Player Matchup

Anubis
Anubis
BawkTuah
Anubis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
King Arthur
King Arthur
GamerGrandpa96
King Arthur
Level 33
God Stats
0W - 1L
1,351 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Achilles
Achilles
Modelharp
Achilles
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 23
1,450 SR
1,500 Elo+

VS

Team Averages
Level 52
1,596 SR
1,600 Elo+
Ah Puch
Ah Puch
Kūsabimaru
Ah Puch
Level 68
God Stats
1W - 0L
1,771 SR
Queue Stats
19W - 6L
1,720 Elo+
Solo
Ne Zha
Ne Zha
freaklordkeanan
Ne Zha
Level 61
God Stats
34W - 26L
1,530 SR
Queue Stats
322W - 287L
1,535 Elo+
Party 2
Atlas
Atlas
lboy8114
Atlas
Level 28
God Stats
8W - 4L
1,488 SR
Queue Stats
145W - 131L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BawkTuah
Anubis
13
1 / 5 / 3
7,692
769
6,889
7,623
2,994
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
GamerGrandpa96
King Arthur
13
2 / 6 / 1
7,285
729
6,177
8,977
5,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
Modelharp
Achilles
13
1 / 2 / 2
7,648
765
3,346
8,539
3,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Kūsabimaru
Ah Puch
16
3 / 2 / 5
9,316
932
10,376
5,746
1,836
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
6 / 1 / 5
8,973
897
5,225
7,529
5,025
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Atlas
lboy8114
Atlas
14
2 / 1 / 8
8,244
824
5,642
7,263
5,951
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
4
Kills
11
13
Deaths
4
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Anubis
BawkTuah
Anubis
1
5
3
0.5
L
King Arthur
GamerGrandpa96
King Arthur
2
6
1
0.42
W
Ah Puch
Kūsabimaru
Ah Puch
3
2
5
2.75
L
Achilles
Modelharp
Achilles
1
2
2
1
W
6
1
5
8.5
W
Atlas
lboy8114
Atlas
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,412
Damage
21,243
25,139
Taken
20,538
11,933
Mitigated
12,812
2,964
Healing
3,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
BawkTuah
Anubis
6,889
468
0
1,113
7,623
2,994
0
4,078
3,492
31,942
360
L
King Arthur
GamerGrandpa96
King Arthur
6,177
626
0
475
8,977
5,065
0
6,143
2,781
0
14,186
W
Ah Puch
Kūsabimaru
Ah Puch
10,376
361
0
1,194
5,746
1,836
929
1,661
4,054
47,271
0
L
Achilles
Modelharp
Achilles
3,346
579
0
1,376
8,539
3,874
30
5,782
2,678
0
9,120
W
5,225
928
0
1,613
7,529
5,025
553
3,060
4,183
39
14,416
W
Atlas
lboy8114
Atlas
5,642
2,290
0
1,081
7,263
5,951
405
2,208
4,906
9,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,625
Gold Earned
26,533
94
Minions Killed
127
0
Camps Cleared
0
500,845
Distance Traveled
534,050
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,692
769
54
5
0
144,094
0
L
King Arthur
7,285
729
29
3
0
166,673
0
W
Ah Puch
9,316
932
101
10
0
176,474
0
L
Achilles
7,648
765
11
1
0
190,078
0
W
Ne Zha
8,973
897
18
2
0
196,876
0
W
Atlas
8,244
824
8
1
0
160,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role