Player Matchup

He Bo
He Bo
 
He Bo
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
HARATHESNIPER
Nike
Level 142
God Stats
20W - 5L
1,773 SR
Queue Stats
423W - 385L
1,471 Elo+
Party 1
Danzaburou
Danzaburou
Shaibana
Danzaburou
Level 155
God Stats
1W - 5L
1,190 SR
Queue Stats
91W - 117L
1,403 Elo+
Solo
Medusa
Medusa
SpiritOfTheAge
Medusa
Level 149
God Stats
2W - 4L
1,255 SR
Queue Stats
104W - 152L
1,404 Elo+
Party 1
Team Averages
Level 145
1,444 SR
1,456 Elo+

VS

Team Averages
Level 88
1,421 SR
1,414 Elo+
Chiron
Chiron
 
Chiron
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
Disturb81
Agni
Level 48
God Stats
0W - 1L
1,361 SR
Queue Stats
53W - 56L
1,470 Elo+
Party 2
Neith
Neith
Er_PeSk_dRO
Neith
Level 97
God Stats
1W - 1L
1,246 SR
Queue Stats
16W - 20L
1,187 Elo+
Solo
Izanami
Izanami
ramifarouk2901
Izanami
Level 59
God Stats
2W - 3L
1,500 SR
Queue Stats
25W - 33L
1,499 Elo+
Solo
Fenrir
Fenrir
zZzFuy
Fenrir
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
316W - 306L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
4 / 2 / 2
6,992
1,398
4,406
3,497
1,095
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
 
Ymir
11
0 / 2 / 3
6,501
1,300
579
5,623
3,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

12
4 / 3 / 6
7,178
1,436
5,663
8,233
5,724
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
Shaibana
Danzaburou
12
2 / 1 / 3
6,743
1,349
1,769
2,769
842
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

11
2 / 2 / 4
6,531
1,306
3,364
4,411
1,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
10
2 / 3 / 4
5,756
1,151
2,140
3,904
1,201
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Agni
10
2 / 3 / 2
5,562
1,112
3,584
3,738
1,221
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

11
2 / 2 / 4
5,549
1,110
2,781
4,371
1,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

11
2 / 4 / 3
5,384
1,077
3,534
4,709
1,629
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
zZzFuy
Fenrir
1
0 / 0 / 0
1,384
277
0
0
0

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
21
12
Kills
8
10
Deaths
12
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
4
2
2
2.5
W
Ymir
 
Ymir
0
2
3
0.75
L
Chiron
 
Chiron
2
3
4
1.33
L
Agni
2
3
2
1
L
2
2
4
2
W
4
3
6
2.33
W
Danzaburou
Shaibana
Danzaburou
2
1
3
3.5
W
2
2
4
2
L
2
4
3
0.88
L
Fenrir
zZzFuy
Fenrir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,781
Damage
12,039
24,533
Taken
16,722
12,365
Mitigated
5,637
5,108
Healing
2,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
4,406
83
774
641
3,497
1,095
0
244
3,253
8,350
36
W
Ymir
 
Ymir
579
150
0
276
5,623
3,163
160
455
5,168
5,557
813
L
Chiron
 
Chiron
2,140
799
234
541
3,904
1,201
0
1,892
2,012
0
5,849
L
Agni
3,584
181
9
476
3,738
1,221
0
1,210
2,528
8,731
0
L
2,781
628
87
631
4,371
1,586
0
877
3,494
0
7,356
W
5,663
350
94
1,446
8,233
5,724
109
1,799
6,434
1,343
12,225
W
Danzaburou
Shaibana
Danzaburou
1,769
425
209
624
2,769
842
2,067
490
2,279
0
10,933
W
3,364
1,160
193
851
4,411
1,541
1,641
596
3,815
0
6,345
L
3,534
2,498
127
79
4,709
1,629
0
1,423
3,286
0
6,182
L
Fenrir
zZzFuy
Fenrir
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,945
Gold Earned
23,635
63
Minions Killed
32
0
Camps Cleared
0
530,220
Distance Traveled
342,477
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,992
1,398
6
1
0
112,489
0
W
Ymir
6,501
1,300
15
3
0
109,001
0
L
Chiron
5,756
1,151
5
1
0
70,685
0
L
Agni
5,562
1,112
12
2
0
91,594
0
L
Neith
5,549
1,110
9
2
0
84,357
0
W
Nike
7,178
1,436
6
1
0
104,069
0
W
Danzaburou
6,743
1,349
27
5
0
91,994
0
W
Medusa
6,531
1,306
9
2
0
112,667
0
L
Izanami
5,384
1,077
6
1
0
95,841
0
L
Fenrir
1,384
277
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role