Player Matchup

Ah Puch
Ah Puch
HORRIBELSNIPER
Ah Puch
Level 105
God Stats
4W - 6L
1,400 SR
Queue Stats
215W - 205L
1,462 Elo+
Party 2
Cerberus
Cerberus
ICUB4UC ME 2872
Cerberus
Level 125
God Stats
1W - 3L
1,301 SR
Queue Stats
120W - 112L
1,502 Elo+
Solo
Artemis
Artemis
ObsurdLock
Artemis
Level 127
God Stats
29W - 18L
1,593 SR
Queue Stats
88W - 101L
1,492 Elo+
Party 2
Jormungandr
Jormungandr
WakefulGinger
Jormungandr
Level 125
God Stats
11W - 13L
1,487 SR
Queue Stats
452W - 442L
1,443 Elo+
Solo
Pele
Pele
hi bollo
Pele
Level 48
God Stats
7W - 3L
1,648 SR
Queue Stats
70W - 99L
1,484 Elo+
Party 2
Team Averages
Level 106
1,486 SR
1,477 Elo+

VS

Team Averages
Level 66
1,473 SR
1,379 Elo+
Surtr
Surtr
AcidDragonLD
Surtr
Level 133
God Stats
1W - 1L
1,266 SR
Queue Stats
6W - 6L
1,561 Elo+
Solo
Janus
Janus
Jandroĭd
Janus
Level 101
God Stats
103W - 115L
1,479 SR
Queue Stats
108W - 121L
1,428 Elo+
Solo
Sobek
Sobek
Qxznn
Sobek
Level 26
God Stats
1W - 2L
1,704 SR
Queue Stats
12W - 31L
1,301 Elo+
Party 1
Medusa
Medusa
TheGhostJS602
Medusa
Level 25
God Stats
4W - 11L
1,417 SR
Queue Stats
12W - 31L
1,301 Elo+
Party 1
Zeus
Zeus
xLieReborn
Zeus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 30L
1,301 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 0
8,603
615
4,465
5,815
2,033
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
14
6 / 1 / 2
9,403
672
6,932
12,656
10,464
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
ObsurdLock
Artemis
15
9 / 1 / 3
8,877
634
14,814
7,703
2,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
WakefulGinger
Jormungandr
13
1 / 0 / 8
7,469
534
3,139
8,630
7,121
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Pele
15
5 / 2 / 2
8,359
597
5,849
9,443
2,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 1
7,653
547
8,787
13,118
6,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Janus
Jandroĭd
Janus
10
0 / 1 / 0
5,889
421
532
3,469
724
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sobek
Qxznn
Sobek
9
0 / 5 / 2
6,309
451
2,222
12,509
10,545
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
1 / 6 / 0
5,873
420
6,181
9,881
2,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

13
1 / 4 / 0
6,886
492
1,578
7,872
2,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
23
Kills
4
5
Deaths
23
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
W
2
1
0
2
W
Cerberus
6
1
2
7
L
Janus
Jandroĭd
Janus
0
1
0
0
W
Artemis
ObsurdLock
Artemis
9
1
3
10.5
L
Sobek
Qxznn
Sobek
0
5
2
0.2
L
1
6
0
0.17
W
Jormungandr
WakefulGinger
Jormungandr
1
0
8
5
W
Pele
5
2
2
3
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,199
Damage
19,300
44,247
Taken
46,849
25,414
Mitigated
23,245
19,460
Healing
7,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,787
3,166
0
2,260
13,118
6,868
0
7,350
5,768
965
35,451
W
4,465
274
0
2,407
5,815
2,033
1,266
1,334
4,233
61,966
2,957
W
Cerberus
6,932
528
0
6,038
12,656
10,464
0
645
11,348
66,781
993
L
Janus
Jandroĭd
Janus
532
0
0
561
3,469
724
0
864
2,605
28,116
0
W
Artemis
ObsurdLock
Artemis
14,814
8,060
0
5,078
7,703
2,836
1,148
1,027
6,630
0
69,465
L
Sobek
Qxznn
Sobek
2,222
226
0
1,672
12,509
10,545
0
3,155
9,354
10,366
2,159
L
6,181
1,951
0
1,371
9,881
2,929
0
540
9,341
0
35,370
W
Jormungandr
WakefulGinger
Jormungandr
3,139
369
0
1,053
8,630
7,121
230
990
7,640
36,458
724
W
Pele
5,849
1,471
0
4,884
9,443
2,960
0
427
8,951
0
57,818
L
1,578
91
0
1,803
7,872
2,179
0
2,560
5,312
37,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,711
Gold Earned
32,610
552
Minions Killed
261
0
Camps Cleared
0
1,378,297
Distance Traveled
1,149,603
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,653
547
64
5
0
248,615
0
W
Ah Puch
8,603
615
120
9
0
272,443
0
W
Cerberus
9,403
672
167
12
0
240,070
4
L
Janus
5,889
421
48
3
0
121,485
0
W
Artemis
8,877
634
109
8
0
257,840
1
L
Sobek
6,309
451
15
1
0
264,967
5
L
Medusa
5,873
420
53
4
0
270,872
0
W
Jormungandr
7,469
534
57
4
0
251,539
0
W
Pele
8,359
597
99
7
0
356,405
0
L
Zeus
6,886
492
81
6
0
243,664
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role