Player Matchup

Bakasura
Bakasura
Diamond II
jj170771
Bakasura
Diamond II
Level 66
God Stats
6W - 1L
1,796 SR
Queue Stats
109W - 75L
2,338 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 66
1,796 SR
2,338 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 262
1,468 SR
1,488 MMR
Zeus
Zeus
Gold V
KiviTrader
Zeus
Gold V
Level 262
God Stats
0W - 1L
1,468 SR
Queue Stats
14W - 20L
1,488 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
jj170771
Bakasura
15
4 / 1 / 0
9,523
1,058
6,318
9,731
5,435
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
BastetAh Muzen CabChronosUllrAnubis

VS

Bans
SkadiPoseidonCernunnosKaliHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 0
8,740
971
5,509
7,964
3,664
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
4
Kills
1
1
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Bakasura
jj170771
Bakasura
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,318
Damage
5,509
9,731
Taken
7,964
5,435
Mitigated
3,664
5,706
Healing
824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,509
955
0
824
7,964
3,664
0
172
6,474
46,977
0
W
Bakasura
jj170771
Bakasura
6,318
3,506
0
5,706
9,731
5,435
663
6,102
3,629
0
32,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,523
Gold Earned
8,740
95
Minions Killed
115
6
Camps Cleared
3
212,229
Distance Traveled
148,375
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,740
971
115
13
3
148,375
0
W
Bakasura
9,523
1,058
95
11
6
212,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role