Player Matchup

Sylvanus
Sylvanus
ARMIN123456789
Sylvanus
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
220W - 224L
1,497 Elo+
Party 3
Charon
Charon
GonkKrete
Charon
Level 91
God Stats
10W - 7L
1,488 SR
Queue Stats
227W - 225L
1,513 Elo+
Party 3
Chiron
Chiron
KFK1166
Chiron
Level 158
God Stats
3W - 1L
1,789 SR
Queue Stats
192W - 198L
1,499 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
NavisPL
Ah Muzen Cab
Level 86
God Stats
2W - 0L
1,726 SR
Queue Stats
36W - 27L
1,552 Elo+
Solo
Scylla
Scylla
Unvise
Scylla
Level 148
God Stats
3W - 4L
1,418 SR
Queue Stats
325W - 343L
1,528 Elo+
Solo
Team Averages
Level 115
1,584 SR
1,518 Elo+

VS

Team Averages
Level 135
1,497 SR
1,505 Elo+
Sobek
Sobek
Augusgus
Sobek
Level 155
God Stats
5W - 9L
1,517 SR
Queue Stats
509W - 539L
1,542 Elo+
Party 2
Zhong Kui
Zhong Kui
Rikouilles
Zhong Kui
Level 46
God Stats
1W - 2L
1,656 SR
Queue Stats
70W - 80L
1,478 Elo+
Party 1
Kuzenbo
Kuzenbo
ShrekIsOurKing
Kuzenbo
Level 149
God Stats
1W - 3L
1,415 SR
Queue Stats
164W - 157L
1,459 Elo+
Party 1
Chang'e
Chang'e
Snittyx
Chang'e
Level 145
God Stats
3W - 7L
1,376 SR
Queue Stats
500W - 528L
1,542 Elo+
Party 2
Thor
Thor
TiPrinceDeLu972
Thor
Level 178
God Stats
9W - 9L
1,522 SR
Queue Stats
333W - 337L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
16
4 / 1 / 14
9,293
774
10,977
13,477
18,371
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Charon
GonkKrete
Charon
16
5 / 2 / 12
9,311
776
13,848
15,925
17,258
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chiron
KFK1166
Chiron
16
2 / 0 / 19
9,093
758
13,621
9,221
4,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Muzen Cab
NavisPL
Ah Muzen Cab
17
9 / 1 / 10
10,273
856
22,172
10,755
5,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Scylla
Unvise
Scylla
16
3 / 1 / 13
9,420
785
14,455
5,150
2,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Augusgus
Sobek
15
1 / 6 / 4
8,617
718
9,570
23,755
23,695
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
Rikouilles
Zhong Kui
13
0 / 5 / 2
7,107
592
5,914
14,025
12,650
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 2 / 2
8,438
703
9,814
14,675
16,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
Snittyx
Chang'e
16
0 / 3 / 2
7,833
653
9,179
15,330
6,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 7 / 2
8,035
670
9,432
12,447
4,307
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
17
23
Kills
5
5
Deaths
23
68
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
4
1
14
11
L
Sobek
Augusgus
Sobek
1
6
4
0.5
W
Charon
GonkKrete
Charon
5
2
12
5.5
W
Chiron
KFK1166
Chiron
2
0
19
11.5
W
Ah Muzen Cab
NavisPL
Ah Muzen Cab
9
1
10
14
L
Zhong Kui
Rikouilles
Zhong Kui
0
5
2
0.2
L
2
2
2
1.5
L
Chang'e
Snittyx
Chang'e
0
3
2
0.33
L
2
7
2
0.43
W
Scylla
Unvise
Scylla
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,073
Damage
43,909
54,528
Taken
80,232
48,491
Mitigated
63,553
30,065
Healing
31,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
10,977
1,634
10,017
6,128
13,477
18,371
248
8,038
4,685
14,973
0
L
Sobek
Augusgus
Sobek
9,570
112
429
4,976
23,755
23,695
0
10,936
12,054
16,233
673
W
Charon
GonkKrete
Charon
13,848
2,296
2,255
3,641
15,925
17,258
140
7,479
7,572
24,887
0
W
Chiron
KFK1166
Chiron
13,621
4,303
2,621
2,116
9,221
4,502
218
5,988
2,757
0
30,976
W
Ah Muzen Cab
NavisPL
Ah Muzen Cab
22,172
8,933
0
1,768
10,755
5,915
1,335
5,635
4,860
0
45,103
L
Zhong Kui
Rikouilles
Zhong Kui
5,914
1,211
68
1,538
14,025
12,650
0
6,579
7,197
11,068
0
L
9,814
2,638
2,334
2,938
14,675
16,505
0
8,653
5,786
12,820
853
L
Chang'e
Snittyx
Chang'e
9,179
1,069
9,264
6,484
15,330
6,396
0
6,051
9,179
25,882
529
L
9,432
431
1,577
1,615
12,447
4,307
0
5,452
6,857
0
18,215
W
Scylla
Unvise
Scylla
14,455
1,141
1,326
193
5,150
2,445
252
3,396
1,570
27,543
214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,390
Gold Earned
40,030
168
Minions Killed
129
0
Camps Cleared
0
1,201,507
Distance Traveled
1,068,491
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,293
774
9
1
0
238,204
0
L
Sobek
8,617
718
9
1
0
248,038
0
W
Charon
9,311
776
18
2
0
247,563
0
W
Chiron
9,093
758
46
4
0
229,547
0
W
Ah Muzen Cab
10,273
856
55
5
0
252,122
0
L
Zhong Kui
7,107
592
30
3
0
195,900
0
L
Kuzenbo
8,438
703
16
1
0
221,711
0
L
Chang'e
7,833
653
55
5
0
220,387
0
L
Thor
8,035
670
19
2
0
182,455
0
W
Scylla
9,420
785
40
3
0
234,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role