Player Matchup

Thoth
Thoth
 
Thoth
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
Mitsey
Chernobog
Level 143
God Stats
1W - 0L
1,366 SR
Queue Stats
19W - 20L
1,549 Elo+
Party 1
Sol
Sol
TTVJGRDesign
Sol
Level 139
God Stats
2W - 0L
1,733 SR
Queue Stats
23W - 11L
1,674 Elo+
Party 1
Hun Batz
Hun Batz
Wheatie52
Hun Batz
Level 106
God Stats
2W - 0L
1,768 SR
Queue Stats
130W - 114L
1,489 Elo+
Party 1
Cabrakan
Cabrakan
сook
Cabrakan
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,882 Elo+
Party 1
Team Averages
Level 103
1,574 SR
1,619 Elo+

VS

Team Averages
Level 142
1,550 SR
1,509 Elo+
King Arthur
King Arthur
AlexsGT
King Arthur
Level 127
God Stats
0W - 1L
1,333 SR
Queue Stats
7W - 6L
1,534 Elo+
Solo
Bacchus
Bacchus
Lahsakari
Bacchus
Level 82
God Stats
5W - 7L
1,417 SR
Queue Stats
633W - 710L
1,470 Elo+
Solo
Poseidon
Poseidon
MaddMann86
Poseidon
Level 143
God Stats
6W - 7L
1,531 SR
Queue Stats
378W - 398L
1,458 Elo+
Solo
Hou Yi
Hou Yi
RugbyGod640
Hou Yi
Level 114
God Stats
2W - 2L
1,794 SR
Queue Stats
188W - 205L
1,475 Elo+
Solo
Chaac
Chaac
fidelg
Chaac
Level 244
God Stats
6W - 3L
1,672 SR
Queue Stats
951W - 684L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
9 / 3 / 17
9,905
991
10,035
10,371
4,114
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
Mitsey
Chernobog
14
7 / 3 / 18
9,280
928
13,194
7,492
3,272
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
10 / 2 / 16
10,587
1,059
22,348
9,493
3,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
Wheatie52
Hun Batz
16
5 / 3 / 21
9,592
959
17,950
9,465
9,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cabrakan
сook
Cabrakan
16
6 / 3 / 24
10,101
1,010
11,219
11,933
15,946
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AlexsGT
King Arthur
14
6 / 6 / 3
8,973
897
7,698
21,582
20,182
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bacchus
Lahsakari
Bacchus
12
1 / 7 / 7
8,027
803
4,609
15,909
18,449
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poseidon
MaddMann86
Poseidon
14
2 / 9 / 4
7,914
791
7,015
11,443
4,170
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hou Yi
12
1 / 7 / 4
6,982
698
3,827
9,824
3,865
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Chaac
fidelg
Chaac
14
1 / 8 / 6
7,866
787
11,845
21,582
15,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
35
37
Kills
11
14
Deaths
37
96
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
9
3
17
5.83
L
King Arthur
AlexsGT
King Arthur
6
6
3
1.25
L
Bacchus
Lahsakari
Bacchus
1
7
7
0.64
L
Poseidon
MaddMann86
Poseidon
2
9
4
0.44
W
Chernobog
Mitsey
Chernobog
7
3
18
5.33
L
Hou Yi
1
7
4
0.43
W
10
2
16
9
W
Hun Batz
Wheatie52
Hun Batz
5
3
21
5.17
L
Chaac
fidelg
Chaac
1
8
6
0.5
W
Cabrakan
сook
Cabrakan
6
3
24
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,746
Damage
34,994
48,754
Taken
80,340
36,797
Mitigated
62,499
15,423
Healing
15,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
10,035
1,234
1,113
3,032
10,371
4,114
911
2,709
7,662
17,402
0
L
King Arthur
AlexsGT
King Arthur
7,698
506
194
5,012
21,582
20,182
0
10,708
10,874
0
17,737
L
Bacchus
Lahsakari
Bacchus
4,609
500
460
2,853
15,909
18,449
0
10,231
5,678
6,414
0
L
Poseidon
MaddMann86
Poseidon
7,015
627
63
1,277
11,443
4,170
0
5,663
5,780
15,491
0
W
Chernobog
Mitsey
Chernobog
13,194
8,431
654
2,304
7,492
3,272
3,003
2,169
5,323
0
23,470
L
Hou Yi
3,827
1,094
527
581
9,824
3,865
0
5,897
3,927
0
12,406
W
22,348
8,983
353
4,795
9,493
3,633
2,979
3,102
6,391
37,182
1,156
W
Hun Batz
Wheatie52
Hun Batz
17,950
2,564
503
575
9,465
9,832
277
1,898
7,567
214
33,293
L
Chaac
fidelg
Chaac
11,845
792
194
4,176
21,582
15,833
0
10,995
10,587
2,296
18,679
W
Cabrakan
сook
Cabrakan
11,219
1,775
395
1,699
11,933
15,946
505
2,951
8,982
16,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,465
Gold Earned
39,762
125
Minions Killed
83
0
Camps Cleared
0
956,679
Distance Traveled
792,467
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,905
991
21
2
0
202,980
0
L
King Arthur
8,973
897
23
2
0
166,663
0
L
Bacchus
8,027
803
6
1
0
164,117
0
L
Poseidon
7,914
791
25
3
0
137,341
0
W
Chernobog
9,280
928
23
2
0
177,716
0
L
Hou Yi
6,982
698
17
2
0
162,591
0
W
Sol
10,587
1,059
45
5
0
175,579
0
W
Hun Batz
9,592
959
27
3
0
221,794
0
L
Chaac
7,866
787
12
1
0
161,755
0
W
Cabrakan
10,101
1,010
9
1
0
178,610
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role