Player Matchup

Ishtar
Ishtar
BaByNaTē
Ishtar
Level 70
God Stats
2W - 1L
1,841 SR
Queue Stats
20W - 35L
1,345 Elo+
Party 1
Nu Wa
Nu Wa
Scof22
Nu Wa
Level 131
God Stats
2W - 1L
1,745 SR
Queue Stats
117W - 113L
1,472 Elo+
Party 1
Nemesis
Nemesis
SsijGoMala
Nemesis
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
316W - 304L
1,468 Elo+
Solo
Kumbhakarna
Kumbhakarna
The_Lich_King420
Kumbhakarna
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,581 Elo+
Solo
Freya
Freya
emperorenergy
Freya
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 27L
1,500 Elo+
Solo
Team Averages
Level 84
1,617 SR
1,473 Elo+

VS

Team Averages
Level 123
1,474 SR
1,472 Elo+
Ah Puch
Ah Puch
Gardevour
Ah Puch
Level 127
God Stats
4W - 4L
1,554 SR
Queue Stats
172W - 180L
1,434 Elo+
Solo
Atlas
Atlas
Såmælle
Atlas
Level 96
God Stats
9W - 6L
1,455 SR
Queue Stats
304W - 275L
1,540 Elo+
Solo
Merlin
Merlin
Turan8888
Merlin
Level 164
God Stats
11W - 10L
1,559 SR
Queue Stats
1,173W - 1,191L
1,451 Elo+
Solo
Serqet
Serqet
Turbo159
Serqet
Level 119
God Stats
1W - 1L
1,301 SR
Queue Stats
209W - 209L
1,479 Elo+
Solo
Arachne
Arachne
ohheck1
Arachne
Level 109
God Stats
4W - 0L
1,500 SR
Queue Stats
194W - 192L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
BaByNaTē
Ishtar
16
4 / 6 / 4
9,259
842
7,384
11,001
4,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Nu Wa
Scof22
Nu Wa
14
0 / 5 / 7
7,610
692
12,292
8,898
3,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
SsijGoMala
Nemesis
15
4 / 3 / 5
8,302
755
8,266
17,048
11,601
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kumbhakarna
The_Lich_King420
Kumbhakarna
13
1 / 7 / 7
7,499
682
2,573
14,444
12,402
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 6 / 4
7,375
670
8,001
12,298
5,236
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Gardevour
Ah Puch
17
6 / 2 / 18
10,118
920
19,121
13,417
5,467
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
Såmælle
Atlas
16
4 / 3 / 15
10,227
930
10,388
15,071
14,116
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
Turan8888
Merlin
17
7 / 1 / 7
10,395
945
6,801
6,684
2,824
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Serqet
Turbo159
Serqet
14
2 / 2 / 15
9,110
828
5,673
14,532
13,024
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Arachne
ohheck1
Arachne
15
8 / 2 / 9
9,617
874
14,090
7,671
7,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
91
10
Kills
27
27
Deaths
10
27
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Ishtar
BaByNaTē
Ishtar
4
6
4
1
W
Ah Puch
Gardevour
Ah Puch
6
2
18
7.5
L
Nu Wa
Scof22
Nu Wa
0
5
7
0.7
L
Nemesis
SsijGoMala
Nemesis
4
3
5
2.17
W
Atlas
Såmælle
Atlas
4
3
15
3.83
L
Kumbhakarna
The_Lich_King420
Kumbhakarna
1
7
7
0.64
W
Merlin
Turan8888
Merlin
7
1
7
10.5
W
Serqet
Turbo159
Serqet
2
2
15
4.75
L
1
6
4
0.5
W
Arachne
ohheck1
Arachne
8
2
9
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,516
Damage
56,073
63,689
Taken
57,375
36,533
Mitigated
43,039
19,199
Healing
26,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
BaByNaTē
Ishtar
7,384
4,599
304
2,248
11,001
4,053
358
7,565
3,358
0
16,939
W
Ah Puch
Gardevour
Ah Puch
19,121
519
1,411
6,009
13,417
5,467
451
4,830
8,587
33,263
777
L
Nu Wa
Scof22
Nu Wa
12,292
3,276
1,416
1,732
8,898
3,241
273
5,784
2,976
37,719
0
L
Nemesis
SsijGoMala
Nemesis
8,266
1,756
1,059
5,887
17,048
11,601
0
9,738
6,856
0
18,643
W
Atlas
Såmælle
Atlas
10,388
2,445
3,233
3,249
15,071
14,116
0
6,139
8,932
24,687
1,911
L
Kumbhakarna
The_Lich_King420
Kumbhakarna
2,573
184
684
1,258
14,444
12,402
0
4,937
9,051
5,276
0
W
Merlin
Turan8888
Merlin
6,801
709
648
1,853
6,684
2,824
1,623
3,401
3,283
39,135
0
W
Serqet
Turbo159
Serqet
5,673
1,276
2,493
6,341
14,532
13,024
554
5,196
9,336
0
7,023
L
8,001
3,274
534
4,077
12,298
5,236
0
6,543
5,396
17,483
0
W
Arachne
ohheck1
Arachne
14,090
10,404
51
1,653
7,671
7,608
0
3,300
4,371
0
16,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,045
Gold Earned
49,467
160
Minions Killed
149
0
Camps Cleared
0
950,754
Distance Traveled
1,006,767
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
9,259
842
27
2
0
188,233
0
W
Ah Puch
10,118
920
31
3
0
203,651
0
L
Nu Wa
7,610
692
64
6
0
183,001
0
L
Nemesis
8,302
755
35
3
0
225,790
0
W
Atlas
10,227
930
22
2
0
198,391
0
L
Kumbhakarna
7,499
682
6
1
0
181,775
0
W
Merlin
10,395
945
79
7
0
204,147
0
W
Serqet
9,110
828
4
0
0
212,983
0
L
Freya
7,375
670
28
3
0
171,955
0
W
Arachne
9,617
874
13
1
0
187,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role