Player Matchup

Cernunnos
Cernunnos
ConverseRhyme60
Cernunnos
Level 149
God Stats
2W - 0L
1,745 SR
Queue Stats
191W - 176L
1,489 Elo+
Solo
Da Ji
Da Ji
KrashKourseMd
Da Ji
Level 168
God Stats
4W - 3L
1,527 SR
Queue Stats
234W - 231L
1,510 Elo+
Solo
Ymir
Ymir
Shade Dylan
Ymir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,143 Elo+
Party 1
Nu Wa
Nu Wa
VIICVIII
Nu Wa
Level 109
God Stats
47W - 39L
1,617 SR
Queue Stats
282W - 295L
1,499 Elo+
Solo
Fenrir
Fenrir
banzali
Fenrir
Level 62
God Stats
2W - 3L
1,436 SR
Queue Stats
35W - 52L
1,357 Elo+
Party 1
Team Averages
Level 99
1,565 SR
1,400 Elo+

VS

Team Averages
Level 118
1,496 SR
1,502 Elo+
Xing Tian
Xing Tian
BlueWind0949773
Xing Tian
Level 101
God Stats
5W - 5L
1,468 SR
Queue Stats
193W - 170L
1,545 Elo+
Solo
Bellona
Bellona
Farjacks
Bellona
Level 143
God Stats
7W - 8L
1,526 SR
Queue Stats
46W - 44L
1,523 Elo+
Solo
Hun Batz
Hun Batz
LoSpaghettio
Hun Batz
Level 141
God Stats
1W - 1L
1,559 SR
Queue Stats
147W - 153L
1,452 Elo+
Solo
Skadi
Skadi
ORE024
Skadi
Level 89
God Stats
16W - 13L
1,597 SR
Queue Stats
42W - 25L
1,563 Elo+
Solo
Anubis
Anubis
Rezzbian1030
Anubis
Level 115
God Stats
2W - 5L
1,331 SR
Queue Stats
192W - 215L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ConverseRhyme60
Cernunnos
10
3 / 3 / 4
5,483
548
6,013
6,290
1,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
5 / 1 / 0
6,382
638
5,547
7,012
5,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 2 / 4
4,901
490
1,346
4,016
2,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nu Wa
VIICVIII
Nu Wa
10
2 / 0 / 1
6,001
600
1,943
2,296
963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
banzali
Fenrir
9
2 / 1 / 5
5,501
550
3,542
6,059
2,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BlueWind0949773
Xing Tian
8
1 / 5 / 3
5,052
505
4,837
9,306
5,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bellona
Farjacks
Bellona
10
3 / 4 / 1
6,089
609
4,031
9,867
4,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Hun Batz
LoSpaghettio
Hun Batz
8
3 / 0 / 0
4,998
500
1,833
2,762
798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Skadi
ORE024
Skadi
9
0 / 4 / 1
5,425
543
3,671
7,573
1,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Anubis
1
0 / 0 / 0
3,466
347
0
128
22

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
12
Kills
7
7
Deaths
13
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
BlueWind0949773
Xing Tian
1
5
3
0.5
W
Cernunnos
ConverseRhyme60
Cernunnos
3
3
4
1.67
L
Bellona
Farjacks
Bellona
3
4
1
0.88
W
5
1
0
5
L
Hun Batz
LoSpaghettio
Hun Batz
3
0
0
3
L
Skadi
ORE024
Skadi
0
4
1
0.13
L
Anubis
0
0
0
0
W
0
2
4
1
W
Nu Wa
VIICVIII
Nu Wa
2
0
1
2.5
W
Fenrir
banzali
Fenrir
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,391
Damage
14,372
25,673
Taken
29,636
12,706
Mitigated
13,057
7,549
Healing
5,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
BlueWind0949773
Xing Tian
4,837
895
0
372
9,306
5,272
0
1,730
7,425
13,952
0
W
Cernunnos
ConverseRhyme60
Cernunnos
6,013
3,044
0
1,834
6,290
1,824
520
1,802
4,284
0
31,620
L
Bellona
Farjacks
Bellona
4,031
2,140
0
3,261
9,867
4,974
0
573
9,217
0
39,460
W
5,547
809
0
2,417
7,012
5,230
0
0
7,012
8,194
32,016
L
Hun Batz
LoSpaghettio
Hun Batz
1,833
933
0
500
2,762
798
0
378
2,262
0
20,621
L
Skadi
ORE024
Skadi
3,671
850
0
1,138
7,573
1,991
0
819
6,330
0
34,677
L
Anubis
0
0
0
0
128
22
0
88
0
0
0
W
1,346
480
0
814
4,016
2,292
200
1,546
2,303
6,766
0
W
Nu Wa
VIICVIII
Nu Wa
1,943
428
0
880
2,296
963
81
456
1,807
32,278
1,250
W
Fenrir
banzali
Fenrir
3,542
602
0
1,604
6,059
2,397
0
565
5,430
0
34,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,268
Gold Earned
25,030
245
Minions Killed
190
0
Camps Cleared
0
978,591
Distance Traveled
731,688
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
5,052
505
12
1
0
184,524
0
W
Cernunnos
5,483
548
60
6
0
172,560
0
L
Bellona
6,089
609
65
7
0
215,439
0
W
Da Ji
6,382
638
78
8
0
198,023
0
L
Hun Batz
4,998
500
48
5
0
171,842
0
L
Skadi
5,425
543
65
7
0
159,883
0
L
Anubis
3,466
347
0
0
0
0
0
W
Ymir
4,901
490
7
1
0
216,265
0
W
Nu Wa
6,001
600
52
5
0
172,303
6
W
Fenrir
5,501
550
48
5
0
219,440
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role