Player Matchup

Charybdis
Charybdis
Platinum II
Alteratedd
Charybdis
Platinum II
Level 158
God Stats
27W - 18L
1,712 SR
Queue Stats
169W - 155L
1,937 MMR
Party 1
Arachne
Arachne
Gold I
HyperChrome
Arachne
Gold I
Level 191
God Stats
10W - 2L
1,737 SR
Queue Stats
49W - 32L
1,985 MMR
Solo
Baron Samedi
Baron Samedi
Diamond I
Persona5sucks
Baron Samedi
Diamond I
Level 159
God Stats
21W - 17L
1,628 SR
Queue Stats
791W - 727L
2,226 MMR
Solo
Bellona
Bellona
Diamond IV
WorldlyDesires
Bellona
Diamond IV
Level 157
God Stats
118W - 110L
1,680 SR
Queue Stats
359W - 356L
2,120 MMR
Solo
Kumbhakarna
Kumbhakarna
Diamond V
faintt OG
Kumbhakarna
Diamond V
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
223W - 217L
2,039 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 165
1,651 SR
2,061 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 165
1,597 SR
2,054 MMR
Scylla
Scylla
Diamond III
Fifftycali
Scylla
Diamond III
Level 178
God Stats
187W - 163L
1,627 SR
Queue Stats
467W - 471L
2,189 MMR
Solo
Fenrir
Fenrir
Diamond III
JOSUEDOBLEA
Fenrir
Diamond III
Level 107
God Stats
66W - 78L
1,540 SR
Queue Stats
649W - 655L
2,302 MMR
Solo
Kuzenbo
Kuzenbo
Platinum III
PLZ DONT BE BAD
Kuzenbo
Platinum III
Level 245
God Stats
22W - 11L
1,739 SR
Queue Stats
326W - 339L
1,863 MMR
Solo
Bastet
Bastet
Diamond V
UrNOTaTROLLurBAD
Bastet
Diamond V
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
290W - 282L
2,068 MMR
Solo
Martichoras
Martichoras
Platinum II
xxx0BAMAxxx
Martichoras
Platinum II
Level 199
God Stats
4W - 6L
1,577 SR
Queue Stats
480W - 481L
1,851 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Alteratedd
Charybdis
16
5 / 1 / 2
10,861
639
8,160
9,969
3,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
HyperChrome
Arachne
18
10 / 3 / 5
11,000
647
13,331
18,384
8,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Persona5sucks
Baron Samedi
18
4 / 3 / 9
11,209
659
14,324
11,212
4,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

18
8 / 2 / 3
12,165
716
11,166
15,866
17,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kumbhakarna
faintt OG
Kumbhakarna
16
4 / 0 / 9
10,578
622
6,924
17,040
18,063
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bans
Cu ChulainnSun WukongCabrakanMulan

VS

Bans
RaijinChang'eThanatosCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Fifftycali
Scylla
16
3 / 6 / 3
9,023
531
11,412
14,358
4,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Fenrir
8
1 / 6 / 0
6,421
378
4,321
10,333
3,789
12
2 / 8 / 1
8,159
480
8,728
17,605
19,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

14
2 / 7 / 1
7,946
467
8,509
17,393
5,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Martichoras
xxx0BAMAxxx
Martichoras
16
1 / 4 / 1
8,998
529
7,061
11,430
4,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
15
31
Kills
9
9
Deaths
31
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Alteratedd
Charybdis
5
1
2
6
L
Scylla
Fifftycali
Scylla
3
6
3
0.75
W
Arachne
HyperChrome
Arachne
10
3
5
4.17
L
Fenrir
1
6
0
0.17
L
2
8
1
0.31
W
Baron Samedi
Persona5sucks
Baron Samedi
4
3
9
2.83
L
2
7
1
0.36
W
8
2
3
4.75
W
Kumbhakarna
faintt OG
Kumbhakarna
4
0
9
8.5
L
Martichoras
xxx0BAMAxxx
Martichoras
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,905
Damage
40,031
72,471
Taken
71,119
51,364
Mitigated
37,957
23,868
Healing
17,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Alteratedd
Charybdis
8,160
4,867
0
5,815
9,969
3,495
634
1,513
8,240
0
94,198
L
Scylla
Fifftycali
Scylla
11,412
946
0
3,917
14,358
4,116
0
7,557
6,226
80,350
0
W
Arachne
HyperChrome
Arachne
13,331
11,418
0
6,500
18,384
8,006
610
5,298
12,860
0
96,440
L
Fenrir
4,321
568
0
2,948
10,333
3,789
0
269
9,593
1,137
23,105
L
8,728
2,707
0
1,561
17,605
19,895
0
7,942
9,108
26,887
854
W
Baron Samedi
Persona5sucks
Baron Samedi
14,324
893
713
3,417
11,212
4,646
0
6,020
5,038
88,597
0
L
8,509
1,718
0
5,616
17,393
5,635
0
2,967
14,220
0
62,121
W
11,166
3,131
0
3,382
15,866
17,154
2,678
2,249
13,142
1,916
82,765
W
Kumbhakarna
faintt OG
Kumbhakarna
6,924
740
0
4,041
17,040
18,063
0
4,958
11,742
26,559
0
L
Martichoras
xxx0BAMAxxx
Martichoras
7,061
2,411
0
3,702
11,430
4,522
0
2,036
9,348
0
88,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,813
Gold Earned
40,547
648
Minions Killed
492
0
Camps Cleared
0
1,710,683
Distance Traveled
1,550,061
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,861
639
177
10
0
320,702
4
L
Scylla
9,023
531
162
10
0
302,656
5
W
Arachne
11,000
647
134
8
0
349,089
2
L
Fenrir
6,421
378
39
2
0
266,476
0
L
Kuzenbo
8,159
480
28
2
0
302,891
1
W
Baron Samedi
11,209
659
166
10
0
346,442
0
L
Bastet
7,946
467
106
6
0
358,759
0
W
Bellona
12,165
716
148
9
0
310,430
0
W
Kumbhakarna
10,578
622
23
1
0
384,020
1
L
Martichoras
8,998
529
157
9
0
319,279
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role