Player Matchup

Kuzenbo
Kuzenbo
Diamond V
Dunkenstein
Kuzenbo
Diamond V
Level 46
God Stats
7W - 1L
1,680 SR
Queue Stats
81W - 71L
2,062 MMR
Party 2
Scylla
Scylla
Platinum I
Skyyzzzle
Scylla
Platinum I
Level 88
God Stats
64W - 49L
1,671 SR
Queue Stats
188W - 185L
1,819 MMR
Party 2
Mulan
Mulan
Platinum III
XxCSCBxX
Mulan
Platinum III
Level 102
God Stats
21W - 11L
1,753 SR
Queue Stats
246W - 244L
1,791 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 79
1,701 SR
1,891 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 136
1,726 SR
1,628 MMR
Ares
Ares
Platinum I
 
Ares
Platinum I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Platinum V
HellFramco
Fenrir
Platinum V
Level 148
God Stats
21W - 18L
1,622 SR
Queue Stats
208W - 235L
1,791 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
SlimPeen
Baron Samedi
Gold II
Level 106
God Stats
1W - 4L
2,057 SR
Queue Stats
215W - 217L
1,593 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Dunkenstein
Kuzenbo
17
1 / 1 / 6
11,140
796
8,952
15,247
23,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
Skyyzzzle
Scylla
20
3 / 2 / 4
12,846
918
9,460
7,281
2,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mulan
XxCSCBxX
Mulan
17
3 / 5 / 3
11,732
838
6,439
17,388
16,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bans
ThothCthulhuAchillesNe ZhaKumbhakarna

VS

Bans
SerqetDiscordiaMedusaHeraCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
19
5 / 4 / 3
11,579
827
9,802
16,195
17,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
HellFramco
Fenrir
7
0 / 0 / 1
8,068
576
0
0
0
Baron Samedi
SlimPeen
Baron Samedi
20
3 / 3 / 5
12,179
870
13,178
13,215
11,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
17
7
Kills
8
8
Deaths
7
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
5
4
3
1.63
W
Kuzenbo
Dunkenstein
Kuzenbo
1
1
6
4
L
Fenrir
HellFramco
Fenrir
0
0
1
0.5
W
Scylla
Skyyzzzle
Scylla
3
2
4
2.5
L
Baron Samedi
SlimPeen
Baron Samedi
3
3
5
1.83
W
Mulan
XxCSCBxX
Mulan
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,851
Damage
22,980
39,916
Taken
29,410
42,937
Mitigated
28,834
7,175
Healing
8,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
9,802
207
0
1,511
16,195
17,671
866
9,147
5,827
24,102
1,292
W
Kuzenbo
Dunkenstein
Kuzenbo
8,952
3,277
0
2,561
15,247
23,881
1,076
7,529
6,427
26,014
1,299
L
Fenrir
HellFramco
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
Scylla
Skyyzzzle
Scylla
9,460
739
0
250
7,281
2,913
2,269
4,454
2,322
62,523
0
L
Baron Samedi
SlimPeen
Baron Samedi
13,178
549
1,965
4,776
13,215
11,163
608
7,408
4,587
65,952
0
W
Mulan
XxCSCBxX
Mulan
6,439
616
0
4,364
17,388
16,143
931
7,766
8,447
0
25,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,718
Gold Earned
31,826
170
Minions Killed
140
0
Camps Cleared
0
756,284
Distance Traveled
449,648
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
11,579
827
34
2
0
219,303
0
W
Kuzenbo
11,140
796
37
3
0
270,058
0
L
Fenrir
8,068
576
0
0
0
0
0
W
Scylla
12,846
918
107
8
0
247,294
0
L
Baron Samedi
12,179
870
106
8
0
230,345
0
W
Mulan
11,732
838
26
2
0
238,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role