Player Matchup

Charybdis
Charybdis
Platinum IV
Kitsủne
Charybdis
Platinum IV
Level 157
God Stats
5W - 1L
1,919 SR
Queue Stats
50W - 18L
2,060 MMR
Solo
Kuzenbo
Kuzenbo
Platinum I
ich40s
Kuzenbo
Platinum I
Level 158
God Stats
3W - 3L
1,715 SR
Queue Stats
195W - 176L
1,904 MMR
Solo
Agni
Agni
Platinum III
wottan
Agni
Platinum III
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
2,056 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 148
1,711 SR
2,006 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 141
1,470 SR
1,805 MMR
Heimdallr
Heimdallr
Platinum IV
AzteckIking
Heimdallr
Platinum IV
Level 157
God Stats
0W - 1L
1,341 SR
Queue Stats
62W - 66L
1,915 MMR
Party 1
Geb
Geb
Gold IV
Doon4s
Geb
Gold IV
Level 107
God Stats
3W - 2L
1,500 SR
Queue Stats
65W - 76L
1,618 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum IV
Fulumbo
Baron Samedi
Platinum IV
Level 158
God Stats
11W - 14L
1,568 SR
Queue Stats
83W - 88L
1,881 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Kitsủne
Charybdis
18
6 / 3 / 8
11,806
908
13,529
9,946
4,671
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
ich40s
Kuzenbo
17
4 / 1 / 9
11,153
858
7,282
14,343
23,220
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Agni
wottan
Agni
19
7 / 0 / 9
12,145
934
14,763
9,976
3,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bans
KumbhakarnaCthulhuSerqetFafnirCerberus

VS

Bans
ThothSobekAchillesCabrakanXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AzteckIking
Heimdallr
16
2 / 5 / 2
9,906
762
12,067
13,364
4,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Geb
Doon4s
Geb
16
1 / 5 / 1
9,859
758
6,314
14,820
13,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
Fulumbo
Baron Samedi
14
1 / 7 / 2
9,463
728
6,658
10,628
3,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
17
Kills
4
4
Deaths
17
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
AzteckIking
Heimdallr
2
5
2
0.6
L
Geb
Doon4s
Geb
1
5
1
0.3
L
Baron Samedi
Fulumbo
Baron Samedi
1
7
2
0.29
W
Charybdis
Kitsủne
Charybdis
6
3
8
3.33
W
Kuzenbo
ich40s
Kuzenbo
4
1
9
8.5
W
Agni
wottan
Agni
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,574
Damage
25,039
34,265
Taken
38,812
31,856
Mitigated
22,136
8,706
Healing
7,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
AzteckIking
Heimdallr
12,067
6,719
0
3,624
13,364
4,886
0
8,139
5,161
0
41,980
L
Geb
Doon4s
Geb
6,314
314
0
1,431
14,820
13,336
0
7,468
7,276
27,018
480
L
Baron Samedi
Fulumbo
Baron Samedi
6,658
333
1,079
1,634
10,628
3,914
0
5,797
4,755
28,926
0
W
Charybdis
Kitsủne
Charybdis
13,529
6,360
0
2,009
9,946
4,671
3,236
2,410
7,376
0
59,083
W
Kuzenbo
ich40s
Kuzenbo
7,282
2,309
0
3,068
14,343
23,220
460
5,766
8,194
22,965
805
W
Agni
wottan
Agni
14,763
259
120
3,509
9,976
3,965
659
3,863
5,897
46,211
442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,104
Gold Earned
29,228
176
Minions Killed
161
0
Camps Cleared
0
748,638
Distance Traveled
621,951
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
9,906
762
55
4
0
207,454
0
L
Geb
9,859
758
53
4
0
218,904
0
L
Baron Samedi
9,463
728
53
4
0
195,593
3
W
Charybdis
11,806
908
89
7
0
216,344
0
W
Kuzenbo
11,153
858
25
2
0
238,257
0
W
Agni
12,145
934
62
5
0
294,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role