Player Matchup

Jormungandr
Jormungandr
Platinum IV
ProfCerberus
Jormungandr
Platinum IV
Level 158
God Stats
3W - 10L
1,400 SR
Queue Stats
225W - 215L
1,792 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 158
1,400 SR
1,792 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 74
1,491 SR
1,680 MMR
Osiris
Osiris
Gold II
Newtoh
Osiris
Gold II
Level 74
God Stats
9W - 9L
1,491 SR
Queue Stats
119W - 125L
1,680 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ProfCerberus
Jormungandr
20
3 / 3 / 0
23,995
923
28,265
35,502
34,334
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
KaliArachneUllrAh Muzen CabSkadi

VS

Bans
HerculesHou YiPoseidonChronosBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Newtoh
Osiris
20
3 / 3 / 0
24,345
936
25,816
38,535
36,024
Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
3
3
Kills
3
3
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Osiris
Newtoh
Osiris
3
3
0
1
L
Jormungandr
ProfCerberus
Jormungandr
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,265
Damage
25,816
35,502
Taken
38,535
34,334
Mitigated
36,024
6,633
Healing
15,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Newtoh
Osiris
25,816
10,968
0
15,914
38,535
36,024
634
27,236
11,299
2,639
159,090
L
Jormungandr
ProfCerberus
Jormungandr
28,265
5,617
0
6,633
35,502
34,334
2,251
1,826
33,676
165,665
6,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,995
Gold Earned
24,345
263
Minions Killed
271
10
Camps Cleared
12
546,407
Distance Traveled
539,247
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
24,345
936
271
10
12
539,247
0
L
Jormungandr
23,995
923
263
10
10
546,407
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role