Player Matchup

Arachne
Arachne
 
Arachne
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
El1onidas
Izanami
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
266W - 275L
1,532 Elo+
Party 1
Cthulhu
Cthulhu
Exletalis
Cthulhu
Level 149
God Stats
65W - 98L
1,446 SR
Queue Stats
378W - 402L
1,484 Elo+
Party 1
Danzaburou
Danzaburou
TheTrueGrease
Danzaburou
Level 124
God Stats
59W - 43L
1,619 SR
Queue Stats
111W - 107L
1,585 Elo+
Party 1
Nu Wa
Nu Wa
spitfirelouis56
Nu Wa
Level 150
God Stats
6W - 9L
1,372 SR
Queue Stats
457W - 604L
1,462 Elo+
Party 1
Team Averages
Level 138
1,487 SR
1,513 Elo+

VS

Team Averages
Level 126
1,518 SR
1,536 Elo+
Thanatos
Thanatos
CreeperDesttre
Thanatos
Level 148
God Stats
21W - 33L
1,483 SR
Queue Stats
397W - 382L
1,604 Elo+
Party 2
Geb
Geb
Mahezie
Geb
Level 181
God Stats
7W - 7L
1,649 SR
Queue Stats
276W - 273L
1,564 Elo+
Solo
Ra
Ra
NoxNemesis
Ra
Level 109
God Stats
10W - 10L
1,622 SR
Queue Stats
123W - 107L
1,529 Elo+
Party 2
Arachne
Arachne
giancarlosxg
Arachne
Level 67
God Stats
2W - 3L
1,327 SR
Queue Stats
201W - 211L
1,498 Elo+
Solo
Medusa
Medusa
smackimus85
Medusa
Level 125
God Stats
15W - 19L
1,508 SR
Queue Stats
284W - 276L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
7
0 / 0 / 0
3,808
762
923
3,119
918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
El1onidas
Izanami
8
1 / 0 / 2
4,644
929
1,003
1,897
571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Exletalis
Cthulhu
8
2 / 0 / 1
4,658
932
2,075
3,481
1,126
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
TheTrueGrease
Danzaburou
6
3 / 0 / 2
4,975
995
1,658
1,838
774
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
1 / 1 / 1
4,017
803
1,910
1,737
391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
6
0 / 1 / 0
3,300
660
1,804
4,123
1,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
5
0 / 4 / 0
3,370
674
1,690
4,720
2,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Breastplate

Breastplate

+20
Physical Protection

6
0 / 0 / 0
3,538
708
1,043
1,486
370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
giancarlosxg
Arachne
2
0 / 1 / 0
2,792
558
135
1,315
350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
7
0 / 1 / 0
3,453
691
689
1,582
345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
7
Kills
0
1
Deaths
7
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
0
0
0
0
L
Thanatos
0
1
0
0
W
Izanami
El1onidas
Izanami
1
0
2
2
W
Cthulhu
Exletalis
Cthulhu
2
0
1
2.5
L
Geb
0
4
0
0
L
0
0
0
0
W
Danzaburou
TheTrueGrease
Danzaburou
3
0
2
4
L
Arachne
giancarlosxg
Arachne
0
1
0
0
L
Medusa
0
1
0
0
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,569
Damage
5,361
12,072
Taken
13,226
3,780
Mitigated
4,202
5,763
Healing
3,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
923
668
0
1,408
3,119
918
0
355
2,720
0
19,756
L
Thanatos
1,804
326
0
2,997
4,123
1,090
0
1,337
2,666
0
16,205
W
Izanami
El1onidas
Izanami
1,003
589
0
1,282
1,897
571
0
0
1,897
0
27,971
W
Cthulhu
Exletalis
Cthulhu
2,075
170
44
1,572
3,481
1,126
148
724
2,757
29,444
0
L
Geb
1,690
58
0
150
4,720
2,047
0
844
3,783
12,261
1,640
L
1,043
44
108
382
1,486
370
0
590
812
19,839
0
W
Danzaburou
TheTrueGrease
Danzaburou
1,658
464
0
957
1,838
774
0
756
992
0
8,988
L
Arachne
giancarlosxg
Arachne
135
58
0
266
1,315
350
0
713
568
0
2,593
L
Medusa
689
156
0
43
1,582
345
0
89
1,459
0
17,079
W
1,910
180
0
500
1,737
391
0
436
1,221
22,021
430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,102
Gold Earned
16,453
219
Minions Killed
149
0
Camps Cleared
0
570,744
Distance Traveled
577,188
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
3,808
762
42
8
0
144,352
2
L
Thanatos
3,300
660
36
7
0
142,325
0
W
Izanami
4,644
929
55
11
0
102,840
0
W
Cthulhu
4,658
932
60
12
0
98,992
1
L
Geb
3,370
674
30
6
0
143,069
0
L
Ra
3,538
708
47
9
0
119,581
0
W
Danzaburou
4,975
995
23
5
0
106,046
1
L
Arachne
2,792
558
4
1
0
43,776
0
L
Medusa
3,453
691
32
6
0
128,437
0
W
Nu Wa
4,017
803
39
8
0
118,514
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role