Player Matchup

Fenrir
Fenrir
ANDREWSNOWFALL
Fenrir
Level 60
God Stats
64W - 72L
1,390 SR
Queue Stats
75W - 81L
1,293 Elo+
Party 1
Ra
Ra
EyeOfOdinTTV
Ra
Level 59
God Stats
24W - 29L
1,433 SR
Queue Stats
330W - 371L
1,403 Elo+
Party 1
Cerberus
Cerberus
MexyHandGrenade
Cerberus
Level 109
God Stats
15W - 11L
1,490 SR
Queue Stats
253W - 281L
1,392 Elo+
Party 1
Team Averages
Level 76
1,438 SR
1,363 Elo+

VS

Team Averages
Level 107
1,495 SR
1,357 Elo+
Neith
Neith
ItzTrxppy6745
Neith
Level 64
God Stats
43W - 50L
1,451 SR
Queue Stats
201W - 227L
1,316 Elo+
Solo
Nu Wa
Nu Wa
Lovesuglymoms
Nu Wa
Level 118
God Stats
46W - 33L
1,575 SR
Queue Stats
409W - 494L
1,343 Elo+
Party 2
Charon
Charon
The_MackkyBOY
Charon
Level 138
God Stats
9W - 10L
1,457 SR
Queue Stats
587W - 665L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 4
9,129
830
4,076
9,019
2,940
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
10 / 0 / 5
10,714
974
9,864
7,590
2,917
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
15
2 / 2 / 12
9,466
861
6,611
13,798
9,627
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 1
7,736
703
5,694
8,627
2,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 4 / 2
8,663
788
7,948
7,369
1,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 6 / 3
8,329
757
9,366
9,562
2,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
17
Kills
4
4
Deaths
17
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
2
4
3.5
W
10
0
5
12.5
L
1
7
1
0.21
L
2
4
2
0.75
W
Cerberus
2
2
12
4
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,551
Damage
23,008
30,407
Taken
25,558
15,484
Mitigated
6,824
8,786
Healing
197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,076
1,037
0
1,307
9,019
2,940
39
4,020
4,721
0
19,849
W
9,864
622
2,452
4,421
7,590
2,917
854
4,241
3,065
53,844
0
L
5,694
2,486
0
197
8,627
2,092
178
5,038
3,578
0
16,909
L
7,948
2,072
0
0
7,369
1,820
4
4,917
2,347
23,977
418
W
Cerberus
6,611
266
0
606
13,798
9,627
527
7,879
5,476
19,758
1,218
L
9,366
1,607
0
0
9,562
2,912
0
6,282
3,200
23,450
95

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,309
Gold Earned
24,728
163
Minions Killed
97
0
Camps Cleared
0
578,708
Distance Traveled
501,750
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,129
830
32
3
0
197,333
0
W
Ra
10,714
974
88
8
0
190,462
2
L
Neith
7,736
703
21
2
0
130,215
0
L
Nu Wa
8,663
788
48
4
0
178,711
0
W
Cerberus
9,466
861
43
4
0
190,913
1
L
Charon
8,329
757
28
3
0
192,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role