Player Matchup

Horus
Horus
A Moist Shark
Horus
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
161W - 212L
1,452 Elo+
Party 1
Nut
Nut
Casaru666
Nut
Level 145
God Stats
2W - 4L
1,318 SR
Queue Stats
6W - 7L
1,380 Elo+
Party 1
Janus
Janus
RyuNora
Janus
Level 149
God Stats
13W - 24L
1,394 SR
Queue Stats
293W - 470L
1,511 Elo+
Party 1
Ravana
Ravana
i LockUpCxmp
Ravana
Level 141
God Stats
3W - 0L
1,709 SR
Queue Stats
111W - 139L
1,505 Elo+
Party 1
Cabrakan
Cabrakan
kiqai
Cabrakan
Level 138
God Stats
8W - 2L
1,752 SR
Queue Stats
319W - 257L
1,605 Elo+
Solo
Team Averages
Level 146
1,535 SR
1,491 Elo+

VS

Team Averages
Level 141
1,592 SR
1,571 Elo+
Xbalanque
Xbalanque
Bongory
Xbalanque
Level 105
God Stats
7W - 2L
1,710 SR
Queue Stats
580W - 541L
1,578 Elo+
Solo
Cthulhu
Cthulhu
HauntingMoon20
Cthulhu
Level 157
God Stats
27W - 24L
1,607 SR
Queue Stats
326W - 323L
1,539 Elo+
Solo
Da Ji
Da Ji
Nxrukamii
Da Ji
Level 155
God Stats
0W - 1L
1,317 SR
Queue Stats
46W - 26L
1,626 Elo+
Solo
He Bo
He Bo
Teleleste
He Bo
Level 145
God Stats
5W - 7L
1,777 SR
Queue Stats
241W - 214L
1,551 Elo+
Solo
Fenrir
Fenrir
TwistedKombat_
Fenrir
Level 143
God Stats
4W - 3L
1,549 SR
Queue Stats
263W - 300L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
5 / 1 / 3
6,340
634
4,264
6,641
3,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 4 / 5
5,646
565
4,422
7,384
1,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
RyuNora
Janus
13
3 / 0 / 2
7,221
722
3,526
4,665
1,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
11
7 / 1 / 1
6,317
632
5,837
4,971
1,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cabrakan
kiqai
Cabrakan
12
1 / 1 / 1
6,858
686
6,730
8,169
5,314
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Bongory
Xbalanque
10
2 / 4 / 2
5,710
571
5,124
6,688
1,631
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 1 / 0
5,907
591
4,896
10,002
6,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Da Ji
Nxrukamii
Da Ji
9
3 / 3 / 1
5,470
547
4,516
8,290
2,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

He Bo
Teleleste
He Bo
10
1 / 5 / 0
5,434
543
3,580
6,858
1,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

3
0 / 3 / 1
4,088
409
2,085
4,188
1,788
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
16
Kills
7
7
Deaths
16
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
1
3
6.5
L
Xbalanque
Bongory
Xbalanque
2
4
2
0.75
W
0
4
5
0.63
L
1
1
0
1
L
Da Ji
Nxrukamii
Da Ji
3
3
1
1.17
W
Janus
RyuNora
Janus
3
0
2
4
L
He Bo
Teleleste
He Bo
1
5
0
0.2
L
0
3
1
0.17
W
Ravana
7
1
1
7.5
W
Cabrakan
kiqai
Cabrakan
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,779
Damage
20,201
31,830
Taken
36,026
14,131
Mitigated
14,091
10,716
Healing
9,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,264
1,766
262
2,880
6,641
3,845
0
0
6,641
0
16,015
L
Xbalanque
Bongory
Xbalanque
5,124
2,943
0
2,298
6,688
1,631
0
0
6,688
0
31,455
W
4,422
2,686
0
2,616
7,384
1,866
0
0
7,384
0
33,839
L
4,896
726
0
2,765
10,002
6,633
0
5,914
4,088
38,840
0
L
Da Ji
Nxrukamii
Da Ji
4,516
646
0
2,492
8,290
2,343
23
748
7,502
0
30,407
W
Janus
RyuNora
Janus
3,526
206
0
660
4,665
1,143
0
2,714
1,649
54,424
1,199
L
He Bo
Teleleste
He Bo
3,580
118
0
946
6,858
1,696
0
2,947
3,663
31,221
0
L
2,085
757
0
1,345
4,188
1,788
0
0
4,188
0
5,007
W
Ravana
5,837
2,035
0
746
4,971
1,963
0
627
4,299
0
45,900
W
Cabrakan
kiqai
Cabrakan
6,730
1,162
0
3,552
8,169
5,314
0
4,788
3,381
47,839
2,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,382
Gold Earned
26,609
366
Minions Killed
265
0
Camps Cleared
0
1,076,976
Distance Traveled
935,347
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,340
634
25
3
0
214,828
0
L
Xbalanque
5,710
571
57
6
0
197,128
0
W
Nut
5,646
565
57
6
0
189,628
0
L
Cthulhu
5,907
591
80
8
0
179,531
0
L
Da Ji
5,470
547
59
6
0
242,103
0
W
Janus
7,221
722
122
12
0
245,588
2
L
He Bo
5,434
543
65
7
0
198,173
2
L
Fenrir
4,088
409
4
0
0
118,412
2
W
Ravana
6,317
632
74
7
0
246,045
0
W
Cabrakan
6,858
686
88
9
0
180,887
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role