Player Matchup

Discordia
Discordia
 
Discordia
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Dangerbanger369
Hercules
Level 73
God Stats
11W - 5L
1,587 SR
Queue Stats
337W - 309L
1,488 Elo+
Party 2
Yu Huang
Yu Huang
TerrorChicken1
Yu Huang
Level 84
God Stats
11W - 11L
1,509 SR
Queue Stats
238W - 224L
1,502 Elo+
Party 2
Awilix
Awilix
mencalise
Awilix
Level 159
God Stats
34W - 13L
1,740 SR
Queue Stats
49W - 33L
1,649 Elo+
Solo
Team Averages
Level 105
1,567 SR
1,528 Elo+

VS

Team Averages
Level 179
1,486 SR
1,525 Elo+
King Arthur
King Arthur
 
King Arthur
Level 216
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
IDANNNY
Nu Wa
Level 168
God Stats
28W - 18L
1,614 SR
Queue Stats
266W - 258L
1,490 Elo+
Party 1
Sylvanus
Sylvanus
cscholl24
Sylvanus
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 7L
1,595 Elo+
Solo
Serqet
Serqet
ligthyerzero
Serqet
Level 156
God Stats
5W - 11L
1,446 SR
Queue Stats
320W - 313L
1,493 Elo+
Party 1
Charybdis
Charybdis
whostolemywolf
Charybdis
Level 237
God Stats
4W - 7L
1,370 SR
Queue Stats
468W - 436L
1,546 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
7
0 / 0 / 2
3,718
744
1,136
1,428
266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
 
Lancelot
6
0 / 0 / 2
3,640
728
1,916
2,764
1,407
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
7
2 / 0 / 0
4,146
829
1,452
2,454
1,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
6
1 / 0 / 1
3,472
694
4,267
2,154
456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Awilix
mencalise
Awilix
8
3 / 0 / 2
4,289
858
1,790
2,429
734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
3
0 / 2 / 0
2,878
576
628
2,917
833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Nu Wa
IDANNNY
Nu Wa
6
0 / 1 / 0
3,387
677
1,184
2,268
516
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sylvanus
cscholl24
Sylvanus
5
0 / 0 / 0
3,359
672
1,717
3,427
1,050
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Serqet
6
0 / 1 / 0
3,314
663
370
3,277
853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
whostolemywolf
Charybdis
6
0 / 2 / 0
3,172
634
854
4,732
1,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
6
Kills
0
0
Deaths
6
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
0
0
2
1
W
Lancelot
 
Lancelot
0
0
2
1
L
King Arthur
 
King Arthur
0
2
0
0
W
Hercules
2
0
0
2
L
Nu Wa
IDANNNY
Nu Wa
0
1
0
0
W
Yu Huang
1
0
1
1.5
L
Sylvanus
cscholl24
Sylvanus
0
0
0
0
L
Serqet
0
1
0
0
W
Awilix
mencalise
Awilix
3
0
2
4
L
Charybdis
whostolemywolf
Charybdis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,561
Damage
4,753
11,229
Taken
16,621
4,092
Mitigated
4,424
3,533
Healing
7,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
1,136
0
0
473
1,428
266
0
554
730
18,864
0
W
Lancelot
 
Lancelot
1,916
240
93
1,247
2,764
1,407
0
958
1,806
0
8,313
L
King Arthur
 
King Arthur
628
85
0
540
2,917
833
0
0
2,917
0
6,843
W
Hercules
1,452
665
0
898
2,454
1,229
0
88
2,326
0
19,386
L
Nu Wa
IDANNNY
Nu Wa
1,184
170
0
980
2,268
516
0
990
1,278
12,553
444
W
Yu Huang
4,267
222
0
572
2,154
456
0
751
1,363
18,028
0
L
Sylvanus
cscholl24
Sylvanus
1,717
1,181
1,570
1,545
3,427
1,050
0
1,342
1,873
8,227
907
L
Serqet
370
0
0
1,615
3,277
853
0
146
3,131
0
13,763
W
Awilix
mencalise
Awilix
1,790
556
0
250
2,429
734
0
149
2,200
0
19,429
L
Charybdis
whostolemywolf
Charybdis
854
317
0
847
4,732
1,172
0
2,319
2,019
0
16,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,265
Gold Earned
16,110
158
Minions Killed
131
0
Camps Cleared
0
592,904
Distance Traveled
474,370
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
3,718
744
34
7
0
109,501
2
W
Lancelot
3,640
728
6
1
0
140,137
2
L
King Arthur
2,878
576
14
3
0
49,057
0
W
Hercules
4,146
829
44
9
0
104,394
0
L
Nu Wa
3,387
677
26
5
0
113,701
0
W
Yu Huang
3,472
694
35
7
0
113,857
0
L
Sylvanus
3,359
672
19
4
0
92,861
0
L
Serqet
3,314
663
38
8
0
118,260
0
W
Awilix
4,289
858
39
8
0
125,015
0
L
Charybdis
3,172
634
34
7
0
100,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role