Player Matchup

Bacchus
Bacchus
Gold V
Clannishflame9
Bacchus
Gold V
Level 116
God Stats
22W - 14L
1,615 SR
Queue Stats
154W - 170L
1,293 MMR
Party 1
Ah Puch
Ah Puch
Gold II
FeraMx3452
Ah Puch
Gold II
Level 186
God Stats
54W - 45L
1,572 SR
Queue Stats
979W - 1,002L
1,457 MMR
Solo
Osiris
Osiris
Gold III
Qccaanu
Osiris
Gold III
Level 157
God Stats
11W - 11L
1,514 SR
Queue Stats
54W - 53L
1,436 MMR
Solo
The Morrigan
The Morrigan
Gold IV
death_bound_007
The Morrigan
Gold IV
Level 61
God Stats
5W - 1L
1,738 SR
Queue Stats
23W - 20L
1,478 MMR
Solo
Danzaburou
Danzaburou
Gold II
xxTrex1218xx
Danzaburou
Gold II
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 105L
1,543 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 128
1,588 SR
1,441 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,558 SR
1,439 MMR
Chaac
Chaac
Gold II
PharaohsDream
Chaac
Gold II
Level 171
God Stats
9W - 8L
1,631 SR
Queue Stats
186W - 186L
1,479 MMR
Solo
Rama
Rama
Gold III
Pwnage983
Rama
Gold III
Level 109
God Stats
4W - 3L
1,413 SR
Queue Stats
53W - 59L
1,466 MMR
Solo
Ganesha
Ganesha
Gold V
XHerculesSenpaiX
Ganesha
Gold V
Level 244
God Stats
4W - 6L
1,429 SR
Queue Stats
507W - 520L
1,377 MMR
Solo
Ra
Ra
Gold IV
jay_B2raw
Ra
Gold IV
Level 149
God Stats
3W - 3L
1,634 SR
Queue Stats
412W - 419L
1,491 MMR
Solo
Lancelot
Lancelot
Gold IV
monkcay
Lancelot
Gold IV
Level 58
God Stats
20W - 19L
1,684 SR
Queue Stats
49W - 52L
1,385 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 2
8,041
503
4,013
11,425
10,201
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Puch
FeraMx3452
Ah Puch
15
4 / 3 / 6
9,645
603
9,928
10,881
3,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
Qccaanu
Osiris
15
4 / 1 / 9
9,644
603
10,940
15,739
17,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

The Morrigan
death_bound_007
The Morrigan
16
6 / 3 / 4
9,311
582
9,805
11,240
3,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
xxTrex1218xx
Danzaburou
16
1 / 1 / 2
9,873
617
5,802
4,746
1,464
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
KaliHeraAo KuangKumbhakarna

VS

Bans
PeleAphroditeNikeCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 0
6,415
401
985
4,606
1,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Rama
14
0 / 2 / 4
7,843
490
5,661
9,294
3,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 5 / 8
7,497
469
4,680
17,841
15,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

16
4 / 1 / 2
8,981
561
9,753
8,703
3,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
monkcay
Lancelot
13
5 / 5 / 3
8,226
514
11,079
13,241
5,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
27
16
Kills
10
10
Deaths
16
23
Assists
17
Player
Kills
Deaths
Assists
KDA
W
1
2
2
1
W
Ah Puch
FeraMx3452
Ah Puch
4
3
6
2.33
L
1
3
0
0.33
L
Rama
0
2
4
1
W
Osiris
Qccaanu
Osiris
4
1
9
8.5
L
0
5
8
0.8
W
The Morrigan
death_bound_007
The Morrigan
6
3
4
2.67
L
4
1
2
5
L
Lancelot
monkcay
Lancelot
5
5
3
1.3
W
Danzaburou
xxTrex1218xx
Danzaburou
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,488
Damage
32,158
54,031
Taken
53,685
35,766
Mitigated
29,666
16,413
Healing
12,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,013
1,052
0
3,048
11,425
10,201
429
2,422
8,789
15,242
938
W
Ah Puch
FeraMx3452
Ah Puch
9,928
212
0
3,228
10,881
3,262
0
2,518
8,191
68,653
1,059
L
985
87
0
1,335
4,606
1,427
0
350
4,044
0
13,652
L
Rama
5,661
4,426
0
3,515
9,294
3,394
0
3,044
6,078
0
64,214
W
Osiris
Qccaanu
Osiris
10,940
2,111
0
3,458
15,739
17,266
705
3,456
11,899
0
60,516
L
4,680
352
0
2,395
17,841
15,957
0
8,166
9,313
16,416
0
W
The Morrigan
death_bound_007
The Morrigan
9,805
1,890
0
4,675
11,240
3,573
138
3,289
7,623
78,296
0
L
9,753
342
1,490
2,527
8,703
3,179
0
4,499
4,031
83,799
1,703
L
Lancelot
monkcay
Lancelot
11,079
1,970
0
780
13,241
5,709
0
7,475
5,726
0
47,706
W
Danzaburou
xxTrex1218xx
Danzaburou
5,802
2,210
0
2,004
4,746
1,464
3,041
1,313
3,265
0
90,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,514
Gold Earned
38,962
541
Minions Killed
424
0
Camps Cleared
0
1,570,277
Distance Traveled
1,432,115
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,041
503
28
2
0
317,236
5
W
Ah Puch
9,645
603
125
8
0
323,559
8
L
Chaac
6,415
401
25
2
0
142,078
0
L
Rama
7,843
490
140
9
0
297,363
0
W
Osiris
9,644
603
105
7
0
339,624
4
L
Ganesha
7,497
469
4
0
0
280,858
5
W
The Morrigan
9,311
582
127
8
0
298,513
2
L
Ra
8,981
561
188
12
0
362,127
3
L
Lancelot
8,226
514
67
4
0
349,689
0
W
Danzaburou
9,873
617
156
10
0
291,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role