Player Matchup

Eset
Eset
ArtisianRed
Eset
Level 158
God Stats
3W - 1L
1,568 SR
Queue Stats
91W - 81L
1,569 Elo+
Party 1
Jormungandr
Jormungandr
Spankalicious17
Jormungandr
Level 145
God Stats
5W - 2L
1,610 SR
Queue Stats
593W - 584L
1,502 Elo+
Party 1
Kali
Kali
TragicNARUTO
Kali
Level 107
God Stats
4W - 6L
1,532 SR
Queue Stats
89W - 78L
1,522 Elo+
Solo
Charybdis
Charybdis
Wedgly2345
Charybdis
Level 158
God Stats
4W - 3L
1,586 SR
Queue Stats
554W - 488L
1,502 Elo+
Solo
Geb
Geb
sirrebel
Geb
Level 158
God Stats
5W - 5L
1,640 SR
Queue Stats
176W - 164L
1,458 Elo+
Solo
Team Averages
Level 145
1,587 SR
1,511 Elo+

VS

Team Averages
Level 108
1,591 SR
1,558 Elo+
Achilles
Achilles
Ak_Cloud_Fighter
Achilles
Level 109
God Stats
3W - 4L
1,648 SR
Queue Stats
70W - 55L
1,603 Elo+
Party 2
Scylla
Scylla
Calciphied
Scylla
Level 109
God Stats
2W - 0L
1,628 SR
Queue Stats
28W - 9L
1,637 Elo+
Solo
Hou Yi
Hou Yi
Forsaken_Sins22
Hou Yi
Level 124
God Stats
3W - 0L
1,784 SR
Queue Stats
102W - 100L
1,497 Elo+
Solo
Bellona
Bellona
GIVIurkin
Bellona
Level 77
God Stats
3W - 6L
1,294 SR
Queue Stats
94W - 89L
1,463 Elo+
Solo
Fenrir
Fenrir
JayMasaki
Fenrir
Level 122
God Stats
6W - 3L
1,603 SR
Queue Stats
104W - 92L
1,589 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,745
519
3,167
7,495
1,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Jormungandr
Spankalicious17
Jormungandr
10
1 / 6 / 1
6,343
488
6,406
12,873
8,911
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 5 / 2
5,895
453
4,705
11,683
3,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charybdis
Wedgly2345
Charybdis
10
2 / 7 / 1
6,148
473
7,547
12,340
3,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 1 / 0
7,593
584
8,229
8,610
6,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 1
7,338
564
3,960
12,755
11,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Scylla
Calciphied
Scylla
15
5 / 0 / 7
8,537
657
9,218
5,225
1,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
3 / 2 / 11
7,014
540
6,455
8,775
2,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
GIVIurkin
Bellona
12
6 / 0 / 12
8,271
636
6,136
10,106
9,613
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fenrir
JayMasaki
Fenrir
14
9 / 1 / 7
8,358
643
9,498
11,300
3,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
61
4
Kills
23
23
Deaths
4
4
Assists
38
Player
Kills
Deaths
Assists
KDA
W
0
1
1
0.5
L
0
4
0
0
W
Scylla
Calciphied
Scylla
5
0
7
8.5
W
3
2
11
4.25
W
Bellona
GIVIurkin
Bellona
6
0
12
12
W
Fenrir
JayMasaki
Fenrir
9
1
7
12.5
L
Jormungandr
Spankalicious17
Jormungandr
1
6
1
0.25
L
0
5
2
0.2
L
Charybdis
Wedgly2345
Charybdis
2
7
1
0.36
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,054
Damage
35,267
53,001
Taken
48,161
24,037
Mitigated
29,884
12,080
Healing
19,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,960
1,545
0
5,794
12,755
11,989
0
6,541
5,306
0
45,786
L
3,167
135
0
2,215
7,495
1,902
0
3,039
4,114
39,373
1,232
W
Scylla
Calciphied
Scylla
9,218
852
0
1,821
5,225
1,715
1,156
2,912
2,313
58,229
2,620
W
6,455
2,893
0
2,983
8,775
2,641
1,204
2,016
6,759
0
41,651
W
Bellona
GIVIurkin
Bellona
6,136
1,533
0
3,921
10,106
9,613
592
2,961
7,145
0
25,962
W
Fenrir
JayMasaki
Fenrir
9,498
2,929
0
4,802
11,300
3,926
913
1,571
9,699
0
48,614
L
Jormungandr
Spankalicious17
Jormungandr
6,406
1,703
0
1,121
12,873
8,911
20
3,369
9,352
27,956
261
L
4,705
2,147
0
3,478
11,683
3,402
0
2,023
9,570
0
30,237
L
Charybdis
Wedgly2345
Charybdis
7,547
3,959
0
4,016
12,340
3,668
708
0
12,340
0
39,058
L
8,229
852
0
1,250
8,610
6,154
0
0
8,066
53,580
1,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,724
Gold Earned
39,518
332
Minions Killed
363
0
Camps Cleared
0
1,221,423
Distance Traveled
1,337,149
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,338
564
85
7
0
251,267
0
L
Eset
6,745
519
81
6
0
209,050
3
W
Scylla
8,537
657
113
9
0
266,396
0
W
Hou Yi
7,014
540
54
4
0
244,560
0
W
Bellona
8,271
636
43
3
0
276,348
0
W
Fenrir
8,358
643
68
5
0
298,578
0
L
Jormungandr
6,343
488
42
3
0
235,063
0
L
Kali
5,895
453
52
4
0
285,541
0
L
Charybdis
6,148
473
60
5
0
228,449
5
L
Geb
7,593
584
97
7
0
263,320
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role