Player Matchup

Nut
Nut
Shepherd5962
Nut
Level 165
God Stats
51W - 44L
1,534 SR
Queue Stats
680W - 675L
1,475 Elo+
Solo
Jormungandr
Jormungandr
TacoTony
Jormungandr
Level 151
God Stats
29W - 20L
1,564 SR
Queue Stats
398W - 369L
1,516 Elo+
Solo
Artio
Artio
Theodoreann
Artio
Level 154
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 41L
1,616 Elo+
Solo
Ne Zha
Ne Zha
TimpyPimpy
Ne Zha
Level 144
God Stats
12W - 4L
1,701 SR
Queue Stats
73W - 60L
1,528 Elo+
Solo
Aphrodite
Aphrodite
l SUUBUWU l
Aphrodite
Level 152
God Stats
52W - 37L
1,585 SR
Queue Stats
207W - 202L
1,523 Elo+
Solo
Team Averages
Level 153
1,577 SR
1,532 Elo+

VS

Team Averages
Level 148
1,424 SR
1,510 Elo+
Vamana
Vamana
AtariS Better91
Vamana
Level 154
God Stats
2W - 7L
1,316 SR
Queue Stats
107W - 127L
1,512 Elo+
Solo
Nu Wa
Nu Wa
Kynd
Nu Wa
Level 127
God Stats
65W - 52L
1,562 SR
Queue Stats
310W - 286L
1,458 Elo+
Solo
Sylvanus
Sylvanus
Parzevel
Sylvanus
Level 108
God Stats
12W - 9L
1,616 SR
Queue Stats
73W - 56L
1,535 Elo+
Solo
Charybdis
Charybdis
g0yokunomajo
Charybdis
Level 201
God Stats
6W - 6L
1,319 SR
Queue Stats
198W - 176L
1,564 Elo+
Solo
Thanatos
Thanatos
honghuang
Thanatos
Level 149
God Stats
1W - 5L
1,307 SR
Queue Stats
189W - 187L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 1
7,791
487
4,906
13,220
3,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
TacoTony
Jormungandr
15
2 / 0 / 5
9,580
599
7,561
5,765
4,564
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
3 / 0 / 4
8,315
520
11,937
24,644
19,116
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ne Zha
TimpyPimpy
Ne Zha
16
4 / 0 / 2
8,702
544
6,041
13,390
5,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Aphrodite
l SUUBUWU l
Aphrodite
15
6 / 1 / 3
9,333
583
6,871
11,083
3,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
4,790
299
445
1,037
336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
Kynd
Nu Wa
13
2 / 6 / 0
8,027
502
13,680
10,566
2,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
Parzevel
Sylvanus
13
0 / 2 / 3
7,729
483
6,174
13,429
9,346
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Charybdis
g0yokunomajo
Charybdis
14
3 / 1 / 1
8,667
542
15,189
12,466
4,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thanatos
honghuang
Thanatos
12
2 / 5 / 1
6,804
425
6,793
14,773
5,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
15
Kills
7
7
Deaths
15
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Nu Wa
Kynd
Nu Wa
2
6
0
0.33
L
Sylvanus
Parzevel
Sylvanus
0
2
3
0.75
W
0
6
1
0.08
W
Jormungandr
TacoTony
Jormungandr
2
0
5
4.5
W
3
0
4
5
W
Ne Zha
TimpyPimpy
Ne Zha
4
0
2
5
L
Charybdis
g0yokunomajo
Charybdis
3
1
1
3.5
L
Thanatos
honghuang
Thanatos
2
5
1
0.5
W
Aphrodite
l SUUBUWU l
Aphrodite
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,316
Damage
42,281
68,102
Taken
52,271
36,535
Mitigated
21,755
37,315
Healing
20,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
445
343
0
318
1,037
336
0
344
693
0
3,645
L
Nu Wa
Kynd
Nu Wa
13,680
4,403
0
1,668
10,566
2,522
0
6,040
4,526
54,476
2,266
L
Sylvanus
Parzevel
Sylvanus
6,174
1,077
849
4,160
13,429
9,346
114
6,001
7,428
34,226
1,372
W
4,906
2,972
0
3,976
13,220
3,747
190
3,568
9,534
0
57,492
W
Jormungandr
TacoTony
Jormungandr
7,561
1,721
0
2,701
5,765
4,564
489
1,688
3,941
63,429
2,678
W
11,937
1,377
3,727
10,298
24,644
19,116
0
5,348
19,029
35,276
0
W
Ne Zha
TimpyPimpy
Ne Zha
6,041
1,686
0
4,206
13,390
5,441
0
3,653
9,541
0
72,316
L
Charybdis
g0yokunomajo
Charybdis
15,189
6,572
0
5,857
12,466
4,499
519
6,625
5,841
0
82,598
L
Thanatos
honghuang
Thanatos
6,793
967
0
8,123
14,773
5,052
0
7,064
7,709
0
53,978
W
Aphrodite
l SUUBUWU l
Aphrodite
6,871
804
5,604
6,803
11,083
3,667
0
5,012
5,634
68,462
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,721
Gold Earned
36,017
498
Minions Killed
379
0
Camps Cleared
0
1,594,652
Distance Traveled
1,212,925
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
4,790
299
7
0
0
22,238
0
L
Nu Wa
8,027
502
100
6
0
280,393
0
L
Sylvanus
7,729
483
56
4
0
295,370
2
W
Nut
7,791
487
105
7
0
270,690
0
W
Jormungandr
9,580
599
114
7
0
271,557
0
W
Artio
8,315
520
38
2
0
356,858
2
W
Ne Zha
8,702
544
116
7
0
382,265
0
L
Charybdis
8,667
542
140
9
0
303,201
0
L
Thanatos
6,804
425
76
5
0
311,723
3
W
Aphrodite
9,333
583
125
8
0
313,282
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role