Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Jonkur90
Fenrir
Level 108
God Stats
11W - 6L
1,594 SR
Queue Stats
49W - 60L
1,463 Elo+
Solo
Kumbhakarna
Kumbhakarna
UppityMarlin75
Kumbhakarna
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 87L
1,467 Elo+
Solo
Skadi
Skadi
WildcardCooper
Skadi
Level 143
God Stats
34W - 20L
1,650 SR
Queue Stats
123W - 112L
1,534 Elo+
Party 1
Team Averages
Level 126
1,549 SR
1,493 Elo+

VS

Team Averages
Level 106
1,394 SR
1,462 Elo+
Fenrir
Fenrir
 
Fenrir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
LOJIKAN29
Chernobog
Level 89
God Stats
80W - 61L
1,582 SR
Queue Stats
122W - 125L
1,488 Elo+
Party 2
Cthulhu
Cthulhu
Meggal
Cthulhu
Level 109
God Stats
0W - 3L
1,330 SR
Queue Stats
58W - 59L
1,489 Elo+
Solo
Hera
Hera
MehmetDeniz4898
Hera
Level 148
God Stats
6W - 9L
1,371 SR
Queue Stats
201W - 225L
1,464 Elo+
Solo
Bakasura
Bakasura
TriviaxX
Bakasura
Level 35
God Stats
15W - 18L
1,185 SR
Queue Stats
42W - 51L
1,368 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
1 / 2 / 2
5,217
522
4,202
10,420
5,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
 
Merlin
10
0 / 3 / 1
5,143
514
2,252
6,577
1,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Fenrir
Jonkur90
Fenrir
10
2 / 0 / 1
5,305
531
1,183
4,147
1,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kumbhakarna
UppityMarlin75
Kumbhakarna
10
0 / 2 / 1
5,165
517
2,720
6,098
2,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 0 / 1
5,390
539
6,068
4,937
1,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
2 / 1 / 0
5,441
544
2,980
5,923
2,560
Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chernobog
LOJIKAN29
Chernobog
9
1 / 1 / 1
5,068
507
5,633
4,897
1,284
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Meggal
Cthulhu
9
0 / 1 / 1
5,199
520
5,120
9,740
3,953
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 1 / 1
6,161
616
2,635
3,593
1,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
TriviaxX
Bakasura
10
2 / 1 / 0
5,446
545
2,733
7,584
3,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
9
5
Kills
6
7
Deaths
5
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
2
2
1
W
Merlin
 
Merlin
0
3
1
0.17
L
Fenrir
 
Fenrir
2
1
0
2
W
Fenrir
Jonkur90
Fenrir
2
0
1
2.5
L
Chernobog
LOJIKAN29
Chernobog
1
1
1
1.5
L
Cthulhu
Meggal
Cthulhu
0
1
1
0.5
L
1
1
1
1.5
L
Bakasura
TriviaxX
Bakasura
2
1
0
2
W
Kumbhakarna
UppityMarlin75
Kumbhakarna
0
2
1
0.25
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,425
Damage
19,101
32,179
Taken
31,737
13,301
Mitigated
12,561
6,839
Healing
9,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,202
246
0
2,387
10,420
5,715
0
2,538
7,497
19,278
0
W
Merlin
 
Merlin
2,252
96
0
1,687
6,577
1,817
0
2,581
3,935
27,902
717
L
Fenrir
 
Fenrir
2,980
932
0
1,748
5,923
2,560
0
2,268
3,373
0
20,121
W
Fenrir
Jonkur90
Fenrir
1,183
135
0
629
4,147
1,664
0
440
3,707
0
36,084
L
Chernobog
LOJIKAN29
Chernobog
5,633
3,518
0
382
4,897
1,284
0
1,912
2,985
0
29,123
L
Cthulhu
Meggal
Cthulhu
5,120
475
1,400
3,094
9,740
3,953
0
2,174
7,534
26,745
1,636
L
2,635
287
0
750
3,593
1,011
0
2,182
1,411
40,076
685
L
Bakasura
TriviaxX
Bakasura
2,733
1,964
0
2,324
7,584
3,753
0
152
7,432
0
32,816
W
Kumbhakarna
UppityMarlin75
Kumbhakarna
2,720
138
0
1,149
6,098
2,607
0
166
5,648
21,986
2,192
W
6,068
2,738
0
987
4,937
1,498
0
1,850
2,982
0
39,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,220
Gold Earned
27,315
260
Minions Killed
286
0
Camps Cleared
0
1,019,902
Distance Traveled
917,712
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,217
522
42
4
0
206,972
5
W
Merlin
5,143
514
57
6
0
187,905
2
L
Fenrir
5,441
544
32
3
0
110,292
0
W
Fenrir
5,305
531
65
7
0
223,803
0
L
Chernobog
5,068
507
58
6
0
176,824
4
L
Cthulhu
5,199
520
38
4
0
205,493
4
L
Hera
6,161
616
89
9
0
210,011
6
L
Bakasura
5,446
545
69
7
0
215,092
0
W
Kumbhakarna
5,165
517
35
4
0
206,747
0
W
Skadi
5,390
539
61
6
0
194,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role