Player Matchup

Osiris
Osiris
 
Osiris
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
HSMxIgnertia
Anubis
Level 167
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 7L
1,624 Elo+
Party 1
Atlas
Atlas
Lumineon
Atlas
Level 164
God Stats
7W - 0L
2,045 SR
Queue Stats
155W - 6L
2,193 Elo+
Party 1
Chiron
Chiron
Mefistö
Chiron
Level 200
God Stats
2W - 0L
1,932 SR
Queue Stats
165W - 9L
2,134 Elo+
Party 1
Fenrir
Fenrir
whaaaaaaaaaat
Fenrir
Level 156
God Stats
7W - 0L
2,064 SR
Queue Stats
183W - 0L
2,390 Elo+
Party 1
Team Averages
Level 170
1,808 SR
1,968 Elo+

VS

Team Averages
Level 156
1,475 SR
1,542 Elo+
Izanami
Izanami
 
Izanami
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Aces8932
Arachne
Level 157
God Stats
8W - 16L
1,383 SR
Queue Stats
447W - 396L
1,554 Elo+
Party 2
Scylla
Scylla
DerpyTortuga
Scylla
Level 157
God Stats
17W - 8L
1,647 SR
Queue Stats
447W - 304L
1,590 Elo+
Party 2
Sylvanus
Sylvanus
RinceoirAero
Sylvanus
Level 155
God Stats
30W - 31L
1,547 SR
Queue Stats
395W - 349L
1,569 Elo+
Party 2
Sol
Sol
elmonsterito
Sol
Level 157
God Stats
1W - 5L
1,297 SR
Queue Stats
177W - 194L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
4 / 2 / 19
8,789
1,256
12,163
8,445
11,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
14
8 / 1 / 15
9,590
1,370
11,026
7,322
4,634
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
Lumineon
Atlas
15
5 / 0 / 22
9,238
1,320
12,208
11,184
10,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
Mefistö
Chiron
14
6 / 0 / 15
9,042
1,292
11,436
5,979
2,495
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
6 / 1 / 11
8,284
1,183
9,894
9,366
4,360
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Team 1 Tickets

373

VS

Team 2 Tickets

181

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
1 / 5 / 1
7,160
1,023
5,303
9,350
2,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
Aces8932
Arachne
12
1 / 7 / 2
7,095
1,014
5,048
14,227
5,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
12
0 / 2 / 3
6,877
982
6,392
8,183
2,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
RinceoirAero
Sylvanus
12
1 / 7 / 1
7,587
1,084
6,263
17,561
14,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 8 / 2
7,063
1,009
12,380
11,757
4,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
13
29
Kills
4
4
Deaths
29
82
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
4
2
19
6.75
L
Izanami
 
Izanami
1
5
1
0.3
L
Arachne
Aces8932
Arachne
1
7
2
0.29
L
Scylla
0
2
3
0.75
W
Anubis
8
1
15
15.5
W
Atlas
Lumineon
Atlas
5
0
22
16
W
Chiron
Mefistö
Chiron
6
0
15
13.5
L
Sylvanus
RinceoirAero
Sylvanus
1
7
1
0.21
L
1
8
2
0.25
W
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,727
Damage
35,386
42,296
Taken
61,078
33,381
Mitigated
29,258
11,205
Healing
5,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
12,163
2,380
0
919
8,445
11,131
0
4,354
4,091
382
20,727
L
Izanami
 
Izanami
5,303
3,107
0
589
9,350
2,691
0
3,467
5,545
0
18,529
L
Arachne
Aces8932
Arachne
5,048
3,913
0
1,276
14,227
5,480
0
4,022
9,879
0
14,746
L
Scylla
6,392
432
0
0
8,183
2,022
0
4,533
3,329
18,202
439
W
Anubis
11,026
1,919
0
3,614
7,322
4,634
0
4,064
3,258
33,286
0
W
Atlas
Lumineon
Atlas
12,208
3,432
0
3,247
11,184
10,761
0
8,020
3,164
18,622
0
W
Chiron
Mefistö
Chiron
11,436
3,466
787
1,572
5,979
2,495
0
2,726
2,617
0
26,639
L
Sylvanus
RinceoirAero
Sylvanus
6,263
491
1,153
2,469
17,561
14,800
0
6,746
10,289
10,963
0
L
12,380
4,189
0
392
11,757
4,265
0
3,878
7,600
19,922
1,350
W
9,894
3,352
0
1,066
9,366
4,360
0
5,002
4,364
0
19,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,943
Gold Earned
35,782
153
Minions Killed
98
6
Camps Cleared
5
678,120
Distance Traveled
574,845
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,789
1,256
23
3
0
144,013
0
L
Izanami
7,160
1,023
31
4
1
87,774
0
L
Arachne
7,095
1,014
14
2
3
121,215
0
L
Scylla
6,877
982
31
4
0
128,115
0
W
Anubis
9,590
1,370
50
7
3
110,093
0
W
Atlas
9,238
1,320
11
2
1
136,533
0
W
Chiron
9,042
1,292
46
7
1
126,550
0
L
Sylvanus
7,587
1,084
6
1
1
122,196
0
L
Sol
7,063
1,009
16
2
0
115,545
0
W
Fenrir
8,284
1,183
23
3
1
160,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role