Player Matchup

Ah Muzen Cab
Ah Muzen Cab
JagoArashi
Ah Muzen Cab
Level 32
God Stats
7W - 4L
1,281 SR
Queue Stats
66W - 78L
1,466 Elo+
Party 1
Anubis
Anubis
RavenHardt
Anubis
Level 82
God Stats
6W - 1L
1,500 SR
Queue Stats
99W - 100L
1,500 Elo+
Party 1
Horus
Horus
UnboundBerserker
Horus
Level 22
God Stats
4W - 2L
1,792 SR
Queue Stats
60W - 53L
1,529 Elo+
Party 1
Team Averages
Level 45
1,524 SR
1,498 Elo+

VS

Team Averages
Level 66
1,541 SR
1,434 Elo+
Kuzenbo
Kuzenbo
Aepoch333
Kuzenbo
Level 104
God Stats
7W - 20L
1,409 SR
Queue Stats
28W - 107L
1,250 Elo+
Solo
Ao Kuang
Ao Kuang
RealMeatballMan
Ao Kuang
Level 29
God Stats
17W - 15L
1,576 SR
Queue Stats
54W - 81L
1,479 Elo+
Party 2
Discordia
Discordia
nM Crack
Discordia
Level 66
God Stats
72W - 49L
1,636 SR
Queue Stats
173W - 172L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
JagoArashi
Ah Muzen Cab
18
4 / 4 / 13
12,552
897
14,371
14,294
6,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
RavenHardt
Anubis
20
16 / 3 / 6
15,094
1,078
22,258
15,614
9,776
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

18
3 / 4 / 16
12,158
868
7,004
15,736
15,342
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Aepoch333
Kuzenbo
15
0 / 5 / 7
10,061
719
7,838
20,216
29,159
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ao Kuang
15
6 / 10 / 2
10,754
768
7,371
16,575
4,098
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Discordia
nM Crack
Discordia
18
5 / 8 / 2
11,887
849
13,356
12,862
3,697
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
22
23
Kills
11
11
Deaths
23
35
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Aepoch333
Kuzenbo
0
5
7
0.7
W
Ah Muzen Cab
JagoArashi
Ah Muzen Cab
4
4
13
2.63
W
Anubis
RavenHardt
Anubis
16
3
6
6.33
L
Ao Kuang
6
10
2
0.7
W
3
4
16
2.75
L
Discordia
nM Crack
Discordia
5
8
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,633
Damage
28,565
45,644
Taken
49,653
31,498
Mitigated
36,954
20,700
Healing
3,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Aepoch333
Kuzenbo
7,838
1,263
0
413
20,216
29,159
0
7,471
12,621
21,534
1,092
W
Ah Muzen Cab
JagoArashi
Ah Muzen Cab
14,371
9,523
0
647
14,294
6,380
2,093
9,187
5,107
0
50,797
W
Anubis
RavenHardt
Anubis
22,258
1,585
0
8,359
15,614
9,776
1,373
11,368
4,246
72,477
0
L
Ao Kuang
7,371
1,534
0
2,754
16,575
4,098
0
8,295
8,128
20,911
0
W
7,004
3,122
4,965
6,729
15,736
15,342
355
7,539
7,799
0
16,098
L
Discordia
nM Crack
Discordia
13,356
247
0
470
12,862
3,697
0
6,059
6,550
44,552
455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,804
Gold Earned
32,702
193
Minions Killed
112
0
Camps Cleared
0
754,504
Distance Traveled
639,921
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
10,061
719
22
2
0
261,157
10
W
Ah Muzen Cab
12,552
897
81
6
0
235,245
0
W
Anubis
15,094
1,078
96
7
0
233,299
0
L
Ao Kuang
10,754
768
27
2
0
164,074
0
W
Horus
12,158
868
16
1
0
285,960
1
L
Discordia
11,887
849
63
5
0
214,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role