Player Matchup

Lancelot
Lancelot
BleachyKun
Lancelot
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
DivineToad
Cthulhu
Level 83
God Stats
2W - 3L
1,500 SR
Queue Stats
36W - 30L
1,536 Elo+
Party 1
Chang'e
Chang'e
EileenTheCrowe
Chang'e
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Neith
Neith
HMDANNAVY6890
Neith
Level 87
God Stats
24W - 28L
1,542 SR
Queue Stats
44W - 39L
1,537 Elo+
Party 1
Baron Samedi
Baron Samedi
OmaeWaMark
Baron Samedi
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Team Averages
Level 106
1,508 SR
1,515 Elo+

VS

Team Averages
Level 130
1,550 SR
1,493 Elo+
Hercules
Hercules
 
Hercules
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Alusdar
Charon
Level 67
God Stats
2W - 1L
1,552 SR
Queue Stats
90W - 89L
1,471 Elo+
Party 3
Anubis
Anubis
Jubei_Valentine
Anubis
Level 167
God Stats
9W - 4L
1,698 SR
Queue Stats
238W - 224L
1,519 Elo+
Party 3
Mulan
Mulan
LordLeQuack
Mulan
Level 149
God Stats
5W - 5L
1,593 SR
Queue Stats
167W - 172L
1,530 Elo+
Party 3
Jing Wei
Jing Wei
StronG-007pty
Jing Wei
Level 112
God Stats
9W - 15L
1,408 SR
Queue Stats
967W - 983L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BleachyKun
Lancelot
13
1 / 3 / 1
6,593
549
2,798
9,027
4,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cthulhu
DivineToad
Cthulhu
9
0 / 1 / 0
5,596
466
2,942
7,493
3,536
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
0 / 7 / 0
5,797
483
2,610
9,366
1,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 0
5,625
469
3,136
4,765
1,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
OmaeWaMark
Baron Samedi
10
1 / 5 / 1
5,979
498
5,644
7,683
3,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
6 / 1 / 2
8,094
675
5,368
9,950
4,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charon
Alusdar
Charon
11
0 / 0 / 3
6,623
552
3,544
5,837
3,857
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
7 / 0 / 1
8,747
729
5,981
5,967
2,299
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
4 / 1 / 1
6,429
536
4,304
7,175
2,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
StronG-007pty
Jing Wei
11
0 / 0 / 1
6,130
511
2,095
7,094
2,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
17
17
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
6
1
2
7
W
Charon
Alusdar
Charon
0
0
3
1.5
L
Lancelot
BleachyKun
Lancelot
1
3
1
0.5
L
Cthulhu
DivineToad
Cthulhu
0
1
0
0
L
0
7
0
0
L
0
1
0
0
W
7
0
1
7.5
W
4
1
1
4.5
L
Baron Samedi
OmaeWaMark
Baron Samedi
1
5
1
0.3
W
Jing Wei
StronG-007pty
Jing Wei
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,130
Damage
21,292
38,334
Taken
36,023
14,030
Mitigated
15,877
9,618
Healing
16,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,368
2,865
0
4,187
9,950
4,347
0
3,388
6,562
0
53,210
W
Charon
Alusdar
Charon
3,544
696
311
1,858
5,837
3,857
52
2,258
3,579
26,189
0
L
Lancelot
BleachyKun
Lancelot
2,798
718
0
1,766
9,027
4,244
0
765
8,262
0
52,257
L
Cthulhu
DivineToad
Cthulhu
2,942
92
0
2,886
7,493
3,536
0
2,256
5,237
21,244
0
L
2,610
220
0
2,114
9,366
1,645
0
4,776
4,590
30,779
614
L
3,136
1,018
102
1,140
4,765
1,372
0
754
4,011
0
37,122
W
5,981
405
0
3,539
5,967
2,299
110
1,914
4,053
60,522
2,030
W
4,304
507
0
2,807
7,175
2,967
0
1,908
5,267
0
33,754
L
Baron Samedi
OmaeWaMark
Baron Samedi
5,644
1,234
107
1,503
7,683
3,233
0
868
6,815
35,228
0
W
Jing Wei
StronG-007pty
Jing Wei
2,095
1,299
0
3,474
7,094
2,407
55
1,829
5,265
0
43,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,590
Gold Earned
36,023
323
Minions Killed
405
0
Camps Cleared
0
1,172,634
Distance Traveled
1,182,401
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,094
675
99
8
0
244,006
6
W
Charon
6,623
552
42
4
0
228,506
3
L
Lancelot
6,593
549
98
8
0
287,125
3
L
Cthulhu
5,596
466
35
3
0
244,962
0
L
Chang'e
5,797
483
64
5
0
215,576
0
L
Neith
5,625
469
55
5
0
208,945
5
W
Anubis
8,747
729
116
10
0
198,783
3
W
Mulan
6,429
536
69
6
0
274,410
0
L
Baron Samedi
5,979
498
71
6
0
216,026
1
W
Jing Wei
6,130
511
79
7
0
236,696
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role