676
1,907
0
1,008
5,668
246
21,688
L
3,656
249
0
494
6,457
1,635
0
2,813
3,362
35,134
0
W
Xing Tian
Doleful
Xing Tian
2,622
319
0
2,035
7,984
5,676
0
575
7,293
15,818
0
W
Merlin
IVIASK-OFF
Merlin
3,135
82
0
2,711
4,647
1,408
0
2,156
2,239
47,993
0
W
Anhur
LQMAN
Anhur
8,201
4,128
0
6,572
9,118
2,805
13
793
8,325
0
47,905
L
Sobek
4,072
131
0
5,052
9,426
7,055
0
3,860
5,566
31,165
1,363
L
Ao Kuang
uaDimaS
Ao Kuang
2,648
297
0
3,095
7,938
1,878
0
992
6,852
25,633
125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,201
Gold Earned
25,607
295
Minions Killed
260
0
Camps Cleared
0
1,031,884
Distance Traveled
972,000
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
5,633
563
59
6
0
186,091
0
W
Nemesis
4,901
490
37
4
0
240,420
0
L
Izanami
4,693
469
45
5
0
171,982
0
L
Surtr
4,474
447
32
3
0
181,531
0
L
He Bo
5,518
552
68
7
0
199,790
0
W
Xing Tian
5,763
576
15
2
0
224,660
6
W
Merlin
6,090
609
100
10
0
203,303
0
W
Anhur
6,814
681
84
8
0
177,410
0
L
Sobek
5,962
596
58
6
0
197,148
1
L
Ao Kuang
4,960
496
57
6
0
221,549
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role