Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Celbhi
Artemis
Level 210
God Stats
4W - 1L
1,619 SR
Queue Stats
55W - 53L
1,559 Elo+
Solo
Janus
Janus
MarasTx
Janus
Level 98
God Stats
2W - 2L
1,745 SR
Queue Stats
61W - 51L
1,542 Elo+
Solo
Thor
Thor
ceyloo
Thor
Level 159
God Stats
105W - 83L
1,572 SR
Queue Stats
1,497W - 1,537L
1,417 Elo+
Solo
Yemoja
Yemoja
liuliudashun
Yemoja
Level 35
God Stats
3W - 0L
1,584 SR
Queue Stats
76W - 91L
1,425 Elo+
Solo
Team Averages
Level 127
1,604 SR
1,489 Elo+

VS

Team Averages
Level 122
1,572 SR
1,507 Elo+
Sol
Sol
 
Sol
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Agetta
Erlang Shen
Level 83
God Stats
12W - 13L
1,524 SR
Queue Stats
550W - 528L
1,478 Elo+
Solo
Xbalanque
Xbalanque
Moons dance
Xbalanque
Level 143
God Stats
3W - 1L
1,477 SR
Queue Stats
16W - 14L
1,588 Elo+
Solo
Kuzenbo
Kuzenbo
NikoAkaSbabs
Kuzenbo
Level 138
God Stats
0W - 1L
1,758 SR
Queue Stats
43W - 49L
1,423 Elo+
Solo
Fenrir
Fenrir
erreetetetr
Fenrir
Level 159
God Stats
281W - 212L
1,603 SR
Queue Stats
795W - 796L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
11
1 / 0 / 7
6,128
1,226
4,211
1,887
915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Artemis
Celbhi
Artemis
11
3 / 1 / 6
6,745
1,349
6,769
4,842
1,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Janus
MarasTx
Janus
11
4 / 0 / 4
6,815
1,363
6,328
1,975
483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
ceyloo
Thor
11
1 / 0 / 7
5,994
1,199
6,038
3,484
1,179
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
11
0 / 0 / 8
6,393
1,279
1,258
5,573
2,213
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Team 1 Tickets

402

VS

Team 2 Tickets

337

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 4 / 0
5,622
1,124
4,586
4,801
1,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
Agetta
Erlang Shen
10
0 / 2 / 1
6,052
1,210
2,929
11,927
7,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Xbalanque
Moons dance
Xbalanque
5
0 / 0 / 0
5,007
1,001
178
244
61
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Kuzenbo
NikoAkaSbabs
Kuzenbo
10
0 / 2 / 1
5,518
1,104
2,458
6,423
6,687
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
10
1 / 1 / 0
5,782
1,156
5,582
5,418
1,873
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
3
9
Kills
1
1
Deaths
9
32
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
1
0
7
4.5
L
Sol
 
Sol
0
4
0
0
L
Erlang Shen
Agetta
Erlang Shen
0
2
1
0.25
W
Artemis
Celbhi
Artemis
3
1
6
6
W
Janus
MarasTx
Janus
4
0
4
6
L
Xbalanque
Moons dance
Xbalanque
0
0
0
0
L
Kuzenbo
NikoAkaSbabs
Kuzenbo
0
2
1
0.25
W
Thor
ceyloo
Thor
1
0
7
4.5
L
Fenrir
1
1
0
1
W
Yemoja
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,604
Damage
15,733
17,761
Taken
28,813
6,298
Mitigated
17,231
10,320
Healing
4,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
4,211
519
1,809
1,213
1,887
915
0
919
968
15,408
0
L
Sol
 
Sol
4,586
758
0
413
4,801
1,152
0
1,721
2,982
19,432
1,619
L
Erlang Shen
Agetta
Erlang Shen
2,929
1,038
0
2,555
11,927
7,458
0
5,043
6,618
0
7,757
W
Artemis
Celbhi
Artemis
6,769
3,436
0
33
4,842
1,508
0
1,303
3,539
0
18,229
W
Janus
MarasTx
Janus
6,328
99
0
0
1,975
483
0
360
1,615
18,563
1,803
L
Xbalanque
Moons dance
Xbalanque
178
0
0
0
244
61
0
0
244
0
178
L
Kuzenbo
NikoAkaSbabs
Kuzenbo
2,458
1,054
0
555
6,423
6,687
0
2,420
3,870
12,340
0
W
Thor
ceyloo
Thor
6,038
643
0
72
3,484
1,179
0
1,316
2,168
0
9,978
L
Fenrir
5,582
529
0
1,340
5,418
1,873
0
1,732
3,582
0
10,620
W
Yemoja
1,258
633
4,449
2,744
5,573
2,213
0
2,899
2,674
3,843
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,075
Gold Earned
27,981
116
Minions Killed
84
7
Camps Cleared
3
490,520
Distance Traveled
382,194
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,128
1,226
26
5
1
108,361
1
L
Sol
5,622
1,124
50
10
1
78,008
0
L
Erlang Shen
6,052
1,210
3
1
1
108,125
0
W
Artemis
6,745
1,349
25
5
2
83,045
0
W
Janus
6,815
1,363
53
11
2
107,951
0
L
Xbalanque
5,007
1,001
0
0
0
9,464
0
L
Kuzenbo
5,518
1,104
22
4
0
92,084
0
W
Thor
5,994
1,199
6
1
1
106,017
0
L
Fenrir
5,782
1,156
9
2
1
94,513
0
W
Yemoja
6,393
1,279
6
1
1
85,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role