Player Matchup

Athena
Athena
Silver V
Gmoney90230
Athena
Silver V
Level 68
God Stats
1W - 2L
1,397 SR
Queue Stats
129W - 189L
657 MMR
Solo
Medusa
Medusa
Silver I
Helliezer97
Medusa
Silver I
Level 155
God Stats
59W - 49L
1,570 SR
Queue Stats
211W - 223L
1,010 MMR
Party 1
Baron Samedi
Baron Samedi
Gold III
MissDarkns
Baron Samedi
Gold III
Level 143
God Stats
16W - 12L
1,737 SR
Queue Stats
62W - 63L
1,513 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 122
1,568 SR
1,060 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 115
1,468 SR
1,227 MMR
Janus
Janus
Silver II
BRAWLER SNIPER
Janus
Silver II
Level 103
God Stats
4W - 4L
1,403 SR
Queue Stats
32W - 38L
1,235 MMR
Solo
Ravana
Ravana
Silver I
byohz
Ravana
Silver I
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
290W - 346L
1,285 MMR
Solo
Fenrir
Fenrir
Gold V
thirdskink99
Fenrir
Gold V
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
294W - 314L
1,161 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
16
2 / 4 / 9
9,771
814
3,977
16,969
13,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Medusa
18
10 / 0 / 4
11,789
982
14,054
10,326
3,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
MissDarkns
Baron Samedi
17
4 / 1 / 12
10,790
899
12,206
12,687
12,370
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
CerberusBacchusCthulhuAnubisKumbhakarna

VS

Bans
HerculesMulanChaacXing TianAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 1
9,128
761
10,036
9,356
3,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ravana
byohz
Ravana
15
3 / 4 / 1
9,440
787
7,371
9,598
8,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fenrir
13
1 / 5 / 2
8,267
689
8,881
14,731
10,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
16
Kills
5
5
Deaths
16
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
W
Athena
2
4
9
1.63
W
Medusa
10
0
4
12
W
Baron Samedi
MissDarkns
Baron Samedi
4
1
12
10
L
Ravana
byohz
Ravana
3
4
1
0.88
L
Fenrir
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,237
Damage
26,288
39,982
Taken
33,685
30,020
Mitigated
21,813
16,337
Healing
2,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,036
664
0
0
9,356
3,176
0
5,433
3,292
38,121
397
W
Athena
3,977
668
627
3,956
16,969
13,675
476
4,986
11,612
12,807
288
W
Medusa
14,054
5,808
0
2,930
10,326
3,975
2,488
3,425
6,796
0
62,337
W
Baron Samedi
MissDarkns
Baron Samedi
12,206
924
2,625
6,199
12,687
12,370
697
2,594
9,879
34,033
0
L
Ravana
byohz
Ravana
7,371
1,893
0
818
9,598
8,313
0
4,058
4,845
0
25,585
L
Fenrir
8,881
914
0
1,250
14,731
10,324
0
4,543
9,404
1,200
18,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,350
Gold Earned
26,835
159
Minions Killed
129
0
Camps Cleared
0
698,235
Distance Traveled
587,653
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,128
761
68
6
0
172,603
4
W
Athena
9,771
814
26
2
0
232,114
0
W
Medusa
11,789
982
84
7
0
256,167
4
W
Baron Samedi
10,790
899
49
4
0
209,954
5
L
Ravana
9,440
787
48
4
0
204,620
0
L
Fenrir
8,267
689
13
1
0
210,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role