Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
Adigg
Ullr
Level 254
God Stats
1W - 0L
1,883 SR
Queue Stats
127W - 38L
1,792 Elo+
Party 1
Sobek
Sobek
Brehend
Sobek
Level 224
God Stats
2W - 2L
1,612 SR
Queue Stats
110W - 116L
1,583 Elo+
Party 1
Thor
Thor
ElGordoPedazo
Thor
Level 322
God Stats
1W - 3L
1,522 SR
Queue Stats
47W - 53L
1,473 Elo+
Party 1
Ix Chel
Ix Chel
Qsason
Ix Chel
Level 175
God Stats
33W - 26L
1,727 SR
Queue Stats
302W - 188L
1,698 Elo+
Party 1
Team Averages
Level 226
1,649 SR
1,609 Elo+

VS

Team Averages
Level 106
1,448 SR
1,488 Elo+
Rama
Rama
 
Rama
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
MileiCuliadazo
Izanami
Level 58
God Stats
1W - 2L
1,421 SR
Queue Stats
38W - 43L
1,502 Elo+
Solo
Pele
Pele
ZzPvPzZ
Pele
Level 63
God Stats
2W - 4L
1,500 SR
Queue Stats
48W - 55L
1,472 Elo+
Solo
Ares
Ares
undermeso
Ares
Level 99
God Stats
1W - 5L
1,312 SR
Queue Stats
276W - 291L
1,429 Elo+
Solo
Janus
Janus
xpermaPlatinado
Janus
Level 159
God Stats
151W - 147L
1,510 SR
Queue Stats
523W - 492L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
4 / 1 / 8
7,020
1,404
7,558
5,068
1,690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ullr
Adigg
Ullr
12
6 / 3 / 7
7,680
1,536
5,821
6,180
1,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
Brehend
Sobek
12
1 / 0 / 11
6,539
1,308
6,506
4,485
2,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

11
2 / 2 / 9
6,450
1,290
5,355
4,461
1,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
Qsason
Ix Chel
12
5 / 2 / 9
7,334
1,467
8,105
5,632
1,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Team 1 Tickets

387

VS

Team 2 Tickets

273

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
1 / 2 / 4
6,069
1,214
2,807
6,936
2,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 6 / 4
6,357
1,271
4,526
10,848
3,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Pele
ZzPvPzZ
Pele
11
3 / 5 / 3
6,568
1,314
5,350
9,359
3,062
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ares
10
1 / 2 / 1
5,837
1,167
1,624
4,249
3,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
2 / 4 / 3
6,297
1,259
7,878
6,032
1,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
23
18
Kills
8
8
Deaths
19
44
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
4
1
8
8
L
Rama
 
Rama
1
2
4
1.5
W
Ullr
Adigg
Ullr
6
3
7
3.17
W
Sobek
Brehend
Sobek
1
0
11
6.5
W
2
2
9
3.25
L
1
6
4
0.5
W
Ix Chel
Qsason
Ix Chel
5
2
9
4.75
L
Pele
ZzPvPzZ
Pele
3
5
3
0.9
L
Ares
1
2
1
0.75
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,345
Damage
22,185
25,826
Taken
37,424
9,415
Mitigated
14,133
5,198
Healing
1,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
7,558
1,207
0
554
5,068
1,690
0
1,164
3,874
0
14,996
L
Rama
 
Rama
2,807
2,103
0
772
6,936
2,343
0
2,941
3,808
0
5,449
W
Ullr
Adigg
Ullr
5,821
2,370
0
301
6,180
1,898
0
1,822
4,198
0
18,004
W
Sobek
Brehend
Sobek
6,506
435
0
2,290
4,485
2,841
0
1,384
2,091
8,650
799
W
5,355
1,010
0
0
4,461
1,368
0
2,421
1,898
0
10,446
L
4,526
2,669
0
408
10,848
3,678
0
3,525
7,138
0
13,734
W
Ix Chel
Qsason
Ix Chel
8,105
1,139
1,076
977
5,632
1,618
0
2,109
3,339
14,780
0
L
Pele
ZzPvPzZ
Pele
5,350
1,249
0
215
9,359
3,062
0
3,137
5,920
0
10,291
L
Ares
1,624
121
0
213
4,249
3,156
0
1,321
2,735
2,852
0
L
7,878
191
0
0
6,032
1,894
0
2,227
3,645
20,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,023
Gold Earned
31,128
86
Minions Killed
75
4
Camps Cleared
3
548,629
Distance Traveled
438,688
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,020
1,404
30
6
1
115,153
0
L
Rama
6,069
1,214
9
2
1
95,178
0
W
Ullr
7,680
1,536
28
6
0
96,658
0
W
Sobek
6,539
1,308
13
3
1
116,521
0
W
Thor
6,450
1,290
7
1
2
107,004
0
L
Izanami
6,357
1,271
21
4
0
87,540
0
W
Ix Chel
7,334
1,467
8
2
0
113,293
0
L
Pele
6,568
1,314
12
2
2
113,368
0
L
Ares
5,837
1,167
2
0
0
52,087
0
L
Janus
6,297
1,259
31
6
0
90,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role