Player Matchup

Cliodhna
Cliodhna
Bronze III
N2HAST
Cliodhna
Bronze III
Level 119
God Stats
10W - 5L
1,664 SR
Queue Stats
24W - 29L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum V
Russkiy-s-ak
Cthulhu
Platinum V
Level 120
God Stats
28W - 28L
1,461 SR
Queue Stats
143W - 130L
1,698 MMR
Solo
Nu Wa
Nu Wa
Gold I
cyjlorenzo
Nu Wa
Gold I
Level 129
God Stats
33W - 24L
1,592 SR
Queue Stats
362W - 364L
1,757 MMR
Solo
Xbalanque
Xbalanque
Gold II
qPetrichor
Xbalanque
Gold II
Level 86
God Stats
1W - 1L
1,266 SR
Queue Stats
37W - 36L
1,672 MMR
Solo
Mercury
Mercury
Platinum III
tHx4BaNnInGmE
Mercury
Platinum III
Level 108
God Stats
53W - 31L
1,670 SR
Queue Stats
352W - 334L
1,741 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 112
1,531 SR
1,674 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 148
1,539 SR
1,662 MMR
Raijin
Raijin
Gold IV
H6wky
Raijin
Gold IV
Level 107
God Stats
35W - 39L
1,482 SR
Queue Stats
293W - 308L
1,366 MMR
Solo
Medusa
Medusa
Gold II
I KaTa FPS
Medusa
Gold II
Level 86
God Stats
112W - 98L
1,644 SR
Queue Stats
329W - 326L
1,561 MMR
Solo
Ymir
Ymir
Gold IV
Mlinis
Ymir
Gold IV
Level 146
God Stats
39W - 38L
1,509 SR
Queue Stats
167W - 169L
1,501 MMR
Solo
Thor
Thor
Gold IV
OlegMongl-rezer
Thor
Gold IV
Level 168
God Stats
1W - 1L
1,754 SR
Queue Stats
37W - 32L
1,539 MMR
Solo
Nemesis
Nemesis
Diamond II
SuppDyff
Nemesis
Diamond II
Level 234
God Stats
0W - 1L
1,306 SR
Queue Stats
158W - 136L
2,343 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
N2HAST
Cliodhna
16
10 / 0 / 2
10,443
653
11,666
11,036
3,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mace

Mace

+10
Physical Power

Cthulhu
Russkiy-s-ak
Cthulhu
15
6 / 1 / 9
9,436
590
7,920
11,095
8,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Nu Wa
16
6 / 4 / 9
9,939
621
13,437
7,279
1,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
qPetrichor
Xbalanque
16
1 / 1 / 3
9,840
615
4,804
6,457
2,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
16
3 / 2 / 8
9,122
570
5,778
10,509
3,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bans
LancelotAresJanusAgni

VS

Bans
SusanoKumbhakarnaErlang ShenSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
H6wky
Raijin
15
0 / 4 / 4
8,300
519
3,902
9,299
2,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
I KaTa FPS
Medusa
16
1 / 3 / 0
8,796
550
6,005
10,017
3,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
Mlinis
Ymir
11
2 / 5 / 1
7,203
450
2,414
15,145
9,437
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
2 / 6 / 0
7,753
485
4,962
12,536
5,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Nemesis
SuppDyff
Nemesis
13
3 / 8 / 2
7,448
466
8,439
14,725
4,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
15
26
Kills
8
8
Deaths
26
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Raijin
H6wky
Raijin
0
4
4
0.5
L
Medusa
I KaTa FPS
Medusa
1
3
0
0.33
L
Ymir
Mlinis
Ymir
2
5
1
0.5
W
Cliodhna
N2HAST
Cliodhna
10
0
2
11
L
2
6
0
0.33
W
Cthulhu
Russkiy-s-ak
Cthulhu
6
1
9
10.5
L
Nemesis
SuppDyff
Nemesis
3
8
2
0.5
W
Nu Wa
6
4
9
2.63
W
Xbalanque
qPetrichor
Xbalanque
1
1
3
2.5
W
Mercury
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,605
Damage
25,722
46,376
Taken
61,722
20,039
Mitigated
25,862
13,886
Healing
11,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
H6wky
Raijin
3,902
549
0
545
9,299
2,802
0
3,481
5,556
66,356
0
L
Medusa
I KaTa FPS
Medusa
6,005
2,178
0
1,562
10,017
3,898
0
2,308
7,609
0
81,172
L
Ymir
Mlinis
Ymir
2,414
868
0
2,570
15,145
9,437
0
6,397
8,461
24,313
284
W
Cliodhna
N2HAST
Cliodhna
11,666
1,247
0
4,692
11,036
3,948
310
1,788
9,210
0
62,339
L
4,962
1,667
0
2,390
12,536
5,443
0
1,614
10,812
0
42,555
W
Cthulhu
Russkiy-s-ak
Cthulhu
7,920
1,345
340
2,245
11,095
8,282
0
1,503
9,515
33,410
1,537
L
Nemesis
SuppDyff
Nemesis
8,439
3,137
0
3,945
14,725
4,282
0
5,437
8,983
0
52,212
W
Nu Wa
13,437
3,145
0
583
7,279
1,870
128
1,906
5,271
67,146
1,183
W
Xbalanque
qPetrichor
Xbalanque
4,804
1,871
0
2,190
6,457
2,577
40
371
6,086
0
74,745
W
Mercury
5,778
2,378
0
3,836
10,509
3,362
30
381
10,082
0
71,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,780
Gold Earned
39,500
538
Minions Killed
502
0
Camps Cleared
0
1,678,551
Distance Traveled
1,579,695
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,300
519
167
10
0
292,145
4
L
Medusa
8,796
550
137
9
0
317,765
1
L
Ymir
7,203
450
37
2
0
337,251
7
W
Cliodhna
10,443
653
103
6
0
335,676
4
L
Thor
7,753
485
76
5
0
292,110
2
W
Cthulhu
9,436
590
53
3
0
329,177
2
L
Nemesis
7,448
466
85
5
0
340,424
0
W
Nu Wa
9,939
621
118
7
0
295,882
6
W
Xbalanque
9,840
615
149
9
0
301,351
1
W
Mercury
9,122
570
115
7
0
416,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role