Player Matchup

Ra
Ra
 
Ra
Level 235
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
BadlyBurnt
Odin
Level 220
God Stats
2W - 2L
1,566 SR
Queue Stats
187W - 151L
1,520 Elo+
Solo
Ix Chel
Ix Chel
Bigshotbroom440
Ix Chel
Level 127
God Stats
10W - 8L
1,610 SR
Queue Stats
189W - 200L
1,513 Elo+
Solo
Thanatos
Thanatos
MSGSTONE
Thanatos
Level 127
God Stats
0W - 2L
1,282 SR
Queue Stats
309W - 276L
1,516 Elo+
Party 1
Izanami
Izanami
metallicles
Izanami
Level 16
God Stats
0W - 4L
1,185 SR
Queue Stats
53W - 57L
1,442 Elo+
Party 1
Team Averages
Level 145
1,428 SR
1,498 Elo+

VS

Team Averages
Level 160
1,554 SR
1,525 Elo+
Artemis
Artemis
BIGGY 0 BOY
Artemis
Level 269
God Stats
42W - 36L
1,594 SR
Queue Stats
843W - 775L
1,519 Elo+
Solo
Baron Samedi
Baron Samedi
Twenty1pilots
Baron Samedi
Level 142
God Stats
3W - 2L
1,522 SR
Queue Stats
88W - 91L
1,503 Elo+
Solo
Cerberus
Cerberus
chupacabras72
Cerberus
Level 121
God Stats
79W - 79L
1,561 SR
Queue Stats
485W - 438L
1,503 Elo+
Solo
Sun Wukong
Sun Wukong
cscholl24
Sun Wukong
Level 118
God Stats
1W - 0L
1,826 SR
Queue Stats
12W - 7L
1,567 Elo+
Solo
Ne Zha
Ne Zha
jerboul22
Ne Zha
Level 152
God Stats
1W - 2L
1,265 SR
Queue Stats
201W - 201L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
5 / 1 / 1
9,318
582
12,082
9,159
2,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 5 / 2
6,652
416
3,153
18,979
9,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
0 / 3 / 1
8,404
525
6,876
14,815
8,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
MSGSTONE
Thanatos
12
2 / 8 / 2
7,404
463
10,528
16,019
4,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Izanami
metallicles
Izanami
6
0 / 7 / 1
5,572
348
1,481
7,043
1,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BIGGY 0 BOY
Artemis
18
12 / 0 / 3
11,043
690
10,380
6,616
2,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
Twenty1pilots
Baron Samedi
14
4 / 2 / 3
8,396
525
8,138
10,538
3,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
chupacabras72
Cerberus
14
3 / 2 / 11
8,360
523
14,996
18,996
16,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
cscholl24
Sun Wukong
15
3 / 1 / 1
9,576
599
10,283
13,100
11,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ne Zha
jerboul22
Ne Zha
14
2 / 3 / 2
8,184
512
5,132
12,010
3,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
7
Kills
24
24
Deaths
8
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
5
1
1
5.5
W
Artemis
BIGGY 0 BOY
Artemis
12
0
3
13.5
L
0
5
2
0.2
L
0
3
1
0.17
L
Thanatos
MSGSTONE
Thanatos
2
8
2
0.38
W
Baron Samedi
Twenty1pilots
Baron Samedi
4
2
3
2.75
W
Cerberus
chupacabras72
Cerberus
3
2
11
4.25
W
Sun Wukong
cscholl24
Sun Wukong
3
1
1
3.5
W
Ne Zha
jerboul22
Ne Zha
2
3
2
1
L
Izanami
metallicles
Izanami
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,120
Damage
48,929
66,015
Taken
61,260
26,391
Mitigated
38,150
22,218
Healing
23,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
12,082
490
2,076
3,782
9,159
2,471
90
5,873
3,089
75,209
1,578
W
Artemis
BIGGY 0 BOY
Artemis
10,380
4,774
0
2,446
6,616
2,490
930
836
5,742
0
101,175
L
3,153
834
0
2,598
18,979
9,441
101
7,280
11,047
0
18,133
L
6,876
596
501
5,744
14,815
8,412
0
1,068
12,813
58,451
0
L
Thanatos
MSGSTONE
Thanatos
10,528
3,019
0
6,976
16,019
4,797
0
5,663
10,093
0
45,005
W
Baron Samedi
Twenty1pilots
Baron Samedi
8,138
1,021
300
2,399
10,538
3,735
485
4,316
5,702
52,478
0
W
Cerberus
chupacabras72
Cerberus
14,996
1,260
112
7,668
18,996
16,454
0
4,701
13,813
40,711
864
W
Sun Wukong
cscholl24
Sun Wukong
10,283
1,535
0
3,904
13,100
11,479
776
6,021
7,079
0
65,400
W
Ne Zha
jerboul22
Ne Zha
5,132
1,291
0
6,460
12,010
3,992
0
1,757
10,041
0
70,378
L
Izanami
metallicles
Izanami
1,481
1,157
0
541
7,043
1,270
0
1,749
5,137
0
17,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,350
Gold Earned
45,559
369
Minions Killed
547
0
Camps Cleared
0
1,465,485
Distance Traveled
1,586,747
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,318
582
143
9
0
357,481
0
W
Artemis
11,043
690
150
9
0
288,845
4
L
Odin
6,652
416
26
2
0
299,338
12
L
Ix Chel
8,404
525
118
7
0
280,301
0
L
Thanatos
7,404
463
59
4
0
339,695
0
W
Baron Samedi
8,396
525
81
5
0
312,485
0
W
Cerberus
8,360
523
90
6
0
324,162
0
W
Sun Wukong
9,576
599
122
8
0
307,182
0
W
Ne Zha
8,184
512
104
7
0
354,073
2
L
Izanami
5,572
348
23
1
0
188,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role