Player Matchup

Geb
Geb
Dragovala
Geb
Level 158
God Stats
2W - 6L
1,348 SR
Queue Stats
328W - 316L
1,515 Elo+
Solo
Ymir
Ymir
Fatheredrelic56
Ymir
Level 47
God Stats
7W - 6L
1,600 SR
Queue Stats
54W - 80L
1,414 Elo+
Solo
Poseidon
Poseidon
Fre1zoR
Poseidon
Level 7
God Stats
0W - 2L
1,230 SR
Queue Stats
6W - 8L
1,319 Elo+
Party 2
Cupid
Cupid
SteokaPe
Cupid
Level 62
God Stats
3W - 2L
1,699 SR
Queue Stats
68W - 84L
1,375 Elo+
Party 2
Arachne
Arachne
juanfr1
Arachne
Level 186
God Stats
14W - 17L
1,519 SR
Queue Stats
389W - 389L
1,497 Elo+
Solo
Team Averages
Level 92
1,479 SR
1,424 Elo+

VS

Team Averages
Level 97
1,473 SR
1,495 Elo+
Osiris
Osiris
 
Osiris
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Ansred
Danzaburou
Level 129
God Stats
2W - 0L
1,163 SR
Queue Stats
46W - 52L
1,462 Elo+
Solo
Tiamat
Tiamat
Bigggor
Tiamat
Level 69
God Stats
18W - 12L
1,573 SR
Queue Stats
107W - 87L
1,534 Elo+
Party 1
Fenrir
Fenrir
Mowwglii
Fenrir
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 15L
1,444 Elo+
Solo
Jormungandr
Jormungandr
Steiv
Jormungandr
Level 33
God Stats
37W - 25L
1,627 SR
Queue Stats
55W - 44L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
6,725
448
3,464
12,936
7,068
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
2 / 6 / 1
8,068
538
6,124
13,136
8,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Poseidon
Fre1zoR
Poseidon
12
0 / 6 / 1
6,794
453
3,773
9,697
1,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cupid
SteokaPe
Cupid
14
3 / 3 / 1
8,114
541
9,667
8,245
2,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
juanfr1
Arachne
13
2 / 0 / 2
7,151
477
5,609
10,470
2,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
7 / 3 / 2
9,444
630
12,584
14,207
7,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
Ansred
Danzaburou
14
3 / 1 / 1
8,106
540
6,197
9,074
3,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Bigggor
Tiamat
16
6 / 0 / 1
9,543
636
11,407
9,424
5,351
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Mowwglii
Fenrir
7
0 / 0 / 1
5,550
370
1,558
4,977
1,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
Steiv
Jormungandr
12
1 / 3 / 5
7,344
490
5,561
10,441
8,588
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
7
Kills
17
17
Deaths
7
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
7
3
2
2.67
W
Danzaburou
Ansred
Danzaburou
3
1
1
3.5
W
Tiamat
Bigggor
Tiamat
6
0
1
6.5
L
0
2
2
0.5
L
2
6
1
0.42
L
Poseidon
Fre1zoR
Poseidon
0
6
1
0.08
W
Fenrir
Mowwglii
Fenrir
0
0
1
0.5
W
Jormungandr
Steiv
Jormungandr
1
3
5
1.17
L
Cupid
SteokaPe
Cupid
3
3
1
1.17
L
Arachne
juanfr1
Arachne
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,637
Damage
37,307
54,484
Taken
48,123
23,441
Mitigated
27,115
16,329
Healing
19,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
12,584
7,128
0
7,802
14,207
7,859
457
5,464
8,083
0
63,017
W
Danzaburou
Ansred
Danzaburou
6,197
2,760
0
3,924
9,074
3,659
626
972
8,102
0
57,861
W
Tiamat
Bigggor
Tiamat
11,407
779
0
4,501
9,424
5,351
0
4,008
5,416
78,244
1,909
L
3,464
352
0
1,991
12,936
7,068
165
4,666
8,270
27,204
2,567
L
6,124
2,137
0
3,577
13,136
8,931
0
0
13,136
42,636
0
L
Poseidon
Fre1zoR
Poseidon
3,773
786
0
855
9,697
1,770
235
6,639
3,058
45,016
0
W
Fenrir
Mowwglii
Fenrir
1,558
635
0
1,549
4,977
1,658
0
652
4,325
0
20,073
W
Jormungandr
Steiv
Jormungandr
5,561
1,012
0
2,054
10,441
8,588
0
1,545
8,896
26,468
0
L
Cupid
SteokaPe
Cupid
9,667
6,124
28
3,548
8,245
2,722
439
1,667
6,578
0
53,451
L
Arachne
juanfr1
Arachne
5,609
3,647
0
6,330
10,470
2,950
0
3,822
6,648
0
57,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,852
Gold Earned
39,987
391
Minions Killed
416
0
Camps Cleared
0
1,403,672
Distance Traveled
1,248,272
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,444
630
104
7
0
275,127
0
W
Danzaburou
8,106
540
84
6
0
249,578
0
W
Tiamat
9,543
636
147
10
0
295,524
0
L
Geb
6,725
448
39
3
0
295,644
0
L
Ymir
8,068
538
89
6
0
221,847
0
L
Poseidon
6,794
453
78
5
0
279,668
0
W
Fenrir
5,550
370
36
2
0
146,110
0
W
Jormungandr
7,344
490
45
3
0
281,933
5
L
Cupid
8,114
541
103
7
0
284,088
0
L
Arachne
7,151
477
82
5
0
322,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role