Player Matchup

Rama
Rama
 
Rama
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Iotaa
Chaac
Level 173
God Stats
0W - 1L
1,500 SR
Queue Stats
293W - 228L
1,532 Elo+
Solo
Eset
Eset
Minxes
Eset
Level 159
God Stats
4W - 1L
1,693 SR
Queue Stats
163W - 149L
1,566 Elo+
Party 2
Zhong Kui
Zhong Kui
SaltyAnthony
Zhong Kui
Level 145
God Stats
1W - 1L
1,710 SR
Queue Stats
78W - 58L
1,602 Elo+
Solo
Anubis
Anubis
orz0
Anubis
Level 145
God Stats
20W - 19L
1,528 SR
Queue Stats
384W - 426L
1,498 Elo+
Party 2
Team Averages
Level 157
1,586 SR
1,540 Elo+

VS

Team Averages
Level 157
1,505 SR
1,571 Elo+
Geb
Geb
BẹnBẹnBẹnBẹnBẹn
Geb
Level 22
God Stats
1W - 1L
1,310 SR
Queue Stats
44W - 39L
1,574 Elo+
Party 1
Cupid
Cupid
ChrisForClarity
Cupid
Level 156
God Stats
2W - 2L
1,495 SR
Queue Stats
405W - 396L
1,605 Elo+
Solo
Atlas
Atlas
Necrofantasian
Atlas
Level 235
God Stats
3W - 1L
1,779 SR
Queue Stats
260W - 266L
1,597 Elo+
Party 1
Odin
Odin
landonitis
Odin
Level 215
God Stats
4W - 1L
1,399 SR
Queue Stats
223W - 227L
1,525 Elo+
Solo
Chaac
Chaac
nomoresus
Chaac
Level 155
God Stats
5W - 6L
1,542 SR
Queue Stats
371W - 355L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
7
0 / 1 / 0
4,815
803
78
1,391
549
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
Iotaa
Chaac
12
1 / 0 / 2
5,635
939
4,549
3,610
4,038
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eset
Minxes
Eset
9
0 / 2 / 3
5,217
870
2,669
3,203
1,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
SaltyAnthony
Zhong Kui
12
0 / 1 / 3
5,524
921
2,765
3,689
4,241
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
orz0
Anubis
12
2 / 1 / 1
6,000
1,000
2,029
2,898
1,538
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 5
6,090
1,015
2,919
4,929
3,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
1 / 0 / 3
6,231
1,039
1,705
2,017
777
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

11
1 / 1 / 4
5,957
993
4,876
4,172
2,411
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 0 / 4
6,327
1,055
1,376
4,561
3,608
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chaac
nomoresus
Chaac
11
3 / 1 / 1
6,182
1,030
2,679
4,248
5,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
22
3
Kills
5
5
Deaths
3
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
1
0
0
W
1
0
3
2.5
L
Chaac
Iotaa
Chaac
1
0
2
2
L
Eset
Minxes
Eset
0
2
3
0.75
W
1
1
4
3
L
Zhong Kui
SaltyAnthony
Zhong Kui
0
1
3
1.5
W
0
0
4
2
W
Chaac
nomoresus
Chaac
3
1
1
3.5
L
Anubis
orz0
Anubis
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,090
Damage
13,555
14,791
Taken
19,927
11,519
Mitigated
15,294
4,901
Healing
8,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
78
68
156
125
1,391
549
0
768
590
0
1,714
W
2,919
0
168
1,713
4,929
3,157
0
1,575
3,354
4,634
869
W
1,705
651
2,291
1,392
2,017
777
430
242
1,775
0
14,196
L
Chaac
Iotaa
Chaac
4,549
227
669
1,528
3,610
4,038
0
937
2,633
0
10,325
L
Eset
Minxes
Eset
2,669
34
324
62
3,203
1,153
0
2,229
856
5,635
261
W
4,876
832
810
727
4,172
2,411
0
1,948
2,224
14,877
421
L
Zhong Kui
SaltyAnthony
Zhong Kui
2,765
309
131
1,119
3,689
4,241
0
1,591
1,849
5,856
0
W
1,376
83
0
383
4,561
3,608
0
1,899
2,662
0
3,640
W
Chaac
nomoresus
Chaac
2,679
191
0
1,092
4,248
5,341
28
1,540
2,708
0
7,813
L
Anubis
orz0
Anubis
2,029
20
0
787
2,898
1,538
0
1,469
1,356
11,900
362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,191
Gold Earned
30,787
60
Minions Killed
77
0
Camps Cleared
0
455,299
Distance Traveled
594,189
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
4,815
803
5
1
0
38,237
0
W
Geb
6,090
1,015
6
1
0
124,209
0
W
Cupid
6,231
1,039
45
8
0
103,712
0
L
Chaac
5,635
939
8
1
0
103,001
0
L
Eset
5,217
870
5
1
0
86,730
0
W
Atlas
5,957
993
10
2
0
110,896
0
L
Zhong Kui
5,524
921
18
3
0
119,751
0
W
Odin
6,327
1,055
5
1
0
148,271
0
W
Chaac
6,182
1,030
11
2
0
107,101
0
L
Anubis
6,000
1,000
24
4
0
107,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role