Player Matchup

Hera
Hera
Gold II
 
Hera
Gold II
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold I
Chortz
Anhur
Gold I
Level 155
God Stats
2W - 0L
1,472 SR
Queue Stats
35W - 17L
1,881 MMR
Party 3
Cthulhu
Cthulhu
Gold I
NicoTheAwesome
Cthulhu
Gold I
Level 123
God Stats
9W - 8L
1,586 SR
Queue Stats
60W - 65L
1,682 MMR
Party 2
Thor
Thor
Gold I
Vorotdugi
Thor
Gold I
Level 63
God Stats
1W - 0L
1,667 SR
Queue Stats
20W - 6L
1,930 MMR
Party 3
Vamana
Vamana
Platinum IV
liquiden
Vamana
Platinum IV
Level 53
God Stats
21W - 12L
1,708 SR
Queue Stats
60W - 62L
1,759 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 101
1,587 SR
1,750 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 137
1,429 SR
1,693 MMR
Raijin
Raijin
Platinum II
Alteratedd
Raijin
Platinum II
Level 158
God Stats
6W - 9L
1,575 SR
Queue Stats
169W - 155L
1,880 MMR
Party 4
Danzaburou
Danzaburou
Gold III
AnbuVibe
Danzaburou
Gold III
Level 86
God Stats
15W - 14L
1,598 SR
Queue Stats
329W - 354L
1,474 MMR
Party 1
Arachne
Arachne
Gold I
Darkpyrojohn
Arachne
Gold I
Level 131
God Stats
2W - 7L
1,351 SR
Queue Stats
66W - 69L
1,635 MMR
Solo
Ares
Ares
Gold II
LaneBot34
Ares
Gold II
Level 153
God Stats
0W - 3L
1,371 SR
Queue Stats
89W - 95L
1,495 MMR
Party 1
Zeus
Zeus
Diamond V
faintt OG
Zeus
Diamond V
Level 158
God Stats
0W - 3L
1,251 SR
Queue Stats
223W - 217L
1,982 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
3 / 1 / 6
6,398
640
5,116
4,465
1,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Chortz
Anhur
10
6 / 2 / 4
5,876
588
6,339
4,784
1,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 1 / 9
5,291
529
5,346
9,716
5,815
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thor
11
13 / 1 / 1
6,989
699
7,667
7,795
2,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
liquiden
Vamana
11
3 / 2 / 2
6,328
633
5,440
8,073
3,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
CharybdisAgniAthenaSusano

VS

Bans
CamazotzAo KuangTsukuyomiMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Alteratedd
Raijin
8
0 / 5 / 0
5,007
501
2,062
6,839
2,771
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
AnbuVibe
Danzaburou
8
2 / 5 / 2
5,334
533
3,015
7,971
1,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Darkpyrojohn
Arachne
8
2 / 4 / 3
5,092
509
3,015
7,257
2,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ares
8
2 / 6 / 2
5,600
560
4,228
10,482
5,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zeus
10
1 / 5 / 3
5,355
536
3,758
6,337
1,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
17
25
Kills
7
7
Deaths
25
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
3
1
6
6
L
Raijin
Alteratedd
Raijin
0
5
0
0
L
Danzaburou
AnbuVibe
Danzaburou
2
5
2
0.6
W
Anhur
Chortz
Anhur
6
2
4
4
L
Arachne
Darkpyrojohn
Arachne
2
4
3
0.88
L
Ares
2
6
2
0.5
W
0
1
9
4.5
W
Thor
13
1
1
13.5
L
Zeus
1
5
3
0.5
W
Vamana
liquiden
Vamana
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,908
Damage
16,078
34,833
Taken
38,886
14,726
Mitigated
13,294
11,961
Healing
7,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
5,116
838
0
1,755
4,465
1,424
0
1,088
3,262
38,290
1,127
L
Raijin
Alteratedd
Raijin
2,062
403
0
2,010
6,839
2,771
210
0
6,480
30,468
0
L
Danzaburou
AnbuVibe
Danzaburou
3,015
1,388
0
1,688
7,971
1,637
0
2,290
5,681
0
21,998
W
Anhur
Chortz
Anhur
6,339
3,322
0
1,887
4,784
1,246
0
887
3,897
0
30,768
L
Arachne
Darkpyrojohn
Arachne
3,015
2,540
0
854
7,257
2,132
0
2,238
5,019
0
15,537
L
Ares
4,228
813
0
1,068
10,482
5,166
0
2,132
8,230
9,427
0
W
5,346
1,011
0
2,932
9,716
5,815
0
3,085
6,490
24,885
1,943
W
Thor
7,667
2,013
0
2,561
7,795
2,284
0
1,822
5,841
0
31,105
L
Zeus
3,758
567
0
1,500
6,337
1,588
0
3,664
2,673
26,611
0
W
Vamana
liquiden
Vamana
5,440
2,221
0
2,826
8,073
3,957
0
2,710
5,295
0
35,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,882
Gold Earned
26,388
290
Minions Killed
181
0
Camps Cleared
0
1,031,084
Distance Traveled
912,403
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
6,398
640
64
6
0
220,337
0
L
Raijin
5,007
501
49
5
0
153,942
1
L
Danzaburou
5,334
533
41
4
0
172,036
0
W
Anhur
5,876
588
57
6
0
182,042
1
L
Arachne
5,092
509
25
3
0
214,851
0
L
Ares
5,600
560
8
1
0
186,013
0
W
Cthulhu
5,291
529
38
4
0
196,241
0
W
Thor
6,989
699
61
6
0
244,126
4
L
Zeus
5,355
536
58
6
0
185,561
0
W
Vamana
6,328
633
70
7
0
188,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role