Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
MenstrationCycle
Da Ji
Level 125
God Stats
10W - 5L
1,599 SR
Queue Stats
384W - 352L
1,561 Elo+
Party 1
Anubis
Anubis
Mylesman117
Anubis
Level 126
God Stats
19W - 11L
1,710 SR
Queue Stats
332W - 296L
1,564 Elo+
Party 1
Medusa
Medusa
Shieldwolf19
Medusa
Level 148
God Stats
4W - 2L
1,608 SR
Queue Stats
383W - 339L
1,576 Elo+
Solo
Ganesha
Ganesha
okRicky
Ganesha
Level 118
God Stats
5W - 5L
1,454 SR
Queue Stats
298W - 253L
1,593 Elo+
Solo
Team Averages
Level 117
1,574 SR
1,559 Elo+

VS

Team Averages
Level 121
1,512 SR
1,528 Elo+
Hercules
Hercules
 
Hercules
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
I Are Ritz
Fenrir
Level 158
God Stats
3W - 2L
1,559 SR
Queue Stats
230W - 208L
1,502 Elo+
Solo
Danzaburou
Danzaburou
Reformed Ron
Danzaburou
Level 34
God Stats
0W - 3L
1,213 SR
Queue Stats
7W - 13L
1,508 Elo+
Solo
Athena
Athena
SwordOfZero
Athena
Level 189
God Stats
3W - 4L
1,577 SR
Queue Stats
291W - 253L
1,556 Elo+
Solo
Hades
Hades
Yhwach4911
Hades
Level 68
God Stats
3W - 3L
1,711 SR
Queue Stats
65W - 48L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
0 / 0 / 1
4,988
624
2,893
6,017
1,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mystical Earring

Mystical Earring

+15
Mp 5

10
3 / 1 / 1
5,146
643
2,827
5,591
1,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
11
1 / 0 / 2
5,892
737
3,610
3,320
1,338
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Medusa
8
2 / 1 / 0
4,657
582
5,454
4,116
1,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Ganesha
okRicky
Ganesha
9
0 / 0 / 2
4,986
623
1,948
5,643
2,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
1 / 1 / 0
5,291
661
3,072
5,221
3,233
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
I Are Ritz
Fenrir
8
0 / 3 / 0
4,087
511
2,322
6,580
1,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Danzaburou
Reformed Ron
Danzaburou
9
1 / 1 / 0
4,856
607
3,474
4,284
1,180
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Athena
8
0 / 0 / 1
4,563
570
2,133
7,210
4,044
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Hades
7
0 / 1 / 0
4,330
541
1,152
3,548
1,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
3
6
Kills
2
2
Deaths
6
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
0
0
1
0.5
L
Hercules
 
Hercules
1
1
0
1
L
Fenrir
I Are Ritz
Fenrir
0
3
0
0
W
3
1
1
3.5
W
Anubis
1
0
2
2
L
Danzaburou
Reformed Ron
Danzaburou
1
1
0
1
W
Medusa
2
1
0
2
L
Athena
0
0
1
0.5
L
Hades
0
1
0
0
W
Ganesha
okRicky
Ganesha
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,732
Damage
12,153
24,687
Taken
26,843
8,953
Mitigated
11,301
10,213
Healing
8,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
2,893
599
0
1,187
6,017
1,875
0
0
6,017
0
27,780
L
Hercules
 
Hercules
3,072
1,688
0
2,239
5,221
3,233
0
0
5,221
0
29,523
L
Fenrir
I Are Ritz
Fenrir
2,322
1,165
0
1,049
6,580
1,810
0
1,821
4,759
0
25,449
W
2,827
631
0
3,199
5,591
1,601
0
292
5,299
0
35,335
W
Anubis
3,610
373
0
2,652
3,320
1,338
0
965
2,355
47,885
1,029
L
Danzaburou
Reformed Ron
Danzaburou
3,474
1,728
0
1,918
4,284
1,180
0
874
3,410
0
32,812
W
Medusa
5,454
1,344
0
1,000
4,116
1,265
0
1,353
2,763
0
30,301
L
Athena
2,133
890
0
1,764
7,210
4,044
0
1,274
5,936
14,588
0
L
Hades
1,152
111
60
1,955
3,548
1,034
0
1,494
2,054
19,203
326
W
Ganesha
okRicky
Ganesha
1,948
233
0
2,175
5,643
2,874
0
643
5,000
15,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,669
Gold Earned
23,127
298
Minions Killed
232
0
Camps Cleared
0
861,247
Distance Traveled
779,168
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
4,988
624
58
7
0
155,820
0
L
Hercules
5,291
661
59
7
0
162,445
0
L
Fenrir
4,087
511
41
5
0
187,713
0
W
Da Ji
5,146
643
60
8
0
200,718
0
W
Anubis
5,892
737
99
12
0
164,759
2
L
Danzaburou
4,856
607
59
7
0
149,652
0
W
Medusa
4,657
582
79
10
0
164,759
0
L
Athena
4,563
570
13
2
0
188,897
0
L
Hades
4,330
541
60
8
0
90,461
0
W
Ganesha
4,986
623
2
0
0
175,191
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role