Player Matchup

Fafnir
Fafnir
Masters
Serαρh
Fafnir
Masters
Level 145
God Stats
6W - 1L
1,892 SR
Queue Stats
89W - 46L
2,786 MMR
Party 1
Thoth
Thoth
Diamond II
Sínclair
Thoth
Diamond II
Level 101
God Stats
5W - 0L
1,733 SR
Queue Stats
48W - 13L
2,636 MMR
Party 1
Chiron
Chiron
Masters
ttvKMONEY
Chiron
Masters
Level 107
God Stats
3W - 1L
1,500 SR
Queue Stats
59W - 34L
2,212 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 118
1,708 SR
2,545 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 190
1,538 SR
2,496 MMR
Jormungandr
Jormungandr
Diamond IV
Godlike_Thanatos
Jormungandr
Diamond IV
Level 181
God Stats
62W - 46L
1,626 SR
Queue Stats
97W - 78L
2,252 MMR
Solo
Charybdis
Charybdis
Grandmaster
II Nico ll
Charybdis
Grandmaster
Level 200
God Stats
1W - 3L
1,438 SR
Queue Stats
195W - 112L
3,254 MMR
Solo
Atlas
Atlas
Diamond V
Rein Dras
Atlas
Diamond V
Level 190
God Stats
1W - 2L
1,550 SR
Queue Stats
181W - 177L
1,981 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Serαρh
Fafnir
20
1 / 1 / 7
13,612
756
7,376
20,658
28,398
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Thoth
Sínclair
Thoth
20
4 / 2 / 4
14,623
812
25,043
13,269
5,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
ttvKMONEY
Chiron
20
3 / 0 / 3
14,203
789
21,833
16,028
6,938
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
SerqetCthulhuXing TianCerberusKumbhakarna

VS

Bans
TiamatOdinMartichorasCabrakanXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Godlike_Thanatos
Jormungandr
20
1 / 2 / 1
13,095
728
14,120
22,047
13,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Charybdis
II Nico ll
Charybdis
20
0 / 3 / 1
13,264
737
11,871
18,339
4,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Atlas
Rein Dras
Atlas
20
2 / 3 / 1
12,823
712
16,505
26,053
17,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
8
Kills
3
3
Deaths
8
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Godlike_Thanatos
Jormungandr
1
2
1
0.75
L
Charybdis
II Nico ll
Charybdis
0
3
1
0.17
L
Atlas
Rein Dras
Atlas
2
3
1
0.83
W
Fafnir
Serαρh
Fafnir
1
1
7
4.5
W
Thoth
Sínclair
Thoth
4
2
4
3
W
Chiron
ttvKMONEY
Chiron
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,252
Damage
42,496
49,955
Taken
66,439
40,915
Mitigated
35,360
20,004
Healing
21,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Godlike_Thanatos
Jormungandr
14,120
1,463
0
8,352
22,047
13,313
0
9,694
11,950
48,833
1,968
L
Charybdis
II Nico ll
Charybdis
11,871
6,230
0
6,230
18,339
4,561
1,438
9,003
9,260
0
80,144
L
Atlas
Rein Dras
Atlas
16,505
2,780
0
7,139
26,053
17,486
46
12,809
12,805
47,429
2,258
W
Fafnir
Serαρh
Fafnir
7,376
1,974
0
8,349
20,658
28,398
70
8,221
11,074
16,583
398
W
Thoth
Sínclair
Thoth
25,043
505
0
2,895
13,269
5,579
701
8,811
3,550
80,876
0
W
Chiron
ttvKMONEY
Chiron
21,833
6,909
1,289
7,471
16,028
6,938
3,118
9,508
5,526
0
72,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,438
Gold Earned
39,182
236
Minions Killed
261
0
Camps Cleared
0
1,105,584
Distance Traveled
1,056,023
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
13,095
728
61
3
0
394,639
6
L
Charybdis
13,264
737
134
7
0
319,643
0
L
Atlas
12,823
712
66
4
0
341,741
1
W
Fafnir
13,612
756
23
1
0
371,015
3
W
Thoth
14,623
812
109
6
0
351,197
0
W
Chiron
14,203
789
104
6
0
383,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role