Player Matchup

Serqet
Serqet
Gold V
AndresBM
Serqet
Gold V
Level 150
God Stats
23W - 36L
1,403 SR
Queue Stats
253W - 270L
1,416 MMR
Solo
Charon
Charon
Silver II
Dr3amDrip13
Charon
Silver II
Level 46
God Stats
1W - 6L
1,688 SR
Queue Stats
41W - 53L
1,522 MMR
Solo
Osiris
Osiris
Gold III
Qccaanu
Osiris
Gold III
Level 157
God Stats
11W - 11L
1,543 SR
Queue Stats
54W - 53L
1,481 MMR
Solo
Ix Chel
Ix Chel
Silver I
Reeperd
Ix Chel
Silver I
Level 146
God Stats
5W - 7L
1,543 SR
Queue Stats
86W - 99L
1,428 MMR
Solo
Medusa
Medusa
Silver I
Restted
Medusa
Silver I
Level 162
God Stats
0W - 1L
1,461 SR
Queue Stats
99W - 101L
1,467 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 132
1,528 SR
1,463 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 124
1,466 SR
1,469 MMR
Ares
Ares
Gold IV
 
Ares
Gold IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kukulkan
Kukulkan
Gold I
Donits
Kukulkan
Gold I
Level 151
God Stats
4W - 3L
1,370 SR
Queue Stats
225W - 243L
1,521 MMR
Solo
Hercules
Hercules
Gold IV
IRezik
Hercules
Gold IV
Level 126
God Stats
1W - 1L
1,553 SR
Queue Stats
95W - 111L
1,508 MMR
Party 1
Skadi
Skadi
Bronze III
THE CHlCKEN
Skadi
Bronze III
Level 89
God Stats
1W - 1L
1,372 SR
Queue Stats
1W - 3L
1,407 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
krustykrack
Cu Chulainn
Gold IV
Level 107
God Stats
2W - 3L
1,533 SR
Queue Stats
146W - 148L
1,408 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
AndresBM
Serqet
7
3 / 2 / 0
3,974
795
2,519
3,653
1,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charon
1
0 / 0 / 0
2,505
501
0
0
0
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Osiris
Qccaanu
Osiris
7
2 / 0 / 1
4,483
897
3,730
4,397
3,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ix Chel
Reeperd
Ix Chel
7
0 / 1 / 0
3,562
712
1,880
2,058
506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Medusa
Restted
Medusa
6
1 / 1 / 2
3,503
701
4,210
3,510
892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bans
SusanoXbalanqueHorus

VS

Bans
ChronosMulanJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
5
1 / 1 / 3
3,666
733
927
3,950
2,290
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kukulkan
Donits
Kukulkan
8
1 / 0 / 0
3,979
796
744
1,943
553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hercules
IRezik
Hercules
7
1 / 0 / 2
3,678
736
2,199
4,012
1,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
1 / 2 / 3
3,491
698
1,030
2,933
694
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Cu Chulainn
krustykrack
Cu Chulainn
6
0 / 3 / 0
3,294
659
2,007
5,962
1,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
12
6
Kills
4
4
Deaths
6
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
1
1
3
2.5
L
Serqet
AndresBM
Serqet
3
2
0
1.5
W
Kukulkan
Donits
Kukulkan
1
0
0
1
L
Charon
0
0
0
0
W
Hercules
IRezik
Hercules
1
0
2
2
L
Osiris
Qccaanu
Osiris
2
0
1
2.5
L
Ix Chel
Reeperd
Ix Chel
0
1
0
0
L
Medusa
Restted
Medusa
1
1
2
2
W
1
2
3
1.25
W
Cu Chulainn
krustykrack
Cu Chulainn
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,339
Damage
6,907
13,618
Taken
18,800
5,740
Mitigated
7,010
4,010
Healing
4,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
927
120
88
1,196
3,950
2,290
0
386
3,390
6,192
0
L
Serqet
AndresBM
Serqet
2,519
646
0
240
3,653
1,254
0
242
3,411
0
17,076
W
Kukulkan
Donits
Kukulkan
744
45
0
436
1,943
553
0
791
1,152
21,760
603
L
Charon
0
0
0
0
0
0
0
0
0
0
0
W
Hercules
IRezik
Hercules
2,199
927
0
946
4,012
1,531
0
703
3,135
0
17,190
L
Osiris
Qccaanu
Osiris
3,730
1,177
0
1,850
4,397
3,088
0
59
4,338
0
24,811
L
Ix Chel
Reeperd
Ix Chel
1,880
221
185
679
2,058
506
0
764
1,294
16,847
0
L
Medusa
Restted
Medusa
4,210
1,208
0
1,056
3,510
892
0
665
2,845
0
15,912
W
1,030
403
0
705
2,933
694
0
0
2,826
0
12,444
W
Cu Chulainn
krustykrack
Cu Chulainn
2,007
492
0
1,414
5,962
1,942
0
0
5,550
360
14,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,027
Gold Earned
18,108
117
Minions Killed
137
0
Camps Cleared
0
494,750
Distance Traveled
564,223
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
3,666
733
12
2
0
113,582
0
L
Serqet
3,974
795
35
7
0
143,159
0
W
Kukulkan
3,979
796
47
9
0
101,866
0
L
Charon
2,505
501
0
0
0
7,788
0
W
Hercules
3,678
736
35
7
0
135,750
0
L
Osiris
4,483
897
39
8
0
117,663
0
L
Ix Chel
3,562
712
28
6
0
107,744
2
L
Medusa
3,503
701
15
3
0
118,396
0
W
Skadi
3,491
698
18
4
0
104,462
0
W
Cu Chulainn
3,294
659
25
5
0
108,563
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role