Player Matchup

Loki
Loki
Bronze II
 
Loki
Bronze II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Bronze II
El Delgado96
Ra
Bronze II
Level 102
God Stats
0W - 5L
1,424 SR
Queue Stats
15W - 41L
548 MMR
Party 2
Atlas
Atlas
Bronze II
script_10
Atlas
Bronze II
Level 91
God Stats
1W - 5L
1,467 SR
Queue Stats
3W - 30L
867 MMR
Party 2
Team Averages
Bronze II
Bronze II
Average Tier
Level 117
1,464 SR
972 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 133
1,601 SR
1,063 MMR
Hades
Hades
Silver III
OtraNocheEnMlaml
Hades
Silver III
Level 108
God Stats
3W - 0L
1,662 SR
Queue Stats
69W - 66L
1,039 MMR
Party 1
Hou Yi
Hou Yi
Silver IV
PeitoNalgon
Hou Yi
Silver IV
Level 153
God Stats
1W - 1L
1,502 SR
Queue Stats
69W - 66L
1,029 MMR
Party 1
Jormungandr
Jormungandr
Silver I
Toribio1234
Jormungandr
Silver I
Level 137
God Stats
2W - 2L
1,639 SR
Queue Stats
69W - 63L
1,121 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
0 / 7 / 1
8,535
657
3,096
11,053
3,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
1 / 7 / 2
10,098
777
8,884
12,541
3,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Atlas
script_10
Atlas
15
1 / 6 / 1
9,049
696
8,531
14,823
14,380
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AgniVulcanSun WukongCthulhuAnubis

VS

Bans
ChaacRamaCupidMedusaIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 2 / 9
12,118
932
13,990
13,416
7,883
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hou Yi
18
8 / 1 / 10
12,221
940
11,255
11,865
5,105
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Jormungandr
Toribio1234
Jormungandr
18
4 / 0 / 15
11,587
891
9,151
14,875
13,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
54
2
Kills
20
20
Deaths
3
4
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
7
1
0.07
L
1
7
2
0.29
W
8
2
9
6.25
W
Hou Yi
8
1
10
13
W
Jormungandr
Toribio1234
Jormungandr
4
0
15
11.5
L
Atlas
script_10
Atlas
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,511
Damage
34,396
38,417
Taken
40,156
21,283
Mitigated
26,562
6,634
Healing
13,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
3,096
417
0
382
11,053
3,087
0
4,347
6,354
0
18,923
L
8,884
581
2,481
3,092
12,541
3,816
0
8,530
3,489
40,145
0
W
13,990
588
373
4,579
13,416
7,883
479
5,171
8,130
43,027
1,249
W
Hou Yi
11,255
6,556
0
5,901
11,865
5,105
2,697
5,548
5,948
0
51,202
W
Jormungandr
Toribio1234
Jormungandr
9,151
1,910
0
2,470
14,875
13,574
324
5,591
9,021
38,599
1,144
L
Atlas
script_10
Atlas
8,531
3,427
0
679
14,823
14,380
0
8,261
6,030
17,106
1,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,682
Gold Earned
35,926
125
Minions Killed
184
0
Camps Cleared
0
618,461
Distance Traveled
715,660
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,535
657
35
3
0
199,555
0
L
Ra
10,098
777
67
5
0
210,289
8
W
Hades
12,118
932
61
5
0
239,584
0
W
Hou Yi
12,221
940
74
6
0
235,492
0
W
Jormungandr
11,587
891
49
4
0
240,584
0
L
Atlas
9,049
696
23
2
0
208,617
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role