Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
 
Awilix
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
PrinceWalker07
Sun Wukong
Level 145
God Stats
8W - 8L
1,486 SR
Queue Stats
159W - 140L
1,515 Elo+
Party 1
Scylla
Scylla
Thrøngler
Scylla
Level 134
God Stats
10W - 9L
1,471 SR
Queue Stats
475W - 459L
1,517 Elo+
Solo
Hercules
Hercules
Youremomsinmybed
Hercules
Level 89
God Stats
8W - 7L
1,651 SR
Queue Stats
193W - 164L
1,527 Elo+
Solo
Team Averages
Level 132
1,521 SR
1,512 Elo+

VS

Team Averages
Level 145
1,562 SR
1,551 Elo+
Artemis
Artemis
BreakfastWizards
Artemis
Level 146
God Stats
7W - 4L
1,655 SR
Queue Stats
475W - 464L
1,530 Elo+
Solo
Kuzenbo
Kuzenbo
Cambo69
Kuzenbo
Level 98
God Stats
22W - 18L
1,588 SR
Queue Stats
247W - 224L
1,593 Elo+
Solo
Poseidon
Poseidon
OldmanTrips
Poseidon
Level 158
God Stats
3W - 2L
1,746 SR
Queue Stats
114W - 123L
1,476 Elo+
Party 2
Hun Batz
Hun Batz
RockSquirrel5
Hun Batz
Level 156
God Stats
0W - 4L
1,155 SR
Queue Stats
103W - 99L
1,467 Elo+
Party 2
Hercules
Hercules
kevinRQ123
Hercules
Level 169
God Stats
3W - 2L
1,668 SR
Queue Stats
114W - 95L
1,688 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
9 / 2 / 1
8,752
673
10,755
9,600
4,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Awilix
 
Awilix
12
0 / 5 / 5
6,827
525
4,395
9,561
2,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
PrinceWalker07
Sun Wukong
14
3 / 3 / 3
8,831
679
9,857
14,173
9,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Thrøngler
Scylla
15
5 / 3 / 1
8,761
674
6,938
7,551
2,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 2 / 7
7,400
569
6,415
11,081
7,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 1
6,495
500
4,330
10,287
2,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kuzenbo
Cambo69
Kuzenbo
10
0 / 5 / 4
5,802
446
4,591
12,002
10,440
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Poseidon
OldmanTrips
Poseidon
13
3 / 3 / 4
7,481
575
6,076
6,467
1,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
RockSquirrel5
Hun Batz
14
6 / 2 / 1
7,570
582
9,193
11,083
5,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
kevinRQ123
Hercules
13
4 / 3 / 5
7,542
580
9,526
11,619
4,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
30
20
Kills
15
15
Deaths
20
17
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
9
2
1
4.75
W
Awilix
 
Awilix
0
5
5
0.5
L
2
7
1
0.36
L
Kuzenbo
Cambo69
Kuzenbo
0
5
4
0.4
L
Poseidon
OldmanTrips
Poseidon
3
3
4
1.67
W
Sun Wukong
PrinceWalker07
Sun Wukong
3
3
3
1.5
L
Hun Batz
RockSquirrel5
Hun Batz
6
2
1
3.25
W
Scylla
Thrøngler
Scylla
5
3
1
1.83
W
3
2
7
3.25
L
Hercules
kevinRQ123
Hercules
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,360
Damage
33,716
51,966
Taken
51,458
25,574
Mitigated
24,194
14,734
Healing
10,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
10,755
2,829
0
2,358
9,600
4,234
7
1,154
8,446
0
68,613
W
Awilix
 
Awilix
4,395
1,727
0
2,970
9,561
2,779
384
809
8,722
0
43,445
L
4,330
1,022
0
1,749
10,287
2,185
0
0
10,287
0
34,100
L
Kuzenbo
Cambo69
Kuzenbo
4,591
1,706
0
2,541
12,002
10,440
0
1,055
10,873
21,064
1,278
L
Poseidon
OldmanTrips
Poseidon
6,076
604
0
1,357
6,467
1,924
0
1,136
5,127
45,021
1,031
W
Sun Wukong
PrinceWalker07
Sun Wukong
9,857
2,062
0
5,940
14,173
9,120
506
1,859
12,132
0
68,403
L
Hun Batz
RockSquirrel5
Hun Batz
9,193
1,654
0
1,110
11,083
5,308
0
1,261
9,788
0
46,134
W
Scylla
Thrøngler
Scylla
6,938
618
0
2,050
7,551
2,101
0
2,496
4,765
57,806
905
W
6,415
1,974
0
1,416
11,081
7,340
0
3,107
7,854
0
31,523
L
Hercules
kevinRQ123
Hercules
9,526
3,444
0
3,863
11,619
4,337
0
2,858
8,576
0
52,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,571
Gold Earned
34,890
434
Minions Killed
375
0
Camps Cleared
0
1,446,673
Distance Traveled
1,360,130
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,752
673
73
6
0
304,937
0
W
Awilix
6,827
525
77
6
0
318,535
0
L
Artemis
6,495
500
65
5
0
238,851
2
L
Kuzenbo
5,802
446
37
3
0
255,695
0
L
Poseidon
7,481
575
107
8
0
297,477
5
W
Sun Wukong
8,831
679
111
9
0
265,322
2
L
Hun Batz
7,570
582
83
6
0
262,811
1
W
Scylla
8,761
674
120
9
0
264,405
4
W
Hercules
7,400
569
53
4
0
293,474
0
L
Hercules
7,542
580
83
6
0
305,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role