Player Matchup

Zeus
Zeus
 
Zeus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
TheMoonMonk
Surtr
Level 73
God Stats
2W - 2L
1,679 SR
Queue Stats
72W - 55L
1,516 Elo+
Party 1
Camazotz
Camazotz
WafflyFall95829
Camazotz
Level 107
God Stats
294W - 325L
1,549 SR
Queue Stats
908W - 927L
1,395 Elo+
Solo
Jormungandr
Jormungandr
lunarmonk121
Jormungandr
Level 28
God Stats
30W - 18L
1,596 SR
Queue Stats
71W - 53L
1,519 Elo+
Party 1
Team Averages
Level 101
1,565 SR
1,486 Elo+

VS

Team Averages
Level 123
1,451 SR
1,476 Elo+
Achilles
Achilles
Cameroncfc
Achilles
Level 137
God Stats
2W - 1L
1,507 SR
Queue Stats
94W - 90L
1,467 Elo+
Solo
Cabrakan
Cabrakan
Tacota-del-Norte
Cabrakan
Level 176
God Stats
4W - 2L
1,192 SR
Queue Stats
282W - 273L
1,477 Elo+
Solo
Sol
Sol
Theus_Gerrard
Sol
Level 125
God Stats
37W - 38L
1,498 SR
Queue Stats
165W - 136L
1,477 Elo+
Solo
Danzaburou
Danzaburou
TreyOcho01
Danzaburou
Level 68
God Stats
3W - 5L
1,510 SR
Queue Stats
249W - 271L
1,421 Elo+
Solo
Osiris
Osiris
raulux007
Osiris
Level 108
God Stats
3W - 1L
1,547 SR
Queue Stats
220W - 211L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
9
0 / 3 / 1
5,152
515
5,127
4,100
912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
 
Danzaburou
8
0 / 2 / 0
4,383
438
2,562
4,443
1,196
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
0 / 2 / 0
4,957
496
3,047
6,536
2,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Camazotz
8
2 / 2 / 0
4,782
478
2,192
7,232
2,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
lunarmonk121
Jormungandr
8
0 / 4 / 0
4,399
440
3,114
9,193
2,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Cameroncfc
Achilles
10
1 / 1 / 2
5,507
551
2,923
7,989
3,061
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

10
4 / 0 / 3
6,662
666
4,230
7,996
6,406
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 1 / 2
5,931
593
3,018
6,079
1,459
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
TreyOcho01
Danzaburou
10
3 / 0 / 4
6,208
621
7,304
5,270
1,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
raulux007
Osiris
11
3 / 0 / 0
6,704
670
3,166
7,831
5,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
2
Kills
13
13
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
3
1
0.17
L
Danzaburou
 
Danzaburou
0
2
0
0
W
Achilles
Cameroncfc
Achilles
1
1
2
2
W
4
0
3
5.5
L
0
2
0
0
W
2
1
2
3
W
Danzaburou
TreyOcho01
Danzaburou
3
0
4
5
L
Camazotz
2
2
0
1
L
Jormungandr
lunarmonk121
Jormungandr
0
4
0
0
W
Osiris
raulux007
Osiris
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,042
Damage
20,641
31,504
Taken
35,165
9,793
Mitigated
18,001
7,485
Healing
15,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
5,127
513
0
443
4,100
912
0
1,905
2,195
29,975
1,725
L
Danzaburou
 
Danzaburou
2,562
693
0
911
4,443
1,196
0
1,081
3,362
0
25,634
W
Achilles
Cameroncfc
Achilles
2,923
1,097
0
1,819
7,989
3,061
0
1,609
6,014
0
38,054
W
4,230
588
0
3,484
7,996
6,406
0
1,437
6,559
17,972
0
L
3,047
1,580
0
1,931
6,536
2,832
0
0
6,536
996
28,782
W
3,018
1,148
0
3,381
6,079
1,459
1,234
1,521
4,232
36,010
0
W
Danzaburou
TreyOcho01
Danzaburou
7,304
2,585
0
3,617
5,270
1,734
118
1,677
3,593
0
43,864
L
Camazotz
2,192
282
0
1,719
7,232
2,020
0
1,295
5,937
0
14,195
L
Jormungandr
lunarmonk121
Jormungandr
3,114
855
110
2,371
9,193
2,833
0
2,967
6,226
18,289
0
W
Osiris
raulux007
Osiris
3,166
1,082
0
3,673
7,831
5,341
0
1,332
5,949
0
44,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,673
Gold Earned
31,012
244
Minions Killed
319
0
Camps Cleared
0
994,417
Distance Traveled
980,417
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,152
515
77
8
0
143,519
0
L
Danzaburou
4,383
438
47
5
0
188,619
1
W
Achilles
5,507
551
68
7
0
225,010
0
W
Cabrakan
6,662
666
35
4
0
195,186
0
L
Surtr
4,957
496
54
5
0
201,815
5
W
Sol
5,931
593
54
5
0
171,007
3
W
Danzaburou
6,208
621
67
7
0
184,203
0
L
Camazotz
4,782
478
19
2
0
250,559
0
L
Jormungandr
4,399
440
47
5
0
209,905
4
W
Osiris
6,704
670
95
10
0
205,011
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role