Player Matchup

Ao Kuang
Ao Kuang
Arathorn52
Ao Kuang
Level 46
God Stats
2W - 3L
1,708 SR
Queue Stats
93W - 100L
1,361 Elo+
Solo
Aphrodite
Aphrodite
ElFilly0
Aphrodite
Level 127
God Stats
28W - 24L
1,539 SR
Queue Stats
298W - 283L
1,457 Elo+
Solo
Jing Wei
Jing Wei
MiniMiss187
Jing Wei
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cerberus
Cerberus
MinnieYazzie
Cerberus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,500 Elo+
Party 1
Fafnir
Fafnir
Zyrianbunton0911
Fafnir
Level 117
God Stats
3W - 6L
1,430 SR
Queue Stats
64W - 66L
1,444 Elo+
Party 1
Team Averages
Level 80
1,536 SR
1,452 Elo+

VS

Team Averages
Level 77
1,484 SR
1,461 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
JACO944
Janus
Level 61
God Stats
3W - 3L
1,457 SR
Queue Stats
75W - 70L
1,452 Elo+
Party 2
Serqet
Serqet
Spine Fuzz
Serqet
Level 160
God Stats
7W - 8L
1,426 SR
Queue Stats
354W - 347L
1,530 Elo+
Solo
Bastet
Bastet
marxssy
Bastet
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 55L
1,369 Elo+
Solo
Hera
Hera
oKeeper
Hera
Level 67
God Stats
1W - 0L
1,536 SR
Queue Stats
53W - 46L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Arathorn52
Ao Kuang
10
5 / 5 / 1
6,351
529
5,563
9,297
2,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
ElFilly0
Aphrodite
11
1 / 4 / 2
6,171
514
3,652
9,168
2,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jing Wei
MiniMiss187
Jing Wei
9
0 / 5 / 2
5,162
430
628
5,706
1,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
MinnieYazzie
Cerberus
9
5 / 6 / 0
6,701
558
2,591
11,724
8,394
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 4 / 1
5,896
491
2,280
7,363
4,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
3 / 1 / 0
7,934
661
5,043
7,031
4,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
JACO944
Janus
13
4 / 3 / 4
7,937
661
8,785
5,570
1,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
Spine Fuzz
Serqet
11
9 / 3 / 4
7,631
636
6,261
8,187
4,755
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bastet
marxssy
Bastet
13
4 / 1 / 3
7,218
602
3,927
9,953
3,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hera
oKeeper
Hera
12
4 / 3 / 5
7,445
620
6,522
4,631
1,281
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
11
Kills
24
24
Deaths
11
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
1
0
3
L
Ao Kuang
Arathorn52
Ao Kuang
5
5
1
1.1
L
Aphrodite
ElFilly0
Aphrodite
1
4
2
0.5
W
Janus
JACO944
Janus
4
3
4
2
L
Jing Wei
MiniMiss187
Jing Wei
0
5
2
0.2
L
Cerberus
MinnieYazzie
Cerberus
5
6
0
0.83
W
Serqet
Spine Fuzz
Serqet
9
3
4
3.67
L
0
4
1
0.13
W
Bastet
marxssy
Bastet
4
1
3
5.5
W
Hera
oKeeper
Hera
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,714
Damage
30,538
43,258
Taken
35,372
19,887
Mitigated
15,568
8,907
Healing
6,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,043
672
0
1,347
7,031
4,832
0
2,933
4,098
51,217
2,813
L
Ao Kuang
Arathorn52
Ao Kuang
5,563
1,378
0
523
9,297
2,834
0
3,541
5,422
22,288
0
L
Aphrodite
ElFilly0
Aphrodite
3,652
55
0
4,815
9,168
2,798
0
4,446
4,249
36,592
2,089
W
Janus
JACO944
Janus
8,785
520
0
669
5,570
1,595
508
3,660
1,528
53,614
530
L
Jing Wei
MiniMiss187
Jing Wei
628
548
0
459
5,706
1,384
0
2,543
2,972
0
16,827
L
Cerberus
MinnieYazzie
Cerberus
2,591
446
15
1,292
11,724
8,394
0
4,214
6,946
20,765
0
W
Serqet
Spine Fuzz
Serqet
6,261
1,768
0
1,506
8,187
4,755
0
2,331
5,856
0
15,584
L
2,280
810
0
1,803
7,363
4,477
0
4,264
3,099
23,656
1,194
W
Bastet
marxssy
Bastet
3,927
1,182
0
3,017
9,953
3,105
194
3,335
6,406
0
55,517
W
Hera
oKeeper
Hera
6,522
1,407
0
250
4,631
1,281
73
1,190
3,441
52,891
1,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,281
Gold Earned
38,165
235
Minions Killed
373
0
Camps Cleared
0
1,098,775
Distance Traveled
1,143,839
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,934
661
102
9
0
182,705
2
L
Ao Kuang
6,351
529
39
3
0
253,974
0
L
Aphrodite
6,171
514
74
6
0
208,680
0
W
Janus
7,937
661
93
8
0
223,614
0
L
Jing Wei
5,162
430
28
2
0
240,106
0
L
Cerberus
6,701
558
43
4
0
222,030
2
W
Serqet
7,631
636
19
2
0
236,624
0
L
Fafnir
5,896
491
51
4
0
173,985
0
W
Bastet
7,218
602
87
7
0
276,861
0
W
Hera
7,445
620
72
6
0
224,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role