Player Matchup

Sobek
Sobek
Gold IV
 
Sobek
Gold IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Silver I
Hëla
Mulan
Silver I
Level 157
God Stats
1W - 2L
1,872 SR
Queue Stats
37W - 34L
1,434 MMR
Solo
Neith
Neith
Gold V
JohnGolld
Neith
Gold V
Level 157
God Stats
5W - 8L
1,273 SR
Queue Stats
438W - 432L
1,293 MMR
Solo
Serqet
Serqet
Silver I
hadouchdanlegame
Serqet
Silver I
Level 173
God Stats
10W - 10L
1,516 SR
Queue Stats
908W - 938L
1,304 MMR
Solo
Zeus
Zeus
Gold V
布鲁斯老司机
Zeus
Gold V
Level 104
God Stats
9W - 6L
1,501 SR
Queue Stats
105W - 101L
1,435 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 147
1,532 SR
1,393 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 106
1,488 SR
1,453 MMR
Medusa
Medusa
Silver V
 
Medusa
Silver V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Gold IV
Chakblak
Amaterasu
Gold IV
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
102W - 116L
1,393 MMR
Solo
Tiamat
Tiamat
Silver III
Flynnbo52
Tiamat
Silver III
Level 66
God Stats
0W - 2L
1,202 SR
Queue Stats
11W - 11L
1,565 MMR
Party 1
Maui
Maui
Silver II
jimjamjamie02
Maui
Silver II
Level 69
God Stats
1W - 1L
1,653 SR
Queue Stats
8W - 11L
1,425 MMR
Party 1
Lancelot
Lancelot
Gold IV
kibogdb123
Lancelot
Gold IV
Level 108
God Stats
78W - 67L
1,588 SR
Queue Stats
383W - 389L
1,382 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
1 / 0 / 6
7,118
647
5,301
9,752
8,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mulan
Hëla
Mulan
10
1 / 3 / 1
6,511
592
4,625
9,236
3,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Neith
JohnGolld
Neith
11
2 / 1 / 3
6,656
605
6,021
7,192
2,359
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 1 / 2
6,977
634
3,617
8,399
3,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
5 / 0 / 0
8,031
730
6,209
4,692
1,501
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
KaliAo KuangThothAnubis

VS

Bans
BacchusCthulhuThanatosArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
0 / 4 / 1
5,009
455
6,065
8,936
2,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Amaterasu
Chakblak
Amaterasu
12
3 / 1 / 1
7,228
657
7,210
10,250
5,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
Flynnbo52
Tiamat
11
1 / 3 / 0
6,251
568
2,630
7,763
2,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 2 / 0
5,827
530
3,984
10,512
7,001
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lancelot
kibogdb123
Lancelot
3
0 / 0 / 0
3,920
356
208
826
179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
10
Kills
5
5
Deaths
10
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
0
6
4
L
Medusa
 
Medusa
0
4
1
0.13
L
Amaterasu
Chakblak
Amaterasu
3
1
1
3.5
L
Tiamat
Flynnbo52
Tiamat
1
3
0
0.33
W
Mulan
Hëla
Mulan
1
3
1
0.5
W
Neith
JohnGolld
Neith
2
1
3
3.5
W
1
1
2
2
L
1
2
0
0.5
L
Lancelot
kibogdb123
Lancelot
0
0
0
0
W
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,773
Damage
20,097
39,271
Taken
38,287
19,509
Mitigated
18,000
15,636
Healing
11,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
5,301
538
0
4,088
9,752
8,537
0
1,608
8,144
22,136
3,369
L
Medusa
 
Medusa
6,065
1,827
0
1,648
8,936
2,827
0
3,301
5,521
0
30,562
L
Amaterasu
Chakblak
Amaterasu
7,210
2,423
0
4,891
10,250
5,346
0
0
9,760
0
50,204
L
Tiamat
Flynnbo52
Tiamat
2,630
63
0
1,015
7,763
2,647
0
3,470
4,053
33,052
1,399
W
Mulan
Hëla
Mulan
4,625
1,009
0
3,676
9,236
3,798
0
471
8,370
0
37,656
W
Neith
JohnGolld
Neith
6,021
2,553
0
3,914
7,192
2,359
896
2,376
4,816
0
44,055
W
3,617
710
0
1,037
8,399
3,314
0
762
7,541
0
62,030
L
3,984
1,163
1,479
2,078
10,512
7,001
0
4,349
6,163
25,442
0
L
Lancelot
kibogdb123
Lancelot
208
0
0
258
826
179
0
161
665
0
3,189
W
6,209
748
0
2,921
4,692
1,501
344
1,633
3,059
61,608
1,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,293
Gold Earned
28,235
420
Minions Killed
268
0
Camps Cleared
0
1,241,254
Distance Traveled
930,813
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,118
647
52
5
0
236,276
2
L
Medusa
5,009
455
46
4
0
222,411
2
L
Amaterasu
7,228
657
91
8
0
217,127
4
L
Tiamat
6,251
568
84
8
0
218,829
0
W
Mulan
6,511
592
81
7
0
233,856
4
W
Neith
6,656
605
63
6
0
233,130
0
W
Serqet
6,977
634
106
10
0
298,321
0
L
Maui
5,827
530
36
3
0
225,359
1
L
Lancelot
3,920
356
11
1
0
47,087
0
W
Zeus
8,031
730
118
11
0
239,671
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role