Player Matchup

Izanami
Izanami
ADDxGimmieMyMone
Izanami
Level 36
God Stats
2W - 2L
1,518 SR
Queue Stats
4W - 9L
1,398 Elo+
Solo
Aphrodite
Aphrodite
OuterSpace20
Aphrodite
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,234 Elo+
Solo
Amaterasu
Amaterasu
PoundedChipmunk
Amaterasu
Level 85
God Stats
21W - 15L
1,580 SR
Queue Stats
457W - 455L
1,438 Elo+
Solo
Ymir
Ymir
fireamorte
Ymir
Level 124
God Stats
23W - 14L
1,551 SR
Queue Stats
119W - 114L
1,444 Elo+
Solo
Ra
Ra
smackimus85
Ra
Level 124
God Stats
120W - 102L
1,499 SR
Queue Stats
284W - 276L
1,424 Elo+
Solo
Team Averages
Level 103
1,530 SR
1,388 Elo+

VS

Team Averages
Level 86
1,543 SR
1,489 Elo+
Baron Samedi
Baron Samedi
KingVeneskey
Baron Samedi
Level 40
God Stats
13W - 10L
1,452 SR
Queue Stats
154W - 152L
1,464 Elo+
Party 1
Fafnir
Fafnir
SuperNatural361
Fafnir
Level 126
God Stats
32W - 28L
1,563 SR
Queue Stats
289W - 279L
1,485 Elo+
Solo
Surtr
Surtr
XxFishzyxX
Surtr
Level 49
God Stats
30W - 25L
1,530 SR
Queue Stats
72W - 76L
1,467 Elo+
Party 1
Arachne
Arachne
averagemay
Arachne
Level 157
God Stats
3W - 4L
1,757 SR
Queue Stats
92W - 88L
1,502 Elo+
Solo
Anhur
Anhur
leetpie
Anhur
Level 58
God Stats
12W - 12L
1,415 SR
Queue Stats
143W - 152L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 2
5,414
387
6,790
11,448
2,697
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Aphrodite
OuterSpace20
Aphrodite
9
0 / 3 / 2
6,201
443
3,643
9,496
4,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Amaterasu
PoundedChipmunk
Amaterasu
14
2 / 5 / 2
8,354
597
5,399
11,526
7,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
6 / 3 / 3
7,605
543
8,602
9,509
4,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 3 / 3
7,750
554
5,724
7,642
2,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
KingVeneskey
Baron Samedi
13
2 / 5 / 1
7,579
541
6,622
8,977
2,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 1 / 8
8,226
588
6,487
11,362
10,422
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Surtr
13
5 / 4 / 0
8,612
615
6,309
10,136
6,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
averagemay
Arachne
15
9 / 1 / 3
8,707
622
10,966
9,918
3,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Anhur
leetpie
Anhur
15
3 / 0 / 5
8,921
637
5,267
7,882
2,395
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
37
11
Kills
20
20
Deaths
11
12
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
W
Baron Samedi
KingVeneskey
Baron Samedi
2
5
1
0.5
L
Aphrodite
OuterSpace20
Aphrodite
0
3
2
0.33
L
Amaterasu
PoundedChipmunk
Amaterasu
2
5
2
0.6
W
1
1
8
5
W
Surtr
5
4
0
1.25
W
Arachne
averagemay
Arachne
9
1
3
10.5
L
6
3
3
2.5
W
Anhur
leetpie
Anhur
3
0
5
5.5
L
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,158
Damage
35,651
49,621
Taken
48,275
21,810
Mitigated
25,004
13,886
Healing
18,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,790
5,095
0
1,707
11,448
2,697
0
5,328
6,120
0
29,647
W
Baron Samedi
KingVeneskey
Baron Samedi
6,622
670
848
1,526
8,977
2,682
0
4,744
3,863
44,694
0
L
Aphrodite
OuterSpace20
Aphrodite
3,643
1,012
2,864
4,538
9,496
4,621
0
3,382
6,114
28,289
0
L
Amaterasu
PoundedChipmunk
Amaterasu
5,399
2,105
0
2,412
11,526
7,384
0
333
11,193
0
56,924
W
6,487
1,071
0
2,854
11,362
10,422
0
4,682
6,383
16,821
1,622
W
Surtr
6,309
2,575
0
708
10,136
6,260
342
1,274
8,391
695
44,784
W
Arachne
averagemay
Arachne
10,966
7,382
0
7,213
9,918
3,245
63
3,295
6,468
0
65,578
L
8,602
1,696
0
300
9,509
4,448
0
713
8,796
52,613
1,099
W
Anhur
leetpie
Anhur
5,267
3,317
0
5,458
7,882
2,395
741
3,219
4,467
0
76,856
L
5,724
390
664
1,401
7,642
2,660
0
3,574
4,068
64,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,324
Gold Earned
42,045
418
Minions Killed
459
0
Camps Cleared
0
1,410,111
Distance Traveled
1,399,175
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,414
387
43
3
0
272,082
1
W
Baron Samedi
7,579
541
85
6
0
264,150
2
L
Aphrodite
6,201
443
48
3
0
258,413
0
L
Amaterasu
8,354
597
113
8
0
248,671
0
W
Fafnir
8,226
588
14
1
0
272,285
4
W
Surtr
8,612
615
99
7
0
291,066
0
W
Arachne
8,707
622
105
8
0
321,665
1
L
Ymir
7,605
543
88
6
0
325,500
0
W
Anhur
8,921
637
156
11
0
250,009
0
L
Ra
7,750
554
126
9
0
305,445
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role