Player Matchup

Bastet
Bastet
Gold II
SourChillyDOG
Bastet
Gold II
Level 159
God Stats
26W - 16L
1,701 SR
Queue Stats
50W - 67L
1,639 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 159
1,701 SR
1,639 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 105
1,687 SR
1,400 MMR
Baron Samedi
Baron Samedi
Bronze IV
Sator cap
Baron Samedi
Bronze IV
Level 105
God Stats
0W - 1L
1,687 SR
Queue Stats
0W - 3L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 0
11,466
1,042
8,209
10,596
4,557
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
BellonaKuzenboBakasuraAnubisKali

VS

Bans
ShivaRavanaPoseidonAh Muzen CabBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Sator cap
Baron Samedi
14
1 / 4 / 0
9,644
877
4,835
10,828
4,741
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
4
Kills
1
1
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Sator cap
Baron Samedi
1
4
0
0.25
W
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,209
Damage
4,835
10,596
Taken
10,828
4,557
Mitigated
4,741
5,586
Healing
2,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Sator cap
Baron Samedi
4,835
41
0
2,482
10,828
4,741
0
657
10,171
40,050
717
W
8,209
2,063
0
5,586
10,596
4,557
799
5,292
5,304
0
59,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,466
Gold Earned
9,644
120
Minions Killed
84
7
Camps Cleared
4
222,834
Distance Traveled
196,386
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,644
877
84
8
4
196,386
0
W
Bastet
11,466
1,042
120
11
7
222,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role