Player Matchup

Horus
Horus
BakerDoughMaker
Horus
Level 126
God Stats
23W - 30L
1,449 SR
Queue Stats
145W - 164L
1,406 Elo+
Solo
Nu Wa
Nu Wa
FokSmiteDevs
Nu Wa
Level 27
God Stats
7W - 13L
1,597 SR
Queue Stats
38W - 38L
1,481 Elo+
Party 2
Thor
Thor
MugiwaraGabe
Thor
Level 108
God Stats
4W - 3L
1,744 SR
Queue Stats
115W - 130L
1,473 Elo+
Party 2
Izanami
Izanami
Saburito
Izanami
Level 84
God Stats
3W - 2L
1,713 SR
Queue Stats
239W - 257L
1,473 Elo+
Solo
Cthulhu
Cthulhu
xMcx iReels
Cthulhu
Level 96
God Stats
5W - 2L
1,623 SR
Queue Stats
143W - 127L
1,455 Elo+
Solo
Team Averages
Level 88
1,625 SR
1,457 Elo+

VS

Team Averages
Level 95
1,621 SR
1,474 Elo+
Charybdis
Charybdis
Ardnael x Push
Charybdis
Level 77
God Stats
113W - 104L
1,526 SR
Queue Stats
282W - 271L
1,457 Elo+
Solo
Mulan
Mulan
Gustavo_D_Ace
Mulan
Level 124
God Stats
8W - 2L
1,785 SR
Queue Stats
175W - 176L
1,479 Elo+
Solo
Pele
Pele
MKDub13
Pele
Level 128
God Stats
190W - 161L
1,623 SR
Queue Stats
195W - 165L
1,556 Elo+
Solo
Surtr
Surtr
Tragic_Melodys
Surtr
Level 129
God Stats
46W - 23L
1,670 SR
Queue Stats
98W - 109L
1,437 Elo+
Party 1
Ah Puch
Ah Puch
bucki3again007
Ah Puch
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 15L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
2,796
466
464
1,285
460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 0 / 0
3,941
657
1,585
1,542
310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
2 / 2 / 0
4,361
727
2,974
4,865
1,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Izanami
Saburito
Izanami
6
0 / 2 / 1
3,544
591
1,530
3,453
806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
xMcx iReels
Cthulhu
7
1 / 1 / 0
3,900
650
3,611
5,937
2,511
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Ardnael x Push
Charybdis
7
1 / 0 / 1
3,795
633
2,710
3,378
849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
1 / 2 / 0
4,097
683
2,062
4,191
1,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pele
MKDub13
Pele
8
1 / 0 / 0
4,650
775
703
2,811
638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

7
2 / 0 / 3
4,247
708
2,355
3,472
1,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

6
1 / 1 / 2
3,664
611
3,624
3,256
887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
12
3
Kills
6
6
Deaths
3
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Ardnael x Push
Charybdis
1
0
1
1.5
L
0
1
0
0
L
0
0
0
0
W
1
2
0
0.5
W
Pele
MKDub13
Pele
1
0
0
1
L
2
2
0
1
L
Izanami
Saburito
Izanami
0
2
1
0.25
W
2
0
3
3.5
W
1
1
2
2
L
Cthulhu
xMcx iReels
Cthulhu
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,164
Damage
11,454
17,082
Taken
17,108
5,427
Mitigated
4,816
4,916
Healing
4,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Ardnael x Push
Charybdis
2,710
1,229
30
1,748
3,378
849
0
1,596
1,742
0
18,851
L
464
228
0
264
1,285
460
0
0
1,285
0
2,968
L
1,585
302
0
500
1,542
310
0
0
1,542
21,017
0
W
2,062
55
0
1,116
4,191
1,361
0
97
4,054
0
22,192
W
Pele
MKDub13
Pele
703
217
0
730
2,811
638
0
542
2,160
0
32,679
L
2,974
714
0
1,160
4,865
1,340
0
73
4,792
0
21,615
L
Izanami
Saburito
Izanami
1,530
1,033
0
759
3,453
806
0
872
2,369
0
16,062
W
2,355
790
99
1,080
3,472
1,081
0
809
2,568
266
14,276
W
3,624
359
0
64
3,256
887
0
1,803
1,413
14,022
421
L
Cthulhu
xMcx iReels
Cthulhu
3,611
297
604
1,629
5,937
2,511
0
1,986
3,478
15,363
1,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,542
Gold Earned
20,453
160
Minions Killed
202
0
Camps Cleared
0
527,259
Distance Traveled
584,254
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
3,795
633
33
6
0
107,605
0
L
Horus
2,796
466
4
1
0
29,335
0
L
Nu Wa
3,941
657
43
7
0
122,793
1
W
Mulan
4,097
683
46
8
0
111,826
0
W
Pele
4,650
775
68
11
0
122,523
0
L
Thor
4,361
727
44
7
0
118,952
2
L
Izanami
3,544
591
43
7
0
117,050
2
W
Surtr
4,247
708
29
5
0
129,379
0
W
Ah Puch
3,664
611
26
4
0
112,921
0
L
Cthulhu
3,900
650
26
4
0
139,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role